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JCSG 2021: Virtual Event
- Bobbie Fletcher

, Minhua Ma
, Stefan Göbel
, Jannicke Baalsrud Hauge
, Tim Marsh
:
Serious Games - Joint International Conference, JCSG 2021, Virtual Event, January 12-13, 2022, Proceedings. Lecture Notes in Computer Science 12945, Springer 2021, ISBN 978-3-030-88271-6
Games Design and Study
- Patrick Jost

, Monica Divitini:
Designing Analytic Serious Games: An Expert Affordance View on Privacy Decision-Making. 3-19 - Ruben Wittrin, Volker Tolkmitt, Maximilian Eibl, Paul Pfleger, Rasmus Wittrin, Benny Platte, Christian Roschke, Marc Ritter:

Comparison of Serious Games with Established Strategy Games in the Context of Knowledge Transfer. 20-30 - Micael Sousa

, Ana Patricia Oliveira
, Pedro Cardoso
, Nelson Zagalo
, Mário Vairinhos
:
Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame. 31-46 - Jannicke Baalsrud Hauge

, Anindya Chowdhury
, Prabahan Basu
, Sundus Fatima
, Artem Schurig
:
Designing a Mixed-Reality Sandbox Game on Implementation in Inbound Logistics. 47-54 - Jannicke Baalsrud Hauge

, Ioana Andreea Stefan
, Jakob A. H. Baalsrud Hauge, Antoniu Stefan
, Ancuta Florentina Gheorghe:
Redesign with Accessibility in Mind: A Visual Impairment Study. 55-66 - Florian Berger, Wolfgang Müller:

Back to Basics: Explainable AI for Adaptive Serious Games. 67-81
Games Narratives
- Håvard Almås

, M. Hakvåg, Manuel Oliveira, Hans Torvatn:
Participant Centred Framework to Support the Digital Transformation of Boardgames for Skill Development. 85-97 - Toka Hassan, Gerard T. McKee:

Designing CBT-Rich Stories for Serious Games. 98-112 - Tim Marsh, Ashima Thomas, Khoo Eng Tat:

Between Game Mechanics and Immersive Storytelling: Design Using an Extended Activity Theory Framework. 113-128
Games in Health
- Linda Rustemeier

, Sarah Voß-Nakkour
, Saba Mateen, Imran Hossain:
Creation and Future Development Process of a Serious Game: Raising Awareness of (Visual) Impairments. 131-137 - Myfanwy King, Tim Marsh, Zeynep Akcay

:
A Review of Indie Games for Serious Mental Health Game Design. 138-152 - Myfanwy King, Tim Marsh, Zeynep Akcay

:
Using Indie Games to Inform Serious Mental Health Games Design. 153-166 - Flavien Ehret

, Yannick Francillette
, Benoît Girard, Bob-Antoine Jerry Ménélas
:
Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder. 167-181
Competitive Gaming and Exercise
- Yannick Francillette

, Bob-Antoine Jerry Ménélas
, Bruno Bouchard
, Kévin Bouchard
, Sébastien Gaboury
, Célia Kingsbury
, Samuel St-Amour
, Ahmed Jérome Romain
, Paquito Bernard
:
Development of a Mobile Exergame to Implement Brief Interventions to Increase Physical Activity for Adults with Schizophrenia. 185-199 - Bobbie Fletcher, David James

:
Grassroots Esports Players: Improving Esports Cognitive Skills Through Incentivising Physical Exercise. 200-212 - Thomas Tregel

, Teodora Sarpe-Tudoran, Philipp Niklas Müller
, Stefan Göbel:
Analyzing Game-Based Training Methods for Selected Esports Titles in Competitive Gaming. 213-228 - Philipp Niklas Müller

, Felix Rauterberg, Philipp Achenbach, Thomas Tregel, Stefan Göbel:
Physical Exercise Quality Assessment Using Wearable Sensors. 229-243
Games in Education
- Srishti Kulshrestha, Sarthak Agrawal, Devottam Gaurav, Manmohan Chaturvedi, Subodh Sharma, Ranjan Bose:

Development and Validation of Serious Games for Teaching Cybersecurity. 247-262 - Thomas Bjørner

, Louise Gaard Hansen, Miicha Valimaa, Julie Ulnits Sørensen, Mircea Dobre:
Design and Evaluation of a Serious Game to Supplement Pupils' Understanding of Molecular Structures in Chemistry. 263-275 - Max Pagel, Heinrich Söbke

, Thomas Bröker
:
Using Multiplayer Online Games for Teaching Soft Skills in Higher Education. 276-290

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