


default search action
"Comparison of delivery architectures for immersive audio in crowded ..."
Paul Boustead, Farzad Safaei (2004)
- Paul Boustead, Farzad Safaei

:
Comparison of delivery architectures for immersive audio in crowded networked games. NOSSDAV 2004: 22-27

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID













