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"Efficient Computation of 3D Skeletons by Extreme Vertex Encoding."
Jorge Ernesto Rodríguez et al. (2003)
- Jorge Ernesto Rodríguez

, Federico Thomas, Dolors Ayala, Lluís Ros:
Efficient Computation of 3D Skeletons by Extreme Vertex Encoding. DGCI 2003: 338-347

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