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VRST 1996: Hong Kong
- Mark Green, Kim M. Fairchild, Michael Zyda:

Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1996, Hong Kong, July 01-04, 1996. ACM 1996, ISBN 0-89791-825-8
Invited talk
- Gurminder Singh:

Close encounters with VR: 100, 000 experiences. 1-2
Time critical rendering
- Mark Green:

A framework for real-time rendering in virtual reality. 3-9 - Veysi Isler

, Rynson W. H. Lau, Mark Green:
Real-time multi-resolution modeling for complex virtual environments. 11-19 - Wenwei Liu, Jintao Li:

Distributed LoD algorithm for complex virtual environments. 21-25
Interactive modeling
- Kiyoshi Kiyokawa, Haruo Takemura, Yoshiaki Katayama, Hidehiko Iwasa, Naokazu Yokoya:

VLEGO: a simple two-handed modeling environment based on toy blocks. 27-34 - Herbert Edelsbrunner, Ping Fu, Jiang Qian:

Geometric modeling in CAVE. 35-41 - Hiroaki Nishino, Kazumi Nakano, Kazuyoshi Korida, Kouichi Utsumiya:

A 3D virtual environment for creating new fireworks. 43-50
Gestures and grasping
- Yanghee Nam, KwangYun Wohn:

Recognition of space-time hand-gestures using hidden Markov model. 51-58 - Rung-Huei Liang, Ming Ouhyoung

:
A sign language recognition system using hidden markov model and context sensitive search. 59-66 - Ronan Boulic, Serge Rezzonico, Daniel Thalmann:

Multi-finger manipulation of virtual objects. 67-74 - Motoyuki Akamatsu:

Grasp an object with tactile and force feedback: grasping mouse. 75-76
Modeling
- David Kurmann, Maia Engeli:

Modelling virtual space in architecture. 77-82 - Rob Ingram, Steve Benford

, John Bowers:
Building virtual cities: applying urban planning principles to the design of virtual environments. 83-91 - Fabian C. Hadipriono:

Virtual reality applications in civil engineering. 93-100
Tracking
- Franz Madritsch, Franz Leberl, Michael Gervautz:

Camera based beacon tracking: accuracy and applications. 101-108 - Ulrich Neumann, Youngkwan Cho:

A self-tracking augmented reality system. 109-115 - Michitaka Hirose, Guy Deffaux, Yoshiyuki Nakagaki:

Development of an effective motion capture system based on data fusion and minimal use of sensors. 117-123
Algorithms
- Kelvin Chung, Wenping Wang:

Quick collision detection of polytopes in virtual environments. 125-132 - JunHyeok Heo, Soon Ki Jung, KwangYun Wohn:

Exploiting the frame coherence in visibility for walk/fly-through. 133-140 - Karl O'Connell, Vinny Cahill:

System support for scalable distributed virtual worlds. 141-142
Behaviors
- Gabriel Zachmann

:
A language for describing behavior of and interaction with virtual worlds. 143-150 - Meihe Xu, Zesheng Tang:

Two computational models for animation of the deformable objects. 151-155 - William R. Cockayne, Michael Zyda, Paul T. Barham, Don Brutzman, John Falby:

The laboratory for human interaction in the virtual environment. 157-160
Invited talk
- Carolina Cruz-Neira:

A look behind the scenes of virtual reality applications. 161-162
Interaction
- Mel Slater, Vasilis Linakis, Martin Usoh, Rob Kooper:

Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess. 163-172 - Yoshifumi Kitamura

, Amy Yee, Fumio Kishino:
Virtual object manipulation using dynamically selected constraints with real-time collision detection. 173-181 - Desmond Hii:

Hands-free image-based VR system for the masses: virtual museum. 183-184 - Hiroshi Tominaga, Tatsuhiro Yonekura:

Three dimensional input function using nonverbal voice interface. 185-190 - Luis Serra, Tim Poston, Wieslaw L. Nowinski, Chua Beng Choon, Ng Hern, Prem K. Pillay:

The brain bench planner and trainer for minimal access surgery. 191-192

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