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"SIG-Blocks: Tangible game technology for automated cognitive assessment."
Kiju Lee et al. (2016)
- Kiju Lee

, Donghwa Jeong, Rachael C. Schindler, Elizabeth J. Short:
SIG-Blocks: Tangible game technology for automated cognitive assessment. Comput. Hum. Behav. 65: 163-175 (2016)

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