Computer Graphics Forum, Volume 45

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Volume 45, Number 1, 2026

Regular Issue

Volume 45, Number 2, 2026

EG 2026

Animating Humans with Gestures and Style

Motion in the Wild: From Individuals to Crowds

Digital Humans: From Capture to Control

2D and Beyond: Stylized Animation and Reconstruction

From Pixels to Scenes: 3D Reconstruction and Generation

Maps and Meshes: Parameterization and Geometry Processing

Learning Surface and Scene Representations

Hierarchical Geometry: Optimization and Simplification

Parametric and Structured Geometry

Structural Geometry: From Fabrication to Fracture

Diffusion and Beyond: Controlled Image Generation and Stylization

Temporal Vision: Video Generation, Pose, and Narrative

From Leaf to Planet: Natural Environment Generation and Simulation

Structured for Speed: Spatial Representations for Real-Time Rendering

Covering the Surface: Texture Synthesis, Patterns, and Compression

Light Transport: Sampling, Waves, and Denoising

Neural Appearance: Reflectance, Irradiance, and Light Transport

Measuring and Modeling Material Appearance

Advancing 3D Gaussian Splatting

Go with the Flow: Fluid Simulation and Rendering

Solving Deformation: Numerical Methods for Elastic Simulation

Immersive and Interactive: Rendering Across Displays and Devices

Volume 45, Number 3, 2026

EuroVis 2026

The Best Paper

Honourable Mentions

Visual Encoding & Design

Explainable AI through Visualization

Topology-based Visualization

Visualization Psychology: Perception

Graph & Network Visualization

Communication, Comprehension & Trust

Exploratory Visualization & Analysis

Automation, Ethics & Privacy in Visualization

Temporal & Dynamic Data Visualization

Design Guidelines & Methodology

Volume Visualization & Uncertainty

Visual Analytics for Science & Engineering

Visualization Psychology: Cognition

Dimensionality Reduction & Projections

Visual Analytics Applications

LLMs & Visualization Comprehension

Volume 45, Number 4, 2026

Rendering 2026

Session 1: Gaussians

Session 2: Sampling, Noise and Diffusion

Session 3: Light Transport (I)

Session 4: Efficient Rendering

Session 5: Wave

Session 6: Neural Appearance

Session 7: Inversion & Reconstruction

Session 8: Appearance

Session 9: Light Transport (II)

Volume 45, Number 5, 2026

Geometry Processing 2026

FP1 - Geometric Solvers

FP2 - Deformation and Registration

FP3 - Meshing and Vector Field Processing

FP4 - Distance Fields

FP5 - Hulls

FP6 - Fabrication and Verification

FP7 - Datasets and Analysis

Volume 45, Number 8, 2026

ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2026

Session 1: What to Wear

Session 2: Face the Facts

Session 3: Move it or Lose it

Session 4: Get Animated

Session 5: Water You Waiting for

Session 6: Squash and Stretch