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SIGGRAPH Asia 2014: Shenzhen, China
- SIGGRAPH Asia 2014 Technical Briefs, Shenzhen, China, December 3-6, 2014. ACM 2014, ISBN 978-1-4503-2895-1

Acquisition display
- Shaohui Jiao, Wen Wu, Haitao Wang, Mingcai Zhou, Tao Hong, Xun Sun, Enhua Wu:

Real time light field reconstruction for sub-pixel based integral imaging display. 1:1-1:4 - Alexandru Dancu, Mickaël Fourgeaud, Zlatko Franjcic

, Razmik Avetisyan:
Underwater reconstruction using depth sensors. 2:1-2:4 - Jing Liu, Soja-Marie Morgens, Robert C. Sumner, Luke Buschmann, Yu Zhang, James Davis:

When does the hidden butterfly not flicker? 3:1-3:4
Animation
- Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Tsuyoshi Yamamoto, Tomoyuki Nishita:

Deformation of 2D flow fields using stream functions. 4:1-4:4 - Lijie Yang, Tian-Chen Xu, Xiaoshan Li, Enhua Wu:

Feature-oriented writing process reproduction of Chinese calligraphic artwork. 5:1-5:4 - Kazuhide Ueda, Issei Fujishiro:

Splashing liquids with ambient gas pressure. 6:1-6:4
Modeling
- Daiki Yamanaka, Hiromasa Suzuki, Yutaka Ohtake:

Density aware shape modeling to control mass properties of 3D printed objects. 7:1-7:4 - Rosália G. Schneider, Manuel Menezes de Oliveira Neto

:
Panoramic e-learning videos for non-linear navigation. 8:1-8:4 - Ian Stavness, C. Antonio Sánchez, John E. Lloyd, Andrew Kenneth Ho, Johnty Wang, Sidney S. Fels

, Danny Huang:
Unified skinning of rigid and deformable models for anatomical simulations. 9:1-9:4 - Yufeng Tang, Dongqing Zou, Jianwei Li, Xiaowu Chen:

Local and nonlocal guidance coupled surface deformation. 10:1-10:4 - Chong Zhao, Hanqiu Sun:

The subdivision wavelet transform with local shape control. 11:1-11:4 - Tobias Martin, Juan Montes

, Jean-Charles Bazin, Tiberiu Popa:
Topology-aware reconstruction of thin tubular structures. 12:1-12:4
Image processing and interaction
- A. J. George Ebbinason, B. Rajesh Kanna

:
ColorFingers: improved multi-touch color picker. 13:1-13:4 - Yong Zhang, Weiming Dong, Oliver Deussen, Feiyue Huang, Ke Li, Bao-Gang Hu

:
Data-driven face cartoon stylization. 14:1-14:4 - Kazuhiro Sato, Yusuke Matsui, Toshihiko Yamasaki, Kiyoharu Aizawa:

Reference-based manga colorization by graph correspondence using quadratic programming. 15:1-15:4
Rendering
- Shibiao Xu, Xing Mei, Weiming Dong, Xun Sun, Xukun Shen

, Xiaopeng Zhang:
Depth of field rendering via adaptive recursive filtering. 16:1-16:4 - Yusuke Tokuyoshi:

Virtual spherical gaussian lights for real-time glossy indirect illumination. 17:1-17:4 - Norman Moses Joseph, Brett Achorn, Sean Jenkins, Hank Driskill:

Visualizing building interiors using virtual windows. 18:1-18:4

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