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"How a CSG-based raytracer saves time: lighting and scripting for Ice Age."
David Esneault, Mitch Kopelman, Jodi Whitsel (2002)
- David Esneault, Mitch Kopelman, Jodi Whitsel:

How a CSG-based raytracer saves time: lighting and scripting for Ice Age. SIGGRAPH Abstracts and Applications 2002: 195

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