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GamifIR@SIGIR 2016: Pisa, Italy
- Frank Hopfgartner, Gabriella Kazai, Udo Kruschwitz, Michael Meder:

Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016. CEUR Workshop Proceedings 1642, CEUR-WS.org 2016
Invited Talk
- Sebastian Deterding:

Desperately Seeking Theory: Gamification, Design, Data, Machine Learning, and the Promise of Double Loop Learning Systems. 1
Peer-reviewed Papers
- Matthew Barr, Kay Munro, Frank Hopfgartner:

Increasing Engagement with the Library via Gamification. 2-6 - Michael Meder, Till Plumbaum, Sahin Albayrak:

Learning Gamification Design - An Usability First Approach for the Enterprise Infoboard Experiment. 7-14 - Ioannis Karatassis, Norbert Fuhr:

Gamification for WebSAIL. 15-20 - Laura Guillot, Quentin Bragard, Ross Smith, Dan Bean, Anthony Ventresque:

Towards a Gamified System to Improve Translation for Online Meetings. 21-28 - Yuan Jin, Mark James Carman, Lexing Xie:

A Little Competition Never Hurt Anyone's Relevance Assessments. 29-36 - Andreas Leibetseder, Mathias Lux:

Gamifying Fitness or Fitnessifying Games: a Comparative Study. 37-44 - Giorgio Maria Di Nunzio, Maria Maistro, Daniel Zilio:

Gamification for Machine Learning: The Classification Game. 45-52

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