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SI3D 2001: Chapel Hill, NC, USA
- John F. Hughes, Carlo H. Séquin:

Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001. ACM 2001, ISBN 1-58113-292-1 - Joseph J. LaViola Jr., Daniel Acevedo Feliz, Daniel F. Keefe, Robert C. Zeleznik:

Hands-free multi-scale navigation in virtual environments. 9-15 - Tovi Grossman, Ravin Balakrishnan, Gordon Kurtenbach, George W. Fitzmaurice, Azam Khan

, William Buxton:
Interaction techniques for 3D modeling on large displays. 17-23 - Osama Tolba, Julie Dorsey, Leonard McMillan

:
A projective drawing system. 25-34 - Xuetao Li, Tong Wing Woon, Tiow Seng Tan, Zhiyong Huang:

Decomposing polygon meshes for interactive applications. 35-42 - Gong Li, Benjamin Watson:

Semiautomatic simplification. 43-48 - Michael Garland, Andrew J. Willmott

, Paul S. Heckbert:
Hierarchical face clustering on polygonal surfaces. 49-58 - Jatin Chhugani, Subodh Kumar:

View-dependent adaptive tessellation of spline surfaces. 59-62 - Szymon Rusinkiewicz, Marc Levoy:

Streaming QSplat: a viewer for networked visualization of large, dense models. 63-68 - Benjamin Lok

:
Online model reconstruction for interactive virtual environments. 69-72 - Voicu Popescu, Anselmo Lastra:

The vacuum buffer. 73-76 - Alexei Sourin:

Functionally based virtual computer art. 77-84 - Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola Jr.:

CavePainting: a fully immersive 3D artistic medium and interactive experience. 85-93 - Jane Yen, Carlo H. Séquin:

Escher sphere construction kit. 95-98 - Michael A. Kowalski, John F. Hughes, Cynthia Beth Rubin, Jun Ohya:

User-guided composition effects for art-based rendering. 99-102 - Frank Perbet, Marie-Paule Cani:

Animating prairies in real-time. 103-110 - Carl Erikson, Dinesh Manocha, William V. Baxter III:

HLODs for faster display of large static and dynamic environments. 111-120 - Laura Downs, Tomas Möller, Carlo H. Séquin:

Occlusion horizons for driving through urban scenery. 121-124 - Robert Aish, James L. Frankel, John H. Frazer, Anthony T. Patera:

Computational construction kits for geometric modeling and design (Panel Abstract). 125-128 - David E. Johnson, Elaine Cohen:

Spatialized normal come hierarchies. 129-134 - Peter-Pike J. Sloan, Charles F. Rose III, Michael F. Cohen:

Shape by example. 135-143 - Kenneth E. Hoff III, Andrew Zaferakis, Ming C. Lin, Dinesh Manocha:

Fast and simple 2D geometric proximity queries using graphics hardware. 145-148 - Xuejun Hao, Amitabh Varshney

:
Variable-precision rendering. 149-158 - Alex Vlachos, Jörg Peters, Chas Boyd, Jason L. Mitchell:

Curved PN triangles. 159-166 - Pedro V. Sander, Hugues Hoppe, John Snyder, Steven J. Gortler:

Discontinuity edge overdraw. 167-174 - Alex Mohr, Michael Gleicher:

Non-invasive, interactive, stylized rendering. 175-178 - Kevin T. McDonnell, Hong Qin, Robert A. Wlodarczyk:

Virtual clay: a real-time sculpting system with haptic toolkits. 179-190 - John E. Stone

, Justin Gullingsrud, Klaus Schulten:
A system for interactive molecular dynamics simulation. 191-194 - Michael Gleicher:

Motion path editing. 195-202 - Ziyad S. Hakura, John M. Snyder, Jerome Edward Lengyel:

Parameterized environment maps. 203-208 - Takeo Igarashi, Dennis Cosgrove:

Adaptive unwrapping for interactive texture painting. 209-216 - Michael Ashikhmin:

Synthesizing natural textures. 217-226 - Jerome Edward Lengyel, Emil Praun, Adam Finkelstein, Hugues Hoppe:

Real-time fur over arbitrary surfaces. 227-232

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