


default search action
Transactions on Edutainment, Volume 4, 2010
- Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Xiaopeng Zhang, Kevin Wong:

Transactions on Edutainment IV. Lecture Notes in Computer Science 6250, Springer 2010, ISBN 978-3-642-14483-7 - Bing Jia, Shaochun Zhong, Tianyang Zheng, Zhiyong Liu:

The Study and Design of Adaptive Learning System Based on Fuzzy Set Theory. 1-11 - Chia-Cheng Hsu, Kun-Te Wang, Yueh-Min Huang:

Modeling Personalized Learning Styles in a Web-Based Learning System. 12-21 - Ailiya, Zhiqi Shen, Chunyan Miao

:
An Emotional Agent in Virtual Learning Environment. 22-33 - Kikuo Asai, Tomotsugu Kondo, Akira Mizuki, Mark Billinghurst

:
Lunar Surface Collaborative Browsing System for Science Museum Exhibitions. 34-43 - Xu Sun

, Effie Lai-Chong Law:
Towards a Structural Model for Intention to Play a Digital Educational Game. 44-55 - Johannes Bufe, Detlef Krömker:

Case Study of FISS: Digital Game Based Learning for a Broad Range of Ages. 56-67 - Viktor Wendel, Maxim Babarinow, Tobias Hörl, Sergej Kolmogorov, Stefan Göbel, Ralf Steinmetz

:
Woodment: Web-Based Collaborative Multiplayer Serious Game. 68-78 - Elinda Ai-Lim Lee, Kok Wai Wong, Chun Che Fung

:
Learning with Virtual Reality: Its Effects on Students with Different Learning Styles. 79-90 - Xiaoyue Guo, Shibiao Xu, Wujun Che, Xiaopeng Zhang:

Automatic Motion Generation Based on Path Editing from Motion Capture Data. 91-104 - Li Zhang:

Exploration of Metaphorical and Contextual Affect Sensing in a Virtual Improvisational Drama. 105-116 - Jun Hu

, Loe M. G. Feijs:
Synchronizable Objects in Distributed Multimedia Applications. 117-129 - Mingmin Zhang, Zhigeng Pan, QingFeng Mi:

Anisotropic Cloth Modeling for Material Fabric. 130-144 - Kup-Sze Choi

:
A Virtual Reality Simulator Prototype for Learning and Assessing Phaco-sculpting Skills. 145-156 - Florence Marchi, Sylvain Marlière, Jean-Loup Florens, Annie Luciani, Joël Chevrier:

An Augmented Reality Nanomanipulator for Learning Nanophysics: The "NanoLearner" Platform. 157-175 - Wai-Man Pang

, Jing Qin
, Yim-Pan Chui, Pheng-Ann Heng
:
Fast Prototyping of Virtual Reality Based Surgical Simulators with PhysX-enabled GPU. 176-188 - Alasdair G. Thin, Nicola Poole:

Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment. 189-199 - Wing-Yin Chan, Dong Ni, Wai-Man Pang

, Jing Qin
, Yim-Pan Chui, Simon Chun-Ho Yu
, Pheng-Ann Heng
:
Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Game. 200-214 - Wei Jiang, Zhengxing Sun

:
Sketch-Based 3D Face Modeling for Virtual Character. 215-228 - Xiaoxia Han, Huagen Wan:

A Framework for Virtual Hand Haptic Interaction. 229-240 - Muriel Ney, Celso Gonçalves, Nicolas Balacheff, Claudine Schwartz, Jean-Luc Bosson:

Phone, Email and Video Interactions with Characters in an Epidemiology Game: Towards Authenticity. 241-255 - FeiLong Cai, Jinhui Yu:

A Real-Time Interactive System for Facial Makeup of Peking Opera. 256-265 - Ting Wei, Yi Li:

Design of Educational Game: A Literature Review. 266-276

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














