


default search action
Transactions on Edutainment, Volume 1, 2008
- Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Abdennour El Rhalibi:

Transactions on Edutainment I. Lecture Notes in Computer Science 5080, Springer 2008, ISBN 978-3-540-69737-4
Papers from Edutainment 2008
- Vít Sisler

, Cyril Brom
:
Designing an Educational Game: Case Study of 'Europe 2045'. 1-16 - Gi Sook Jung, Sang Yun Kim, Soon Ki Jung

, Seung Deuk Byun, Yang Soo Lee:
Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient. 17-27 - Makoto Sato, Xiangning Liu, Jun Murayama, Katsuhito Akahane, Masaharu Isshiki:

A Haptic Virtual Environment for Molecular Chemistry Education. 28-39 - Sejin Oh, Woontack Woo

:
ARGarden: Augmented Edutainment System with a Learning Companion. 40-50 - Jia-Jiunn Lo, Nai-Wei Ji, Ya-Huei Syu, Wan-Jyun You, Yi-Ting Chen:

Developing a Digital Game-Based Situated Learning System for Ocean Ecology. 51-61 - Jie Li, Danli Wang, Guozhong Dai:

A Pen-Based 3D Role Modeling Tool for Children. 62-73 - Wenfeng Hu:

A Reusable Eduventure Game Framework. 74-85 - Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu:

Construction and Evaluation of a Robot Dance System. 86-95 - Sewon Na, Mark Billinghurst

, Woontack Woo
:
TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality. 96-106 - María Teresa Linaza, Ander García

, Isabel Torre, Jose Ignacio Torres:
Interacting with Augmented Assets in Cultural Tourism. 107-117 - Madjid Merabti, Abdennour El Rhalibi, Yuanyuan Shen, Jorge Daniel, Alcantara Melendez, Marc Price:

Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories. 118-134 - Carlos Delgado-Mata, Jesús Ibáñez-Martínez

, Felipe Gómez-Caballero, Oscar Miguel Guillén-Hernández:
Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong. 135-149
Regular Papers
- Ulrike Spierling

:
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents. 150-161 - Ana Paiva

:
From Pencil to Magic Wand: Tangibles as Gateways to Virtual Stories. 162-171 - Alke Martens, Holger Diener, Steffen Malo:

Game-Based Learning with Computers - Learning, Simulations, and Games. 172-190 - Myint Swe Khine, Mohamad Shalleh Bin Suja'ee:

Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment. 191-205 - Kok Wee Goh, Gangwen Mei, Shuzhi Sam Ge

:
Interactive Media Authoring Systems. 206-230 - Elinda Ai-Lim Lee, Kok Wai Wong:

A Review of Using Virtual Reality for Learning. 231-241 - Achille Peternier

, Frédéric Vexo, Daniel Thalmann:
The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality. 242-260 - Maiga Chang

, Stis Wu, Jia-Sheng Heh:
Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment. 261-277 - Yiyu Cai, Chandrasekaran Indhumathi, Wenyu Chen, Jianmin Zheng

:
VR Bio X Games. 278-287 - Pablo Moreno-Ger

, Carl Blesius, Paul Currier, José Luis Sierra, Baltasar Fernández-Manjón
:
Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations. 288-304

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














