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Games and Culture, Volume 8
Volume 8, Number 1, January 2013
- Ryan M. Milner:

Contested Convergence and the Politics of Play on GameTrailers.com. 3-25 - Neil B. Niman:

The Allure of Games: Toward an Updated Theory of the Leisure Class. 26-42 - David Murphy

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Hacking Public Memory: Understanding the Multiple Arcade Machine Emulator. 43-53
Volume 8, Number 2, March 2013
- Marcus Schulzke:

Rethinking Military Gaming: America's Army and Its Critics. 59-76 - Alexis Pulos:

Confronting Heteronormativity in Online Games: A Critical Discourse Analysis of LGBTQ Sexuality in World of Warcraft. 77-97 - Maeva Veerapen:

Where Do Virtual Worlds Come From?: A Genealogy of Second Life. 98-116
Volume 8, Number 3, May 2013
- Jonathan Lessard:

Adventure Before Adventure Games: A New Look at Crowther and Woods's Seminal Program. 119-135 - Robin S. Johnson

:
Toward Greater Production Diversity: Examining Social Boundaries at a Video Game Studio. 136-160 - Casey O'Donnell:

Wither Mario Factory?: The Role of Tools in Constructing (Co)Creative Possibilities on Video Game Consoles. 161-180
Volume 8, Number 4, July 2013
- Wei Peng

, Saleem Alhabash:
Guest Editors' Introduction to Meaningful Play Special Issue. 183-185 - Michelle M. Riconscente:

Results From a Controlled Study of the iPad Fractions Game Motion Math. 186-214 - Claire Dormann, Jennifer R. Whitson

, Max Neuvians:
Once More With Feeling: Game Design Patterns for Learning in the Affective Domain. 215-237 - Yu-Hao Lee

, Carrie Heeter
, Brian Magerko, Ben Medler:
Feeling Right About How You Play: The Effects of Regulatory Fit in Games for Learning. 238-258 - Gifford Cheung, Alison Lee, Kevin Cheng, Hae Jin Lee:

Dispensable, Tweakable, and Tangible Components: Supporting Socially Negotiated Gameplay. 259-288 - John Ferrara:

Games for Persuasion: Argumentation, Procedurality, and the Lie of Gamification. 289-304
Volume 8, Number 5, September 2013
- Brian McKernan:

The Morality of Play: Video Game Coverage in The New York Times From 1980 to 2010. 307-329 - Robert Cassar:

Gramsci and Games. 330-353 - Cindy Poremba

:
Performative Inquiry and the Sublime in Escape from Woomera. 354-367
Volume 8, Number 6, November 2013
- Anne Mette Thorhauge

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The Rules of the Game - The Rules of the Player. 371-391 - Ruth Festl, Michael Scharkow, Thorsten Quandt

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Militaristic Attitudes and the Use of Digital Games. 392-407 - Chi-Ying Chen:

Is the Video Game a Cultural Vehicle? 408-427

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