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Symposium on Computer Animation 2016: Zurich, Switzerland
- Barbara Solenthaler, Matthias Teschner, Ladislav Kavan, Chris Wojtan:

Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, Switzerland, July 11-13, 2016. Eurographics Association / ACM 2016, ISBN 978-3-905674-61-3
Numerical integration
- Danyong Zhao, Yijing Li, Jernej Barbic:

Asynchronous implicit backward Euler integration. 1-9 - Nathan Mitchell, Michael Doescher, Eftychios Sifakis:

A macroblock optimization for grid-based nonlinear elasticity. 11-19 - Rahul Narain, Matthew Overby, George E. Brown:

ADMM ⊇ projective dynamics: fast simulation of general constitutive models. 21-28
Pointy fluids
- Sheng Yang, Xiaowei He, Huamin Wang, Sheng Li, Guoping Wang, Enhua Wu, Kun Zhou:

Enriching SPH simulation by approximate capillary waves. 29-36 - Florian Canezin, Gaël Guennebaud, Loïc Barthe:

Topology-aware neighborhoods for point-based simulation and reconstruction. 37-47 - Rene Winchenbach, Hendrik Hochstetter, Andreas Kolb:

Constrained neighbor lists for SPH-based fluid simulations. 49-56 - Tao Yang, Ming C. Lin, Ralph R. Martin, Jian Chang, Shi-Min Hu:

Versatile interactions at interfaces for SPH-based simulations. 57-66
Flows
- Wenlong Lu, Ning Jin, Ronald Fedkiw:

Two-way coupling of fluids to reduced deformable bodies. 67-76 - Aaron Demby Jones, Pradeep Sen, Theodore Kim:

Compressing fluid subspaces. 77-84 - Aviv Segall, Orestis Vantzos, Mirela Ben-Chen:

Hele-shaw flow simulation with interactive control using complex barycentric coordinates. 85-95
Characters and faces
- Stephen W. Bailey, Martin Watt, James F. O'Brien:

Repurposing hand animation for interactive applications. 97-106 - Alexandru Eugen Ichim, Ladislav Kavan, Merlin Nimier-David, Mark Pauly:

Building and animating user-specific volumetric face rigs. 107-117 - Matthew Cong, Kiran S. Bhat, Ronald Fedkiw:

Art-directed muscle simulation for high-end facial animation. 119-127 - Stefan Feess, Kathrin Kurfiss, Ronald Fedkiw, Dominik L. Michels:

Accurate simulation of wound healing and skin deformation. 129-137
Group dynamics
- Liang He, Jia Pan, Sahil Narang, Dinesh Manocha:

Dynamic group behaviors for interactive crowd simulation. 139-147 - Huikun Bi, Tianlu Mao, Zhaoqi Wang, Zhigang Deng:

A data-driven model for lane-changing in traffic simulation. 149-158
PBD and collisions
- Nuttapong Chentanez, Matthias Müller, Miles Macklin:

Real-time simulation of large elasto-plastic deformation with shape matching. 159-167 - Tassilo Kugelstadt, Elmar Schömer:

Position and orientation based Cosserat rods. 169-178 - Changxi Zheng, Timothy Sun, Xiang Chen:

Deployable 3D linkages with collision avoidance. 179-188 - Dan Koschier, Crispin Deul, Jan Bender:

Hierarchical hp-adaptive signed distance fields. 189-198
Stories, sound, and games
- Mubbasir Kapadia, Seth Frey, Alexander Shoulson, Robert W. Sumner, Markus H. Gross:

CANVAS: computer-assisted narrative animation synthesis. 199-209 - Camille Schreck, Damien Rohmer, Doug L. James, Stefanie Hahmann, Marie-Paule Cani:

Real-time sound synthesis for paper material based on geometric analysis. 211-220 - Matt Stanton, Sascha Geddert, Adrian Blumer, Paul Hormis, Andy Nealen, Seth Cooper, Adrien Treuille:

Large-scale finite state game engines. 221-229 - Kazuhiko Yamamoto, Takeo Igarashi:

Interactive physically-based sound design of 3D model using material optimization. 231-240

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