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Entertainment Computing, Volume 57
Volume 57, 2026
- Fatima Zohra Benzert

, Hanane Sarnou:
Unravelling the projective identity in computer role-playing games: A narrative inquiry. 101084 - Tao Yan:

Beyond the screen: Machine learning models for forecasting relationship compatibility after initial meetings. 101085 - Doan Viet Phuong Nguyen

, Thanh-Binh Phung, Angelina Nhat-Hanh Le:
The antecedents and consequences of Cross-platform Media credibility in an emerging country: The integration of News-Finds-Me Perception and Bandwagon Effect. 101087 - Artin Lafrance

, Ratvinder Grewal:
Determining the effects of League of Legends ranked tiers on outcome prediction models. 101088 - Zhenglin Zhang, Chenyan Li:

Avatar identification in online games: the moderating role of presence. 101089 - Xin Liu, Fangxian Yi:

A recognition method for hitting movements of table tennis players based on fuzzy decision support system. 101090 - Michail Vardakis

, George Margetis
, Ioannis Chatzakis, Konstantinos C. Apostolakis, Constantine Stephanidis:
Prediction of MOBA game events based on In-Game Data. 101091 - Markus Dablander:

Five emerging research opportunities for deep learning in video games: A curated overview. 101092 - Cristina Rebollo

, Rosa García-Castellar
, Inmaculada Remolar
, Veronica Rossano
:
Methodology for the design and development of serious games as a tool for the treatment of ADHD-related symptoms in children. 101093 - Lucas E. Farias, Taimisson C. Schardosim

, Wesllei Felipe Heckler
, Denise B. Berlese
, Débora Nice Ferrari Barbosa
, Maurício Campelo Tavares
, Jorge L. V. Barbosa:
EquiliBubble: An adaptive serious game for assistance in static balance rehabilitation. 101094 - Chih-Fu Wu, Jing Qiu, Chia-Han Chou, Xiao Dou

:
Understanding adoption of a gamified Lower-Limb rehabilitation System: An SOR-UTAUT2 and Flow-Based approach. 101095 - Hugo Tremblay

, David Ponton, Lucas Gonzalez, Yannick Francillette
, Bruno Bouchard
:
Breaking down the challenge: A comprehensive framework for evaluating enemy difficulty with automated behavior tree analytics. 101096 - Chinasa Emelda Nnanyelugo, Peace Oja Egbai, Ijeoma Pauline Ogbonne, Ndubuisi M. Nnanna, Cindy Anene Ezeugwu, Verlumun Celestine Gever:

Using social media skits to promote the business negotiation skills of traditional music singers in Nigeria. 101097 - Heeseung Yu

, Eunkyoung Han:
E-sports club reputation: Economic value creation and sustainability securing competitiveness of the e-sports ecosystem. 101098 - Agnieszka Szczesna

, Michal Staniszewski
, Michal Cogiel
, Pawel Foszner
, Kamil Antos, Aleksander Kempski
, Monika Blaszczyszyn
, Wojciech Borczyk:
Biomedical signals acquisition methodology for emotion classification in virtual reality game environment. 101099 - Yu-Feng Wu, Jian-Hong Ye

, Jhen-Ni Ye, Yu-Tai Wu, Mei-Yen Chen:
The educational benefits of esports for Students: From a 5Cs value perspective. 101100 - Shichang Deng, Zhongjin Tian, Songlin Qiao, Xiang Liao, Xiangqian Li

:
The unseen blade is the deadliest: exploring the game-specific visual attention control advantage of top league of legends players. 101101 - Elrasheed Ismail Mohommoud Zayid, Ahmad Mohammad Aldaleel, Omar Abdullah Omar Alshehri:

Classifiers' competency in identifying digital innovation skills for teachers of Bisha Province, Saudi Arabia. 101102 - Noor H. S. Alani

, Leena Awawdeh
, Rachel Forrest
:
Augmented reality, virtual reality and gamified learning in early childhood education: A scoping review with a practice-led prototype case. 101103 - Hua Peng, Xinyi Min, Tian-jian Luo, Haoyang Peng, Xinjie Lu, Jing Li, Rui Li:

Equivalence of key postures in Chinese dance movements in aesthetic preference cognition: A cross-subject method using EEG. 101104 - Yavuz Inal, Deepti Mishra, Suraj De:

The effect of cooperative and competitive human-robot interaction on player experience. 101105 - Zhu Wang:

Music culture communication and music teaching management using fuzzy logic-based recommender system. 101106 - Wenqi Pan

, Yuqiu Zhou
:
Changing trends in female character portrayals: representation and stereotypes across popular video games (2011-2022). 101107 - Edgar F. Ladeira

, Bruno M. C. Silva:
WOOL: A gamified, georeferenced mobile application for enhanced tourism exploration. 101108 - Kei Kobayashi

, Kazuma Nagata:
Writing instruments in a calligraphy experience system conveying the relationship between kanji and nature. 101110 - Allegra De Filippo, Michela Milano:

Fostering human-AI collaboration in robotic dance creation through large language models. 101111 - Xiaoning Lu

, Ziang Shi, Yiyan Wang, Duoyou Gong, Xinxin Zhang
:
Exploring the field of exergaming: a bibliometric and content analysis. 101113 - Ya Li, Faridah Sahari:

Fusion of robotics and deep learning for gamified rural landscape design: toward intelligent interaction. 101109 - Aydin Bulut

, Fadime Ulusoy:
Artificial intelligence in gamification: A systematic review. 101112 - Eugene Y. Kukshinov, Daniel Harley, Joseph Tu

, Derrick M. Wang, Hilda Hadan, Lennart E. Nacke
:
User traits mosaic: Understanding the multifaceted landscape of social VR users. 101114 - Yavuz Selim Balcioglu, Erkut Altindag

:
Market structure and competitive intelligence: Strategic analysis of developer and publisher dynamics in the steam VR gaming ecosystem. 101115 - Hua Pang

, Kaige Zhang:
Determining associations of information and entertainment motivations with problematic conversational AI usage: The moderating role of trait mindfulness. 101116 - Semiha Akbulut, Izzet Fatih Senturk

:
An analytical study of artificial intelligence methods in the Turkish Wordle game: LSTM, entropy, and rule-based approaches. 101117 - Sati Karaca-Durmuskaya, Emine Sendurur:

The effects of CS-unplugged activities integrated into traditional street games on block-based coding performance of students. 101118 - Nese Özkan Yilmaz, Fecir Duran, Ugur Fidan, Aziz Kara:

A controlled study on VR game interventions for ADHD: Neurocognitive outcomes and simulator sickness assessment. 101119 - Mikolaj Maik:

Evaluating AI-Driven Game Masters: Adaptive avatars for personalized tabletop Role-Playing. 101120 - Abdulrazak Yahya Saleh, Mohd Kamal Othman, Sabine Chung Sze Yee, Ahmad Azaini Abdul Manaf, Shaziti Aman, Mohamad Hardyman Barawi:

When a virtual museum is too good: the curiosity satisfaction paradox and its implications for the substitution effect of virtual technology. 101121 - Joan Arnedo-Moreno

, Joan J. Pons López, Paula Rodríguez-Rivera, Antoni Baena, Daniel Aranda:
The impact of video game use of dark patterns and random reward mechanisms on the youth: A systematic literature review. 101122 - William Hurst, Caspar Krampe, Kwabena Ebo Bennin, June Sallou

:
Game engines for sustainable open science software: a case study. 101123 - Yuehao Wang, Andreia Peñaloza Caicedo, Alethea Blackler

, Dannielle Tarlinton, Nicole Vickery
, Bernd Ploderer
:
Understanding young Children's physical activity levels with digital toys: lessons for the design and evaluation of tangible interactions. 101124 - Neil Alexander, Kaisei Fukaya, Damon Daylamani-Zad

, Marios C. Angelides:
Serious games for decision-making and team tactics training in sports: A conceptual framework and review of state-of-the-art. 101125 - Weiyi Li, Yuhui Wang, Qiong Zhang, Yuanyuan Liu:

Musical steps: a piano-based augmented reality exergame exploring play modes for lower-limb exercise. 101127

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