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13th VISIGRAPP GRAPP 2018: Funchal, Portugal
- Dominique Bechmann, Ana Paula Cláudio, José Braz:

Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - Volume 1: GRAPP, Funchal, Madeira, Portugal, January 27-29, 2018. SciTePress 2018, ISBN 978-989-758-287-5
Invited Speakers
- Carol O'Sullivan:

The Perception of Physical Interactions in Mixed Reality. VISIGRAPP 2018: 5 - Alexander M. Bronstein:

Geometry and Learning in 3D Shape Processing Problems. VISIGRAPP 2018: 7 - Falk Schreiber:

Immersive Analytics - Methodology and Applications in the Life Sciences. VISIGRAPP 2018: 9 - Catherine Pelachaud:

Modeling Human-agent Interaction. VISIGRAPP 2018: 11
Papers
- Heena Gupta, Parag Chaudhuri:

SheetAnim - From Model Sheets to 2D Hand-drawn Character Animation -. 17-27 - Philippe Meseure, Xavier Skapin, Emmanuelle Darles, Guilhem Delaitre:

Accelerated Simulation of Brittle Objects for Interactive Applications. 28-39 - Adam Riecický

, Martin Madaras
, Michal Piovarci
, Roman Durikovic
:
Optical-inertial Synchronization of MoCap Suit with Single Camera Setup for Reliable Position Tracking. 40-47 - Jielei Zhang, Jie Feng, Bingfeng Zhou:

Sensor-fusion-based Trajectory Reconstruction for Mobile Devices. 48-58 - Evgenia Selinger, Lars Linsen:

Efficient Curvature-optimized G2-continuous Path Generation with Guaranteed Error Bound for 5-axis Machining. 59-70 - Romain Hoarau, Eric Coiro, Sébastien Thon

, Romain Raffin
:
Interactive Hyper Spectral Image Rendering on GPU. 71-80 - Maxime Maria, Nabil H. Mustafa, Thomas Bardoux, Jérémie Defaye, Venceslas Biri:

Visibility based WSPD for Global Illumination. VISIGRAPP (1: GRAPP) 2018: 81-90 - Silvère Gauthier

, William Puech
, Roseline Bénière, Gérard Subsol:
Orientation Beautification of Reverse Engineered Models. 91-100 - Junyang Lin, May-Fang She, Ming-Han Tsai, I-Chen Lin, Yo-Chung Lau, Hsu-Hang Liu:

Retrieving 3D Objects with Articulated Limbs by Depth Image Input. 101-111 - Hristina Hristova, Olivier Le Meur, Rémi Cozot, Kadi Bouatouch:

Transformation of the Beta Distribution for Color Transfer. 112-121 - Aris S. Lalos, Gerasimos Arvanitis, Anastasios Dimas, Konstantinos Moustakas:

Block based Spectral Processing of Dense 3D Meshes using Orthogonal Iterations. 122-132 - Jefferson Magalhães Pinheiro, Marcelo Walter:

A Procedural Model for Snake Skin Texture Generation. 133-144 - Changwen Zheng, Yu Liu:

Removing Monte Carlo Noise with Compressed Sensing and Feature Information. 145-153 - Lukás Hruda, Josef Kohout:

Generic Caching Library and Its Use for VTK-based Real-time Simulation and Visualization Systems. 154-164 - Bartal Henriksen, Ronni Nielsen, Martin Kraus, Bo Geng:

Comparison of Movements in a Virtual Reality Mirror Box Therapy for Treatment of Lower Limb Phantom Pain. 167-174 - Vera Skorkovská, Ivana Kolingerová

, Bedrich Benes:
A Simple and Robust Approach to Computation of Meshes Intersection. 175-182 - Tong Xin

, Pieran Marris, Ana Mihut, Gary Ushaw, Graham Morgan:
Accurate Real-time Complex Cutting in Finite Element Modeling. 183-190 - Katherine Davis, Vaibhav K. Viswanathan, Christopher M. Clark, Timothy Gambin, Zoë J. Wood:

Cinematographic and Geometric Criteria for Virtual Camera Path Generation for the Visualization of Shipwreck Data. 191-198 - Xiang Fang, Stephen Mann

:
A Quartic Clough-Tocher Interpolant. 199-206 - Jérémy Riffet, Nicolas Castagné, Emmanuelle Darles, Annie Luciani:

A Topological-Geometrical Pipeline for 3D Cracking-like Phenomena. 207-214 - Rafael Rêgo Drumond, Bruno A. D. Marques

, Cristina Nader Vasconcelos, Esteban Clua:
PEEK - An LSTM Recurrent Network for Motion Classification from Sparse Data. 215-222 - Johannes Merz, Roman Getto, Arjan Kuijper, Dieter W. Fellner

:
Simplified Definition of Parameter Spaces of a Procedural Model using Sketch-based Interaction. 223-231 - Miguel Melo

, Kadi Bouatouch, Maximino Bessa
, Hugo Coelho
, Rémi Cozot, Alan Chalmers
:
Tone Mapping HDR Panoramas for Viewing in Head Mounted Displays. 232-239 - Andrey Rodrigues, Waldemar Celes:

A Hybrid CPU-GPU Scalable Strategy for Multi-resolution Rendering of Large Digital Elevation Models with Borders and Holes. 240-247 - Shaikah Bakerman, Rufino R. Ansara, Chris Joslin:

Creating 3D Human Character Mesh Prototypes from a Single Front-view Sketch. 248-255 - Omar Hesham, Chris Joslin, Rufino R. Ansara:

Interactive Anisotropic Tearing of Elastic Solids. 256-263 - Noah Coomer, Joshua Ladd, Betsy Williams:

Virtual Exploration: Seated versus Standing. 264-272 - Heinz Christian Steinhausen, Dennis den Brok, Sebastian Merzbach, Michael Weinmann, Reinhard Klein

:
Data-driven Enhancement of SVBRDF Reflectance Data. 273-280 - Jens Herder, Philipp Ladwig, Kai Vermeegen, Dennis Hergert, Florian Busch, Kevin Klever, Sebastian Holthausen, Bektur Ryskeldiev:

Mixed Reality Experience - How to Use a Virtual (TV) Studio for Demonstration of Virtual Reality Applications. 281-287 - Yu Liu, Changwen Zheng, Hongliang Yuan:

Denoising Monte Carlo Renderings based on a Robust High-order Function. 288-294 - Timo Viitanen, Matias Koskela, Kalle Immonen

, Markku J. Mäkitalo
, Pekka Jääskeläinen
, Jarmo Takala
:
Sparse Sampling for Real-time Ray Tracing. 295-302 - Bruno A. D. Marques

, Rafael Rêgo Drumond, Cristina Nader Vasconcelos, Esteban Clua:
Deep Light Source Estimation for Mixed Reality. 303-311

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