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I3D 2016: Redmond, WA, USA
- Chris Wyman, Cem Yuksel:

Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Redmond, WA, USA, February 26-28, 2016. ACM 2016, ISBN 978-1-4503-4043-4
Geometry
- Alberto Jaspe-Villanueva, Fabio Marton

, Enrico Gobbetti
:
SSVDAGs: symmetry-aware sparse voxel DAGs. 7-14 - Viktor Kämpe, Sverker Rasmuson, Markus Billeter

, Erik Sintorn, Ulf Assarsson:
Exploiting coherence in time-varying voxel data. 15-21 - Songfang Han

, Pedro V. Sander:
Triangle reordering for reduced overdraw in animated scenes. 23-27
Animation
- Mubbasir Kapadia, Xianghao Xu, Maurizio Nitti, Marcelo Kallmann, Stelian Coros

, Robert W. Sumner, Markus H. Gross
:
Precision: precomputing environment semantics for contact-rich character animation. 29-37 - Chonhyon Park, Jae Sung Park, Steve Tonneau, Nicolas Mansard, Franck Multon

, Julien Pettré, Dinesh Manocha:
Dynamically balanced and plausible trajectory planning for human-like characters. 39-48 - He Wang, Jan Ondrej

, Carol O'Sullivan
:
Path patterns: analyzing and comparing real and simulated crowds. 49-57 - Kui Wu, Cem Yuksel

:
Real-time hair mesh simulation. 59-64
Simulation
- Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar

, Adam W. Bargteil:
Ductile fracture for clustered shape matching. 65-70 - Carl Schissler, Dinesh Manocha:

Adaptive impulse response modeling for interactive sound propagation. 71-78 - Auston Sterling, Ming C. Lin:

Interactive modal sound synthesis using generalized proportional damping. 79-86
Interaction
- Hui Liang, Jin Wang, Qian Sun, Yong-Jin Liu, Junsong Yuan

, Jun Luo
, Ying He
:
Barehanded music: real-time hand interaction for virtual piano. 87-94 - Li-Chen Wu, I-Chen Lin

, Ming-Han Tsai:
Augmented reality instruction for object assembly based on markerless tracking. 95-102 - Hsiang-Ting Chen

, Li-Yi Wei, Björn Hartmann, Maneesh Agrawala
:
Data-driven adaptive history for image editing. 103-111
Illumination
- Pascal Lecocq, Arthur Dufay, Gaël Sourimant, Jean-Eudes Marvie:

Accurate analytic approximations for real-time specular area lighting. 113-120 - Peter Hedman

, Tero Karras, Jaakko Lehtinen:
Sequential Monte Carlo instant radiosity. 121-128 - Johannes Jendersie

, David Kuri, Thorsten Grosch:
Precomputed illuminance composition for real-time global illumination. 129-137
Rendering
- Tobias Zirr, Anton S. Kaplanyan:

Real-time rendering of procedural multiscale materials. 139-148 - Morgan McGuire, Michael Mara:

A phenomenological scattering model for order-independent transparency. 149-158 - Christoph Peters, Cedrick Münstermann, Nico Wetzstein, Reinhard Klein

:
Beyond hard shadows: moment shadow maps for single scattering, soft shadows and translucent occluders. 159-170 - Kostas Vardis

, Andreas Vasilakis
, Georgios Papaioannou
:
A multiview and multilayer approach for interactive ray tracing. 171-178
Poster abstracts
- Takahiro Harada

:
A framework to transform in-core GPU algorithms to out-of-core algorithms. 179-180 - Yi-Hsiang Lo, Hung-Kuo Chu, Ruen-Rone Lee, Chun-Fa Chang:

A simulation on grass swaying with dynamic wind force. 181 - Gilles Laurent, Cyril Delalandre, Grégoire de La Rivière, Tamy Boubekeur:

A stochastic and scalable approach for real-time global illumination. 183-184 - Sangho Lee, Junekyo Jhung, Hojun Lee, Jaekwang Cha, Shiho Kim:

A technique for matching convergence and accommodation in a fixed screen 3D VR HMD. 185-186 - Ian Mallett

, Cem Yuksel
, Amit Prakash:
Adaptive deferred shading. 187 - Yann Savoye:

Compact stokes coordinates for cage-based shapes. 189-190 - Chad Mourning, David M. Chelberg, Ronaldo Vigo, Derek E. Zeigler

:
Disocclusion mitigation for point cloud imposters. 191-192 - Daniel Evangelakos, Michael Mara:

Extended TimeWarp latency compensation for virtual reality. 193-194 - Cem Yuksel

:
Hardware accelerated mesh colors. 195 - Nahomi Maki, Kazuhisa Yanaka:

Natural user interface for integral photography of dispersion-rendered diamond. 197-198 - Siyuan Qiu, Lu Wang, Lai-Kuan Wong

:
Pressure-based touch positioning techniques for 3D objects. 199-200 - Chun-Meng Kang, Lu Wang, Xiangxu Meng, Yanning Xu:

Progressive photon mapping with sample elimination. 201 - Guillaume Lavoué, Laurent Chevalier, Florian Caillaud, Florent Dupont:

Progressive streaming of textured 3D models in a web browser. 203 - Yeongyu Jeong, Haejoon Kim, Hyewon Seo, Frederic Cordier, Seungyong Lee:

RGB-D IBR: rendering indoor scenes using sparse RGB-D images with local alignments. 205-206 - Nicole Kosoris

, Brian Liu, Shean E. Phelps, Alessio Medda, Erik Swanson, Russell K. Gore, Michelle C. LaPlaca, David W. Wright, Tamara Espinoza, Kelsey Evans, Kristopher Hendershot:
Virtually transforming detect: moving a 2-D gamified health assessment to virtual reality. 207-208

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