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DPPI 2003: Pittsburgh, PA, USA
- Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces, 2003, Pittsburgh, PA, USA, June 23-26, 2003. ACM 2003, ISBN 1-58113-652-8

Understanding what to design through empathy and emotio
- Anu Antikainen, Mirja Kälviäinen, Hugh Miller:

User information for designers: a visual research package. 1-5 - Karen Reijneveld, Michiel de Looze, Frank Krause, Pieter Desmet:

Measuring the emotions elicited by office chairs. 6-10 - Lin-Lin Chen, G. F. Wang, Kun-An Hsiao, Joseph Liang:

Affective product shapes through image morphing. 11-16
Stigma and the sensorial experience of objects
- Daniel M. Gloyd:

Positive user experience and medical adherence. 17-21 - Pieter Desmet, Eva Dijkhuis:

A wheelchair can be fun: a case of emotion-driven design. 22-27 - Fiona Jane Candy:

The fabric of society: a proposal to investigate the emotional and sensory experience of wearing denim clothing. 28-33 - David Weightman, Deana McDonagh

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People are doing it for themselves. 34-39
Building blocks for effective education
- Ming-Huang Lin:

Archetypal icon and delightful design. 40-44 - Poh Wah Khong, Jing Pu Song:

Exploring user's emotional relationships with IT products: a structural equation model. 45-50 - Audrey Bennett

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When negative emotions effect positive change. 51-54
Objects of attention, desire, and fulfillment
- Christoph Bartneck

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Interacting with an embodied emotional character. 55-60 - Michael R. Dickinson:

Umm and the matchbox: 'the object of desire and the desired object'. 61-66 - Carl F. DiSalvo, Francine Gemperle:

From seduction to fulfillment: the use of anthropomorphic form in design. 67-72 - Clay Burns, Daniel Formosa:

XM SKYFi: searching for extreme usability. 73-76
Reflection on pleasure
- Martin Woolley:

horeographing obsolescence - ecodesign: the pleasure/dissatisfaction cycle. 77-81 - Liz C. Throop:

Field of play: sensual interface. 82-86 - Wilson Oh, Poh Wah Khong:

Competitive advantage through pleasurable products. 87-91 - Kees Overbeeke, Stephan Wensveen

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From perception to experience, from affordances to irresistibles. 92-97
Recording experience through images
- Esko Kurvinen:

Only when miss universe snatches me: teasing in MMS messaging. 98-10 - Jodi Forlizzi, Francine Gemperle, Carl F. DiSalvo:

Perceptive sorting: a method for understanding responses to products. 103-108 - Katja Battarbee:

Defining co-experience. 109-113
Methods for empathic design
- Paul Hekkert, Marc Mostert, Guido Stompff:

Dancing with a machine: a case of experience-driven design. 114-119 - Heather L. McQuaid, Aradhana Goel, Mickey McManus:

When you can't talk to customers: using storyboards and narratives to elicit empathy for users. 120-125 - Vesa Jääskö, Tuuli Mattelmäki:

Observing and probing. 126-131
Posters
- Pertti Aula, Janne Pekkala, Jenni Romppainen:

Modeling the socio-cultural context. 132-133 - Cathy Barnes, Christian Southee, Brian Henson:

The impact of affective design of product packaging upon consumer purchase decisions. 134-135 - Mads Bødker, Martin S. Christensen, Anker Helms Jørgensen:

Understanding affective design in a late-modernity perspective. 136-137 - Vera Damazio, Pablo Dias:

www.a.site.for.things-that.bring.back.memories. 138-139 - Dan Högberg

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Use of characters and scenarios in gear shift design. 140-141 - Titti Kallio:

Why we choose the more attractive looking objects: somatic markers and somaesthetics in user experience. 142-143 - Marin Katov, Noriaki Nomura, Kuniaki Ito:

The visual information load as a parameter for designing pleasurable environment. 144-145 - Beatriz Russo, Anamaria de Moraes:

The lack of usability in design icons: an affective case Study about Juicy Salif. 146-147 - John Sedgwick, Brian Henson, Cathy Barnes:

Sensual surfaces: engaging consumers through surface textures. 148-149 - Zeynep Sevener:

A semantic differential study of the influence of aesthetic properties on product pleasure. 150-151 - John Zimmerman:

Exploring the role of emotion in the interaction design of digital music players. 152-153

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