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SI3D 1997: Providence, RI, USA
- Andy van Dam:

Proceedings of the 1997 Symposium on Interactive 3D Graphics, SI3D '97, Providence, RI, USA, April 27-30, 1997. ACM 1997, ISBN 0-89791-884-3
Image Based Rendering
- William R. Mark, Leonard McMillan, Gary Bishop:

Post-rendering 3D warping. 7-16, 180 - Peter-Pike J. Sloan, Michael F. Cohen, Steven J. Gortler:

Time Critical Lumigraph Rendering. 17-24, 181 - Lucia Darsa, Bruno Costa Silva, Amitabh Varshney

:
Navigating Static Environments Using Image-Space Simplification and Morphing. 25-34, 182
Manipulation and Motion in VR
- Doug A. Bowman

, Larry F. Hodges:
An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments. 35-38, 182 - Jeffrey S. Pierce, Andrew S. Forsberg, Matthew Conway, Seung Hong, Robert C. Zeleznik, Mark R. Mine:

Image plane interaction techniques in 3D immersive environments. 39-44, 183 - Brook Conner, Loring Holden:

Providing a Low Latency User Experience in a High Latency Application. 45-48, 184 - Marco C. Jacobs, Mark A. Livingston, Andrei State:

Managing Latency in Complex Augmented Reality Systems. 49-54, 185
Rendering Complex Models I
- Stephen Chenney, David A. Forsyth:

View-Dependent Culling of Dynamic Systems in Virtual Environments. 55-58 - Paul J. Diefenbach, Norman I. Badler:

Multi-Pass Pipeline Rendering: Realism for Dynamic Environments. 59-70, 186-187 - Rui Bastos, Michael Goslin, Hansong Zhang:

Efficient Radiosity Rendering Using Textures and Bicubic Reconstruction. 71-74, 184 - Kok-Lim Low, Tiow Seng Tan:

Model Simplification Using Vertex-Clustering. 75-82, 188
Rendering Complex Models II
- Satyan R. Coorg, Seth J. Teller:

Real-Time Occlusion Culling for Models with Large Occluders. 83-90, 189 - Subodh Kumar, Dinesh Manocha, Hansong Zhang, Kenneth E. Hoff III:

Accelerated Walkthrough of Large Spline Models. 91-102, 190 - Hansong Zhang, Kenneth E. Hoff III:

Fast Backface Culling Using Normal Masks. 103-106, 189
Two Handed Input
- Lawrence D. Cutler, Bernd Fröhlich, Pat Hanrahan:

Two-Handed Direct Manipulation on the Responsive Workbench. 107-114, 191 - Robert C. Zeleznik, Andrew S. Forsberg, Paul S. Strauss:

Two Pointer Input for 3D Interaction. 115-120, 192 - Ken Hinckley

, Randy F. Pausch, Dennis Proffitt:
Attention and Visual Feedback: The Bimanual Frame of Reference. 121-126, 192 - Colin Ware, Daniel J. Fleet:

Context Sensitive Flying Interface. 127-130, 193
Geometry, Motion, and Volumes
- Luis Serra, Ng Hern, Chua Beng Choon, Tim Poston:

Interactive Vessel Tracing in Volume Data. 131-138, 194 - Michael Gleicher:

Motion editing with spacetime constraints. 139-148, 195 - Sarah F. Gibson:

3D Chainmail: A Fast Algorithm for Deforming Volumetric Objects. 149-154, 195
Creating and Feeling Geometric Models
- T. M. Murali, Thomas A. Funkhouser:

Consistent Solid and Boundary Representations from Arbitrary Polygonal Data. 155-162, 196 - Carlo H. Séquin, Houman Meshkin, Laura Downs:

Interactive Generation of Scherk-Collins Sculptures. 163-166, 197 - Thomas V. Thompson II, David E. Johnson, Elaine Cohen:

Direct Haptic Rendering of Sculptured Models. 167-176
Color Plates

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