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Computer Graphics Forum, Volume 9
Volume 9, Number 1, 1990
- M. Bakker:

Parametric Surfaces in PHIGS PLUS a New Chance for Patterning and Hatching? 3-8 - Janez Barbic, Marjan Spegel:

Language for Description of Geometric Configurations. 9-13 - David A. Duce, Robert van Liere, Paul J. W. ten Hagen:

An Approach to Hierarchical Input Devices. 15-26 - Charles X. Durand, D. Faguy:

Rational Zoom of Bit Maps Using B-Spline Interpolation in Computerized 2-D Animation. 27-37 - Vitaliano Milanese:

KADMOS: A Clausal Language for CAD Modeling Systems with Morphological Constraints. 39-51
Volume 9, Number 2, 1990
- Allan Davison, Mel Slater, Mark Smith:

Graphics Object Management in The X Window System. 93-99 - J. Hübl, Ivan Herman:

Modelling Clip: Some More Results. 101-107 - A. C. Cook, Christopher B. Jones:

A Prolog Rule-Based System for Cartographic Name Placement. 109-126 - A. N. Horn:

IFSs and Interactive Image Synthesis. 127-137 - T. L. J. Howard:

TopDraw: A Structure Network Visualiser for PHIGS. 139-147
Volume 9, Number 3, 1990
- Jan van den Bos, Chris Laffra:

Project DIGIS Building Interactive Applications by Direct Manipulation. 181-193 - John D. Bovey:

A Browser for Large Directed Graphs. 195-204 - B. W. Heal:

Node Partitioning in an Octree Display Pipeline. 205-211 - Mahes Visvalingam, J. Duncan Whyatt

:
The Douglas-Peucker Algorithm for Line Simplification: Re-evaluation through Visualization. 213-228 - Greg Rogers, Kelvin Sung, William J. Kubitz:

Combining Graphics and Windowing Standards in the XGKS System. 229-237 - J. Zamorano Flores, F. Pérez Costoya, J. Carretero Pérez, L. M. Gomez Henriquez, A. Perez Ambite:

Using GKS Concurrently: a Practical Solution. 239-244 - Salim S. Abi-Ezzi, Michael J. Wozny:

Factoring a Homogeneous Transformation for a more Efficient Graphics Pipeline. 245-255
Volume 9, Number 4, 1990
- A. M. Day:

The Implementation of a 2D Convex Hull Algorithm Using Perturbation. 309-316 - Michael French:

GosiP: A GKS-3D Shell for PHIGS. 317-326 - Huw Jones:

Dürer, Gaskets and Barnsley's Chaos Game. 327-332 - Y. P. Kuzmin:

An Efficient Circle-Drawing Algorithm. 333-336 - T. A. Theoharis, Adrian R. L. Travis, Neil E. Wiseman:

3D Display: Synthetic Image Generation and Visual Effect Simulation. 337-348 - Jintong Wu:

Simulating Natural Light. 349-353 - Maarten J. G. M. van Emmerik:

A Direct Manipulation Technique for Specifying 3D Object Transformations with a 2D Input Device. 355-361

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