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GAMEON 2008: UPV, Valencia, Spain
- Vicente J. Botti, Antonio Barella, Carlos Carrascosa:

GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain. EUROSIS 2008, ISBN 978-90-77381-45-8
Game Methodology
- Emanuel Montero Reyno, José Á. Carsí Cubel:

Model Driven Game Development: 2D Platform Game Prototyping. GAMEON 2008: 5-7 - Christopher Mitchell Deeb, Xin Li:

HACCS: A Hierarchical Approach to Continuum Crowd Simulation. GAMEON 2008: 8-16
Game Graphics
- Iñigo Barona, Ramón Mollá Vayá, Francisco López Luro, M. Carmen Juan:

Use of LoD Techniques in Luminance Changes on Video Games. GAMEON 2008: 17-21 - Yoshihiro Okada:

IntelligentBox as Development System for SaaS Applications Including Web-based 3D Games. GAMEON 2008: 22-26 - Xin Li, Cody Luitjens, Michael Beach:

Transformation and Interpolation with VQM Structure. GAMEON 2008: 27-38
Aritificial Intelligence
AI Behaviour
- Fabien Tencé, Cédric Buche:

Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games. GAMEON 2008: 39-43 - Dave Saunders, Colm O'Riordan:

Evolving believable behaviours for first person shooter games. GAMEON 2008: 44-50
Game AI Analysis
- David Keaveney, Colm O'Riordan:

Analysing the Fitness Landscape of an Abstract Real-Time Strategy Game. GAMEON 2008: 51-55 - Alberto Samaniego, Alejandro Alliana, Benjamín Barán:

MASTERGOAL: An Interesting Testbed for AI Techniques. GAMEON 2008: 56-60 - Alan Cunningham, Colm O'Riordan:

An Analysis of Fitness Landscape in the Evolution Social Structures for Computer Games. GAMEON 2008: 61-68
AI Programming
- Sander Bakkes, Pieter Spronck, H. Jaap van den Herik:

Rapid Adaptation of Video Game AI. GAMEON 2008: 69-76 - Samuel Manier, Olivier Sigaud:

Compacting a Rule Base into an and/or Diagram for Game AI. GAMEON 2008: 77-
Neural Networks and Agent Based Simulation
- Jeroen Boogaard, Léon J. M. Rothkrantz:

Da Vinci Code Game An Neural Network approach to an imperfect information game. GAMEON 2008: 85-93 - Antonio Barella, Carlos Carrascosa, Vicente J. Botti:

Extending Game Technologies with Virtual Reality and Multi-Agent Systems. GAMEON 2008: 94-98 - Marco Remondino, Marco Pironti, Roberto Schiesari:

Agent Based Serious Gaming; Simulating the Perception Bias on Innovation Diffusion. GAMEON 2008: 99-106 - Vincent de Boer, Léon J. M. Rothkrantz:

Mshindi - an Awalé winner. GAMEON 2008: 107-116
Serious Gaming
Team Building
- J. Fabregat-Pinilla, Carlos Carrascosa:

Emerging Team Collaboration by Social Reinforcement. GAMEON 2008: 117-119 - Antonio J. Fernández, Carlos Cotta, Rafael Campaña Ceballos:

Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms. GAMEON 2008: 120-128
Education and Social Networks
- Juan Albero Sanchis:

MyHeart. GAMEON 2008: 129-131 - Anton Eliëns, Hugo C. Huurdeman, Marek R. van de Watering, Winoe Bhikharie:

XIMPEL Interactive Video - between narrative(s) and game play. GAMEON 2008: 132-136 - Marek R. van de Watering, Winoe Bhikharie, Hugo C. Huurdeman, Anton Eliëns:

Online Gaming Communities: A Practical Shortlist. GAMEON 2008: 137-140 - Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti:

MMOG based on MAS: A Game-Independent Ontology. GAMEON 2008: 141-146 - M. Carmen Juan, David Furió, Ramón Mollá Vayá, M. José Vicent, Roberto Vivó, Miguelón Giménez:

Edutainment games included as activities in the Summer School of the Technical University of Valencia. GAMEON 2008: 147-151 - Ken Newman:

Humming in Facebook: An overview of Social Network platform architectures. GAMEON 2008: 152-

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