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Entertainment Computing, Volume 40
Volume 40, January 2022
- Xiaowei Cai, Javier Cebollada

, Mónica Cortiñas
:
From traditional gaming to mobile gaming: Video game players' switching behaviour. 100445 - Shuai Wang, Hao Wang, Qiang Gao, Lina Hao:

Auto-encoder neural network based prediction of Texas poker opponent's behavior. 100446 - Ching-Ta Lu, Chung-Wei Su, Huiling Jiang, Yen-Yu Lu:

An interactive greeting system using convolutional neural networks for emotion recognition. 100452 - Xinyu Jiang, Nianqi Deng

, Xiaojun Fan, Huimin Jia:
Examining the role of perceived value and consumer innovativeness on consumers' intention to watch intellectual property films. 100453 - Ayse Ezgi Ilhan

, Bahar Sener, Hüseyin Hacihabiboglu
:
Improving Sleep-Wake Behaviors Using Mobile App Gamification. 100454 - Iris Kico, Fotis Liarokapis:

Enhancing the learning process of folk dances using augmented reality and non-invasive brain stimulation. 100455 - Jaesik Jeong, JeeHyun Yang, Jacky Baltes:

Robot magic show as testbed for humanoid robot interaction. 100456 - Minna Pakanen

, Paula Alavesa, Niels van Berkel, Timo Koskela, Timo Ojala:
"Nice to see you virtually": Thoughtful design and evaluation of virtual avatar of the other user in AR and VR based telexistence systems. 100457 - Fatemeh Ghorbani

, Mahsa Farshi Taghavi, Mehdi Delrobaei:
Towards an intelligent assistive system based on augmented reality and serious games. 100458 - Gwo-Jen Hwang, Pei-Ying Chen:

Interweaving gaming and educational technologies: Clustering and forecasting the trends of game-based learning research by bibliometric and visual analysis. 100459 - Alev Kocak Alan

, Ebru Tumer Kabadayi
, Nilsah Cavdar Aksoy
:
Replaying online games for flow experience and outcome expectations: An exploratory study for the moderating role of external locus of control based on Turkish gamers' evaluations. 100460 - Shu-Hsien Liao, Retno Widowati, Chieh-Ju Cheng:

Investigating Taiwan Instagram users' behaviors for social media and social commerce development. 100461 - Raquel Menéndez-Ferreira, Javier Torregrosa, Daniel López-Fernández

, Jesús Mayor
:
Design of a serious games to improve resilience skills in youngsters. 100462 - Yung-Fu Wang, Ya-Fang Hsu, Kwoting Fang:

The key elements of gamification in corporate training - The Delphi method. 100463 - Walther Jensen

, Brock Craft, Markus Löchtefeld
, Pernille Bjørn:
Learning through interactive artifacts: Personal fabrication using electrochromic displays to remember Atari women programmers. 100464 - Ninan Kara Gicha Nasution, Xuefeng Jin, Ivan Kristianto Singgih

:
Classifying games in container terminal logistics field: A systematic review. 100465

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