


default search action
VRST 1999: London, UK
- Don Brutzman, Heedong Ko, Mel Slater:

Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1999, London, UK, December 20-22, 1999. ACM 1999, ISBN 1-58113-141-0 - Greg Welch, Gary Bishop, Leandra Vicci, Stephen Brumback, Kurtis Keller, D'nardo Colucci:

The HiBall Tracker: high-performance wide-area tracking for virtual and augmented environments. 1-10 - Karl-Petter Åkesson, Kristian T. Simsarian:

Reality portals. 11-18 - Haruo Takeda, Masami Yamasaki, Toshio Moriya, Tsuyoshi Minakawa, Fumiko Beniyama, Takafumi Koike:

A video-based virtual reality system. 19-25 - Doug A. Bowman, Donald B. Johnson, Larry F. Hodges:

Testbed evaluation of virtual environment interaction techniques. 26-33 - Chris Greenhalgh, Steve Benford

, Michael P. Craven:
Patterns of network and user activity in an inhabited television event. 34-41 - Ivan Vaghi, Chris Greenhalgh, Steve Benford

:
Coping with inconsistency due to network delays in collaborative virtual environments. 42-49 - Anthony Steed

, Emmanuel Frécon, Anneli Avatare Nöu, Duncan L. Pemberton, Gareth Smith:
The London Travel Demonstrator. 50-57 - Emmanuel Frécon, Chris Greenhalgh, Mårten Stenius:

The DiveBone - an application-level network architecture for Internet-based CVEs. 58-65 - Roger J. Hubbold, Jonathan Cook, Martin J. Keates, Simon Gibson, Toby Howard, Alan Murta, Adrian J. West, Steve Pettifer

:
GNU/MAVERIK: a micro-kernel for large-scale virtual environments. 66-73 - Gerd Hesina, Dieter Schmalstieg, Anton L. Fuhrmann, Werner Purgathofer:

Distributed Open Inventor: a practical approach to distributed 3D graphics. 74-81 - Shachar Fleishman, Baoquan Chen, Arie E. Kaufman, Daniel Cohen-Or:

Navigating through sparse views. 82-87 - Danny S. P. To, Rynson W. H. Lau, Mark Green:

A method for progressive and selective transmission of multi-resolution models. 88-95 - J. Howell, Yiorgos Chrysanthou, Anthony Steed, Mel Slater:

A market model for level of detail control. 96-103 - Jinseok Seo, Gerard Jounghyun Kim, Kyo Chul Kang:

Levels of detail (LOD) engineering of VR objects. 104-110 - Xiaodong Jiang, Yunlai Wang, Feiye Zhang:

Visual speech analysis and synthesis with application to Mandarin speech training. 111-115 - Hiroaki Nishino, Kouichi Utsumiya, Kazuyoshi Korida, Atsunori Sakamoto, Kazuyuki Yoshida:

A method for sharing interactive deformations in collaborative 3D modeling. 116-123 - Marcelo Kallmann, Daniel Thalmann:

Direct 3D interaction with smart objects. 124-130 - Frederick W. B. Li

, Rynson W. H. Lau:
Real-time rendering of deformable parametric free-form surfaces. 131-138 - Tatsumi Sakaguchi, Jun Ohya:

Modeling and animation of botanical trees for interactive virtual environments. 139-146 - Terrence Fernando, Norman Murray, Kevin Tan, Prasad Wimalaratne:

Software architecture for a constraint-based virtual environment. 147-154 - Alasdair Turner, David Chapman, Alan Penn:

Sketching a virtual environment: modeling using line-drawing interpretation. 155-161 - David Lloyd, Steve Benford, Chris Greenhalgh:

Formations: explicit group support in collaborative virtual environments. 162-163 - Olov Ståhl:

Meetings for real - experiences from a series of VR-based project meetings. 164-165 - Anton L. Fuhrmann, Dieter Schmalstieg, Werner Purgathofer:

Fast calibration for augmented reality. 166-167 - Daphne Economou, Steve Pettifer

, William L. Mitchell, Adrian J. West:
The Kahun project: CVE technology development based on real world application and user needs. 168-169 - Steve Pettifer

, Adrian J. West:
Subjectivity and the relaxing of synchronization in networked virtual environments. 170-171 - Laehyun Kim, Heedong Ko, Moonho Park, Hyeran Byun:

Interactive virtual studio and immersive televiewer environment. 172-173 - Hanqiu Sun, Hujun Bao, Tong Ngai Man, Wu Lam Fai:

Interactive task planning in virtual assembly. 174-175 - Manuel Oliveira, Jon Crowcroft, Donald P. Brutzman, Mel Slater:

Components for distributed virtual environments. 176-177 - Guangzheng Fei, Enhua Wu:

A real-time generation algorithm for progressive meshes in dynamic environments. 178-179 - Günter Hotz, Andreas Kerzmann, Christian Lennerz, Rainer Schmid, Elmar Schömer, Thomas Warken:

Calculation of contact forces. 180-181 - Oliver Bimber:

Rudiments for a 3D freehand sketch based human-computer interface for immersive virtual enviroments. 182-183 - Cristina Russo Dos Santos, Pascal Gros, Pierre Abel, Didier Loisel, Jean-Pierre Paris:

Using virtual reality for network management: automated construction of dynamic 3D metaphoric worlds. 184-185 - Themis Panayiotopoulos, Spyros Vosinakis, Sophia Kousidou, L. Balafa:

Visualising logic programs in virtual worlds. 186-187

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














