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International Journal of Virtual Reality, Volume 17
Volume 17, Number 1, 2017
- Cédric Buche:

Editorial - The International Journal of Virtual Reality 2017, IJVR 17(1). - Emmanuel Dubois, Adrien Hamelin:

Worm Selector: Volume Selection in a 3D Point Cloud Through Adaptive Modelling. 1-20 - Nehla Ghouaiel, Samir Garbaya, Jean-Marc Cieutat, Jean-Pierre Jessel:

Mobile Augmented Reality in Museums : Towards Enhancing Visitor's Learning Experience. 21-31 - Jessica E. Cornick, Jim Blascovich:

Physiological Responses to Virtual Exergame Feedback for Individuals with Different Levels of Exercise Self-Efficacy. 32-53
Volume 17, Number 2, 2017
- Simon Richir:

Editorial - IJVR 17(2). - Laurent Dupont

, Marc Pallot, Laure Morel, Olivier Christmann, Vincent Boly, Simon Richir:
Exploring Mixed-methods Instruments for Performance Evaluation of Immersive Collaborative Environments. 1-29 - Christine Webster, François Garnier, Anne Sedes:

Empty Room, how to compose and spatialize electroacoustic music in VR in ambisonic and binaural. 30-39 - Ludovic David, Guillaume Bouyer, Samir Otmane

:
Towards a low-cost interactive system for motor self-rehabilitation after stroke. 40-45 - François Garnier

, Loup Vuarnesson
, Alain Berthoz:
An immersive paradigm to study emotional perception in co-presence through avatars. 46-64 - Toshikazu Ohshima, Kenzo Kojima:

MitsuDomoe: Ecosystem Simulation of Virtual Creatures in Petri Dish Display. 65-71 - Rex Hsieh, Yuya Mochizuki, Takaya Asano, Marika Higashida, Akihiko Shirai:

"Real Baby - Real Family" Multi-Sensory Feedback Tangible Baby VR. 72-78 - Roy Oberhauser, Carsten Lecon:

Gamified Virtual Reality for Program Code Structure Comprehension. 79-88
Volume 17, Number 3, 2017
- Cédric Buche:

Editorial - IJVR 17(3). - Charles Z. Liu, Manolya Kavakli:

An Agent-Aware Computing Based Mixed Reality Information System. 1-14 - Jing Xu, Yingzi Lin, David Schmidt:

Exploring the Influence of Simulated Road Environments on Cyclist Behavior. 15-26 - Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann, Simon Richir:

Effects of Interaction Level, Framerate, Field of View, 3D Content Feedback, Previous Experience on Subjective User eXperience and Objective Usability in Immersive Virtual Environment. 27-51

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