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2. GAME-ON 2001: London, UK
- Quasim H. Mehdi, Norman E. Gough:

2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30 - December 1, 2001, London, UK. ? 2001
Keynote
- Erol Gelenbe, Khaled F. Hussain, Varol Kaptan:

Simulating Autonomous Agents with augmented Reality. GAME-ON 2001
Games Design and Development
- Nathan Chia, Richard J. Cant, David Al-Dabass:

A Review of 3_D Accelerator Technology for Games. GAME-ON 2001: 5- - Yoshihiro Okada:

Component Based Motion Editing Environment for 3D Game Character Design. GAME-ON 2001: 12- - Caspar Treijtel, Léon J. M. Rothkrantz:

Stratego Expert System Shell. GAME-ON 2001: 17- - Michael J. Allen, Hussam Suliman, Zhigang Wen, Quasim H. Mehdi, Norman E. Gough:

Directions for Future Games Development. GAME-ON 2001: 22-
Modelling Intelligent Characters
- Hussam Suliman, Quasim H. Mehdi, Norman E. Gough:

Software Development for Reasoning and Cognitive NPCs. GAME-ON 2001: 35- - Fred Charles, Steven J. Mead, Marc Cavazza:

Behavioural Interaction of Characters for Virtual Storytelling. GAME-ON 2001: 43- - Jean-Paul van Waveren, Léon J. M. Rothkrantz:

Artificial Player for Quake III Arena. GAME-ON 2001: 48- - Zhigang Wen, Quasim H. Mehdi, Norman E. Gough:

Mesh Skinning Technique for Intelligent Animated Characters in Computer Games. GAME-ON 2001: 56-
Algorithms for Games Simulation and Agent Path Planning
- Cagatay Undeger, Faruk Polat, Ziya Ipekkan:

Real-Time Edge Follow: A New Paradigm to Real-Time Path Search. GAME-ON 2001: 63- - Nathan Chia, Richard J. Cant, David Al-Dabass:

New Anti-Aliasing and Depth of Field Techniques for Games Graphics. GAME-ON 2001: 115- - M. Shafie Abd Latiff, Marc Cavazza, Ian J. Palmer:

Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility A* (SNA*) Algorithm. GAME-ON 2001: 76- - Carlos Calderon, Marc Cavazza:

Using Games Engines to implement Intelligent Virtual Environments. GAME-ON 2001: 71- - Julian Churchill, Richard J. Cant, David Al-Dabass:

A New Computational Approach to the Game of Go. GAME-ON 2001: 81- - Alex B. Meijer:

A Learning Architecture for the Game of Go. GAME-ON 2001: 87-
Games Platforms
- Pieter Spronck:

Palm Game Design. GAME-ON 2001: 95- - Yoshihiro Okada:

Distributed Audio-video Sharing by Copy-and-transfer Operation for Network 3D Games. GAME-ON 2001: 100- - Jörg R. J. Schirra:

Content-Based Reckoning for Internet Games. GAME-ON 2001: 107-

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