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"Gamification towards and alongside equity, diversity and inclusion: ..."
Ana Carolina Tomé Klock et al. (2026)
- Ana Carolina Tomé Klock

, Paula Toledo Palomino, Luiz Antonio Lima Rodrigues, Armando Maciel Toda, Sofia Simanke, Velvet Spors, Brenda Salenave Santana, Juho Hamari:
Gamification towards and alongside equity, diversity and inclusion: Looking back to move forward. New Media Soc. 28(2): 899-924 (2026)

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