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Computers & Graphics, Volume 71
Volume 71, April 2018
- Joaquim A. Jorge

:
Editorial Note. 1-
- Wonseop Lee

, Hyeong-Seok Ko:
Heuristic misfit reduction: A programmable approach for 3D garment fit customization. 1-13 - Daniel Gonçalves

, Maximino Bessa
:
Foreword to the Special Section on EPCGI 2016. 3 - Elmar Eisemann, Paul G. Kry:

Foreword to the Special Section on Graphics Interface 2017. 4- - Guillaume Lavoué, Ioannis Pratikakis, Florent Dupont, Maks Ovsjanikov, Michela Spagnuolo

:
Foreword to the Special Section on Eurographics Workshop on 3D Object Retrieval 2017. 6- - Benjamin Neukom, Stefan Müller Arisona, Simon Schubiger:

Real-time GIS-based snow cover approximation and rendering for large terrains. 14-22 - Oscar Argudo

, Marc Comino
, Antonio Chica
, Carlos Andújar, Felipe Lumbreras
:
Segmentation of aerial images for plausible detail synthesis. 23-34 - Maximino Bessa

, Miguel Melo
, A. Augusto de Sousa, José Vasconcelos-Raposo
:
The effects of body position on Reflexive Motor Acts and the sense of presence in virtual environments. 35-41 - Shuhei Kodama

, Pierre Poulin, Tomoaki Moriya
, Tokiichiro Takahashi:
Creativity enhancement of painterly rendering using a suggestive interface. 42-54
- Xiangfei Meng, JunJun Pan

, Hong Qin, Pu Ge:
Real-time fish animation generation by monocular camera. 55-65 - Andreas Riffnaller-Schiefer

, Ursula H. Augsdörfer
, Dieter W. Fellner
:
Physics-based deformation of subdivision surfaces for shared virtual worlds. 66-76
- Tu Bui, Leonardo Sampaio Ferraz Ribeiro, Moacir Ponti

, John P. Collomosse
:
Sketching out the details: Sketch-based image retrieval using convolutional neural networks with multi-stage regression. 77-87 - Zhi-Quan Cheng, Yin Chen, Ralph R. Martin, Tong Wu, Zhan Song:

Parametric modeling of 3D human body shape - A survey. 88-100
- Ming Di Koa, Henry Johan, Alexei Sourin

:
Interactive rendering of translucent materials under area lights using voxels and Poisson disk samples. 101-112 - Ruwan Egoda Gamage, Mihran Tuceryan

:
Distributed monocular visual SLAM as a basis for a collaborative augmented reality framework. 113-123
- Marco Livesu:

A heat flow based relaxation scheme for n dimensional discrete hyper surfaces. 124-131
- Bernhard Preim, Patrick Saalfeld:

A survey of virtual human anatomy education systems. 132-153 - Jörg Peters

:
On G1 stitched bi-cubic Bézier patches with arbitrary topology. 154-156 - Ergun Akleman

, Vinod Srinivasan, Jianer Chen:
Response to "On G1 stitched bi-cubic Bézier patches with arbitrary topology". 157-158
- Miguel Melo

, José Vasconcelos-Raposo
, Maximino Bessa
:
Presence and cybersickness in immersive content: Effects of content type, exposure time and gender. 159-165
- Márcio Cerqueira de Farias Macedo

, Antônio L. Apolinário Jr.:
Improved anti-aliasing for Euclidean distance transform shadow mapping. 166-179 - Jingtang Liao, Shuheng Shen, Elmar Eisemann:

Depth annotations: Designing depth of a single image for depth-based effects. 180-188
- Alexandre Boulch

, Joris Guerry, Bertrand Le Saux, Nicolas Audebert
:
SnapNet: 3D point cloud semantic labeling with 2D deep segmentation networks. 189-198 - Shuaifeng Zhi, Yongxiang Liu

, Xiang Li, Yulan Guo:
Toward real-time 3D object recognition: A lightweight volumetric CNN framework using multitask learning. 199-207 - Konstantinos Sfikas

, Ioannis Pratikakis, Theoharis Theoharis:
Ensemble of PANORAMA-based convolutional neural networks for 3D model classification and retrieval. 208-218

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