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Entertainment Computing, Volume 56
Volume 56, 2026
- Arianna Boldi

, Domenico Sanseverino:
Becoming someone in Esports: Identity, aspiration, and psychological commitment in a digital entertainment ecosystem. 101054 - HanXi Li

, Yuanxiong Liu, Younghwan Pan:
Exploring the psychological mechanisms of metaverse game experiences: Identity construction and emotional impact. 101058 - Madeleine Frister

, Fiona McNab, Maximilian Croissant, Paul A. Cairns:
Examining the influence of target-distractor similarity on difficulty in a working memory game. 101060 - Hamed Nozari

:
Optimizing transmedia storytelling strategies across platforms for Maximum audience engagement. 101061 - Tejal R. Shirsat

, Shi-Jim Yen
:
Identifying fighting, balanced, and territorial go player styles with deep learning. 101036 - Wei Li

, Jiali Lv, Xu Zhang
, Kaizhu Huang
, Aiguo Song
:
Learning transferable collaborative behaviors for multiple agents in the game environment. 101051 - Chris Buchan-Pham

, Selbi Kurbanova, Irene Vitoroulis:
Gaming motives, mental health, and belonging among Asian students in Canada and White Canadian university students: A cross-sectional study. 101057 - Wei-Chen Hung, Jon-Chao Hong, Yu-Feng Wu:

Comparing game enjoyment, competitive anxiety and performance of sit-up exercise via a team competition app. 101059 - Mingchen Wei

, Jie Lin, Xu Wang, Shuai Chen, Yanling Liu:
The effect of video game context and player relationships on prosocial behavior: The mediating role of reciprocal expectations. 101062 - Masanori Fukui

, Wanda Nugroho Yanuarto, Subuh Anggoro, Eng Tek Ong, Khar Thoe Ng:
Development and validation of a Game-Induced Happiness Scale (GIHS) based on the actual conditions of university students. 101063 - Chutisant Kerdvibulvech, Kawin Meksumphun:

Impact of AI Artists on the essential skills of UX designers: Adapting to technological changes. 101064 - Franz Coelho

, Belén Rando, Rafael Bernardes
, Patrícia Pontífice-Sousa, Daniel Gonçalves, Ana Maria Abreu
:
Playing solo, against rivals, or in a team? Exploring individual, competitive, and cooperative dynamics in gamified digital education. 101065 - Colby Johanson, Hannah Wessels, Maximilian A. Friehs

:
Watching to win: When watching others play improves performance. 101067 - Juan J. Sánchez-Gil

, Aurora Sáez, Laura Muñoz-Millán, David Cáceres-Gómez
, Eduardo Canete-Carmona:
Current serious game genres for stroke neurorehabilitation: A scoping review of randomized controlled trials. 101068 - Thanikasalam Kokul

, Amirthalingam Ramanan, Pavithra Kanmanirajah:
A comprehensive review and ensemble CNN approach for Bharatanatyam single-hand gesture classification. 101069 - Anna Tonda

, Ricardo Pardo, Inmaculada Remolar
, Veronica Rossano
:
Educational games for learning vocabulary in English as a Foreign Language. 101070 - Guiling Yan:

Application of fuzzy decision support system in flipped classroom teaching mode of physical training theoretical. 101071 - Razieh Mohaqeqian Yaqoubi, Morteza RezaeiZadeh

, Mojtaba Vahidi-Asl, Darya Ramezani
, Sarvin Mohammadi, Erfan Rafiei Oskouei:
Developing a serious game for enhancing student problem-solving: a three-layers effectiveness model. 101072 - Muhammad Amirul Asyraaf Roslan

, Masrah Azrifah Azmi Murad
, Nurul Amelina Nasharuddin:
The confidence Factor: Self-Efficacy's impact on K-pop Fans' engagement and identity on social media. 101073 - Behnam Yousefimehr

, Mehdi Ghatee, Shervin Ghaffari, Arash Arasteh, Parsa Ahmadi, Amirhossein Ghane, Sina Esnaasharieh:
A systematic review for 2019-2025 on deep learning models in the film production industry. 101076 - Mei-Hua Hsu, Yifan Wang, Max Yue-Feng Wang, Wei-Zhi Su:

A computational approach to screenplay structure via multi-agent systems. 101077 - Jason Starace, Jennie Tafoya, Anmol Singh, Terence Soule:

Deceptive algorithms in games: A systematic literature review. 101078 - Zhang Nan, Zidi Wang, Chaoyang Zhu:

Investigation into the Utilization of virtual reality technology for enhancing cheerleading instruction. 101074 - Saray Velert-Jiménez

, H. A. Sánchez-Sánchez, Selene Valero-Moreno
, I. Blasko-Ochoa, J. A. Gil-Gómez, Inmaculada Montoya-Castilla:
Game on: comparing stress reduction effects between emoWELL serious game and computer solitaire in emerging adulthood. 101075 - Jiayao Zhu, Sufen Wang:

Exploring the differentiated formation mechanism across diverse populations for the use of e-health. 101079 - Haoran Sun

, Mingxi Bie, Zhaoyu Li, Zhaotong Lian:
Social signals and visibility on digital platforms: interpretable evidence from steam on what drives player activity. 101080 - Zan Bowen, Runpu Yue, Tang Yuemin, Zan Shengfeng:

Elements of tourist demand for tourism-related performing arts based on online reviews and the Kano model. 101081 - Yu-lin Gong, Minkai Wang

, Yun-Fang Tu, Chang-qin Huang, Di Zhang
:
Beyond pre-scripted interactions: mapping the integration of LLMs in digital game-based learning - a scoping review. 101082 - Daniel C. Sivertsen

:
The mouse's effect on performance in "balanced" competitive first-person shooters: case evidence from Halo: The Master Chief Collection. 101083 - Jalal Safari Bazargani

, Jong-min Jeon, Abolghasem Sadeghi-Niaraki
, Soo-Mi Choi
:
Improving group navigation for VR-based entertainment applications. 101086

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