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Sam Earle
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2020 – today
- 2026
[c22]Yunge Wen
, Chenliang Huang
, Julian Togelius
, Sam Earle
:
The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay Planning. CHI Extended Abstracts 2026: 654:1-654:6
[c21]Sam Earle
, Kai Arulkumaran
, Akarsh Kumar
, Andrew Dai
, Julian Togelius
, Sebastian Risi
:
In Search of the Ingredients of Open-Endedness: Replicating Picbreeder with Large Vision-Language Models. GECCO 2026: 106-114
[i32]Tim Merino, Sam Earle, Ryunosuke Iwai, Julian Togelius, Edoardo Cetin:
Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes. CoRR abs/2604.22847 (2026)
[i31]Yunge Wen, Chenliang Huang, Hangyu Zhou, Zhuo Zeng, Chun Ming Louis Po, Julian Togelius, Timothy Merino, Sam Earle:
The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay Planning. CoRR abs/2605.01245 (2026)
[i30]Sam Earle, Kai Arulkumaran, Andrew Dai, Akarsh Kumar, Julian Togelius, Sebastian Risi:
In Search of the Ingredients of Open-Endedness: Replicating Picbreeder with Large Vision-Language Models. CoRR abs/2605.23908 (2026)- 2025
[c20]Sam Earle, Zehua Jiang, Eugene Vinitsky, Julian Togelius:
Video Game Level Design as a Multi-Agent Reinforcement Learning Problem. AIIDE 2025: 32-42
[c19]Sam Earle
, Samyak Parajuli
, Andrzej Banburski-Fahey
:
DreamGarden: A Designer Assistant for Growing Games from a Single Prompt. CHI 2025: 57:1-57:19
[c18]Sam Earle
, Samyak Parajuli
, Andrzej Banburski-Fahey
:
Demonstrating DreamGarden: A Designer Assistant for Growing Games from a Single Prompt. CHI Extended Abstracts 2025: 710:1-710:5
[c17]Sam Earle, Ahmed Khalifa, Muhammad Umair Nasir, Zehua Jiang, Graham Todd, Andrzej Banburski-Fahey, Julian Togelius:
ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search. CoG 2025: 1-5
[c16]Franklin Yiu, Mohan Lu, Nina Li, Kevin Joseph, Tianxu Zhang, Julian Togelius, Timothy Merino, Sam Earle:
A Markovian Framing of WaveFunctionCollapse for Procedurally Generating Aesthetically Complex Environments. EXAG/INT@AIIDE 2025
[c15]Sam Earle
, Julian Togelius
:
Autoverse: Evolving Symbolic Neural Cellular Automata Environments to Train Player Agents. GECCO Companion 2025: 175-178
[i29]M Charity, Mayu Wilson, Steven Lee, Dipika Rajesh, Sam Earle, Julian Togelius:
Amorphous Fortress Online: Collaboratively Designing Open-Ended Multi-Agent AI and Game Environments. CoRR abs/2502.05632 (2025)
[i28]In-Chang Baek, Sung-Hyun Kim, Sam Earle, Zehua Jiang, Jinha Noh, Julian Togelius, Kyung-Joong Kim:
PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning. CoRR abs/2502.10906 (2025)
[i27]Shouren Wang, Zehua Jiang, Fernando Sliva, Sam Earle, Julian Togelius:
Enhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Games. CoRR abs/2504.07425 (2025)
[i26]Sam Earle, Ahmed Khalifa, Muhammad Umair Nasir, Zehua Jiang, Graham Todd, Andrzej Banburski-Fahey, Julian Togelius:
ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search. CoRR abs/2506.06524 (2025)
[i25]Yunge Wen, Chenliang Huang, Hangyu Zhou, Zhuo Zeng, Chun Ming Louis Po, Julian Togelius, Timothy Merino, Sam Earle:
All Stories Are One Story: Emotional Arc Guided Procedural Game Level Generation. CoRR abs/2508.02132 (2025)
[i24]Sam Earle, Graham Todd, Yuchen Li, Ahmed Khalifa, Muhammad Umair Nasir, Zehua Jiang, Andrzej Banburski-Fahey, Julian Togelius:
PuzzleJAX: A Benchmark for Reasoning and Learning. CoRR abs/2508.16821 (2025)
[i23]Franklin Yiu, Mohan Lu, Nina Li, Kevin Joseph, Tianxu Zhang, Julian Togelius, Timothy Merino, Sam Earle:
A Markovian Framing of WaveFunctionCollapse for Procedurally Generating Aesthetically Complex Environments. CoRR abs/2509.09919 (2025)
[i22]Sam Earle, Zehua Jiang, Eugene Vinitsky, Julian Togelius:
Video Game Level Design as a Multi-Agent Reinforcement Learning Problem. CoRR abs/2510.04862 (2025)- 2024
[c14]Tim Merino, Sam Earle, Ryan Sudhakaran, Shyam Sudhakaran, Julian Togelius:
Making New Connections: LLMs as Puzzle Generators for the New York Times' Connections Word Game. AIIDE 2024: 87-96
[c13]M Charity, Sam Earle, Dipika Rajesh, Mayu Wilson, Julian Togelius:
Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games. CEC 2024: 1-10
[c12]Sam Earle, Zehua Jiang, Julian Togelius:
Scaling, Control and Generalization in Reinforcement Learning Level Generators. CoG 2024: 1-8
[c11]Graham Todd, Tim Merino, Sam Earle, Julian Togelius:
Missed Connections: Lateral Thinking Puzzles for Large Language Models. CoG 2024: 1-8
[c10]Sam Earle
, Filippos Kokkinos
, Yuhe Nie
, Julian Togelius
, Roberta Raileanu
:
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft. FDG 2024: 17
[c9]Muhammad Umair Nasir
, Sam Earle
, Julian Togelius
, Steven James
, Christopher W. Cleghorn
:
LLMatic: Neural Architecture Search Via Large Language Models And Quality Diversity Optimization. GECCO 2024
[i21]Roberto Gallotta, Graham Todd, Marvin Zammit, Sam Earle, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
:
Large Language Models and Games: A Survey and Roadmap. CoRR abs/2402.18659 (2024)
[i20]Graham Todd, Timothy Merino, Sam Earle, Julian Togelius:
Missed Connections: Lateral Thinking Puzzles for Large Language Models. CoRR abs/2404.11730 (2024)
[i19]Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius, Roberta Raileanu:
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft. CoRR abs/2404.15538 (2024)
[i18]Sam Earle, Julian Togelius:
Autoverse: An Evolvable Game Langugage for Learning Robust Embodied Agents. CoRR abs/2407.04221 (2024)
[i17]Tim Merino, Sam Earle, Ryan Sudhakaran, Shyam Sudhakaran, Julian Togelius:
Making New Connections: LLMs as Puzzle Generators for The New York Times' Connections Word Game. CoRR abs/2407.11240 (2024)
[i16]Sam Earle, Zehua Jiang, Julian Togelius:
PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generators. CoRR abs/2408.12525 (2024)
[i15]Sam Earle, Samyak Parajuli, Andrzej Banburski-Fahey:
DreamGarden: A Designer Assistant for Growing Games from a Single Prompt. CoRR abs/2410.01791 (2024)- 2023
[c8]Matthew Siper, Sam Earle, Zehua Jiang, Ahmed Khalifa, Julian Togelius:
Controllable Path of Destruction. CoG 2023: 1-8
[c7]Graham Todd
, Sam Earle
, Muhammad Umair Nasir
, Michael Cerny Green
, Julian Togelius
:
Level Generation Through Large Language Models. FDG 2023: 70:1-70:8
[i14]Sam Earle, Ozlem Yildiz, Julian Togelius, Chinmay Hegde
:
Pathfinding Neural Cellular Automata. CoRR abs/2301.06820 (2023)
[i13]Graham Todd, Sam Earle, Muhammad Umair Nasir, Michael Cerny Green, Julian Togelius:
Level Generation Through Large Language Models. CoRR abs/2302.05817 (2023)
[i12]Matthew Siper, Sam Earle, Zehua Jiang, Ahmed Khalifa, Julian Togelius:
Controllable Path of Destruction. CoRR abs/2305.18553 (2023)
[i11]Muhammad Umair Nasir
, Sam Earle, Julian Togelius, Steven James, Christopher W. Cleghorn:
LLMatic: Neural Architecture Search via Large Language Models and Quality-Diversity Optimization. CoRR abs/2306.01102 (2023)
[i10]M Charity, Dipika Rajesh, Sam Earle, Julian Togelius:
Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs. CoRR abs/2306.13169 (2023)
[i9]Julian Togelius, Ahmed Khalifa, Sam Earle, Michael Cerny Green, Lisa B. Soros:
Evolutionary Machine Learning and Games. CoRR abs/2311.16172 (2023)
[i8]Sam Earle, M Charity, Dipika Rajesh, Mayu Wilson, Julian Togelius:
Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games. CoRR abs/2312.02231 (2023)- 2022
[c6]Zehua Jiang
, Sam Earle
, Michael Cerny Green
, Julian Togelius
:
Learning Controllable 3D Level Generators. FDG 2022: 71:1-71:9
[c5]Sam Earle, Justin Snider, Matthew C. Fontaine, Stefanos Nikolaidis
, Julian Togelius:
Illuminating diverse neural cellular automata for level generation. GECCO 2022: 68-76
[c4]Ya-Chuan Hsu, Matthew C. Fontaine, Sam Earle, Maria Edwards, Julian Togelius, Stefanos Nikolaidis
:
Generating Diverse Indoor Furniture Arrangements. SIGGRAPH Posters 2022: 60:1-60:2
[i7]Ya-Chuan Hsu, Matthew C. Fontaine, Sam Earle, Maria Edwards, Julian Togelius, Stefanos Nikolaidis
:
Generating Diverse Indoor Furniture Arrangements. CoRR abs/2206.10608 (2022)
[i6]Zehua Jiang, Sam Earle, Michael Cerny Green, Julian Togelius:
Learning Controllable 3D Level Generators. CoRR abs/2206.13623 (2022)- 2021
[c3]Sam Earle, Maria Edwards, Ahmed Khalifa
, Philip Bontrager, Julian Togelius:
Learning Controllable Content Generators. CoG 2021: 1-9
[c2]Sam Earle, Julian Togelius, Lisa B. Soros:
Video Games as a Testbed for Open-Ended Phenomena. CoG 2021: 1-9
[i5]Sam Earle, Maria Edwards, Ahmed Khalifa, Philip Bontrager, Julian Togelius:
Learning Controllable Content Generators. CoRR abs/2105.02993 (2021)
[i4]Michael Cerny Green, Victoria Yen, Sam Earle, Dipika Rajesh, Maria Edwards, Lisa B. Soros:
Exploring open-ended gameplay features with Micro RollerCoaster Tycoon. CoRR abs/2105.04342 (2021)
[i3]Sam Earle, Justin Snider, Matthew C. Fontaine, Stefanos Nikolaidis, Julian Togelius:
Illuminating Diverse Neural Cellular Automata for Level Generation. CoRR abs/2109.05489 (2021)- 2020
[c1]Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius:
PCGRL: Procedural Content Generation via Reinforcement Learning. AIIDE 2020: 95-101
[i2]Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius:
PCGRL: Procedural Content Generation via Reinforcement Learning. CoRR abs/2001.09212 (2020)
[i1]Sam Earle:
Using Fractal Neural Networks to Play SimCity 1 and Conway's Game of Life at Variable Scales. CoRR abs/2002.03896 (2020)
Coauthor Index

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last updated on 2026-07-31 23:42 CEST by the dblp team
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