


default search action
33rd OZCHI 2021: Melbourne, VIC, Australia
- George Buchanan, Hilary Davis, Abdullah Al Mahmud, Zhanna Sarsenbayeva, Alessandro Soro, Diego Muñoz

, Leigh Ellen Potter, Jennyfer Lawrence Taylor, Jess Tsimeris:
OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021 - 2 December 2021. ACM 2021, ISBN 978-1-4503-9598-4
1.1: Human Centred Design
- Phillip Gough, Ahmet Baki Kocaballi

, Khushnood Z. Naqshbandi, Karen Cochrane
, Kristina Mah
, Ajit G. Pillai
, Yeliz Yorulmaz, Ainnoun Kornita Deny, Naseem Ahmadpour:
Co-designing a Technology Probe with Experienced Designers. 1-13 - Martin John Dutch, Jonathon Knott, Greg Wadley:

Clinical decision support for increased-risk organ transplants: participatory design. 14-25 - Ruyi Li, Humphrey O. Obie

, Hourieh Khalajzadeh
:
An Exploratory Analysis of Human-centric Issues in Parking Solutions Using Surveys and Mobile Parking App Reviews. 26-37
1.2: Designing For Children
- Kellie Vella

, Tshering Dema, Alessandro Soro, Margot Brereton
:
Fostering Children's Stewardship of Local Nature Through Game Co-design. 38-50 - Chimi Om, Margot Brereton, Tshering Dema, Bernd Ploderer

:
Design Opportunities to Enhance Children's Engagement with Nature in Bhutan: A Working Field Theory. 51-61 - Leena Ventä-Olkkonen, Netta Iivari:

Introducing a Practice Toolkit for Understanding and Shaping Children's Digitalized Everyday Life: Case children and public displays. 62-74
1.3: Supporting Social Interaction
- Eleanor Chin Derix, Tuck Wah Leong

, Julia Prior
:
Family Technology Use: Sources of Conflict In Parents' Relationships. 75-85 - Anne Ellegaard Christensen, Malene H. Magnussen, Tobias S. Seindal, Dimitrios Raptis

:
Shaping Romance: Mediating Intimacy for Co-located Couples. 86-98 - Edward Thompson, Dominic Potts

, John Hardy
, Barry Porter
, Steven Houben:
AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction. 99-110 - Alice Ashcroft:

Do I Belong Here?: An exploration of meeting structure and language, alongside gender and a sense of belonging. 111-118
2.1: Explorations in HCI
- Maria Kjærup

, Mikael B. Skov
:
Transportation and Technology in Rural Denmark: Communities of Mobility. 119-129 - Simon Coghlan

, Jenny Waycott, Lei Nui, Kelly Caine, Brodrick Stigall:
Swipe a Screen or Say the Word: Older Adults' Preferences for Information-seeking with Touchscreen and Voice-User Interfaces. 130-143 - Dana McKay, George Buchanan:

...and That's What Gets Results: HCI Methods in OzCHI Publications. 144-152
2.2: Cultural Contemplations
- Kentaro Go, Yuki Moriya, Yuichiro Kinoshita, Jiyi Li, Fumiyo Fukumoto:

Happy Text Entering: Promoting Subjective Well-Being Using an Input Method for Presenting Positive Words and Phrases. 153-158 - Caitlin Woods, Mark A. Griffin, Melinda Hodkiewicz

, Tim French
:
Digitisation of maintenance work management - a work design perspective: Lessons Learned in an Industry Study. 159-164 - Mat Bettinson, Steven Bird

:
Designing to Support Remote Working Relationships with Indigenous Communities. 165-169 - Zhuosi Lai, Luke Hespanhol:

An investigation on strategies for remote interactions with cultural spaces. 170-175 - Saminda Sundeepa Balasuriya

, Laurianne Sitbon
, Stewart Koplick, Ya-Wen Chang:
The effectiveness of gamified interactive programs relating to online safety for people with intellectual disability. 176-181 - Valentin Zieglmeier

, Antonia Maria Lehene:
Designing Trustworthy User Interfaces. 182-189
2.3: Virtual Reality Applied
- Tina Yao, Soojeong Yoo

, Callum Parker
:
Evaluating Virtual Reality as a Tool for Empathic Modelling of Vision Impairment: Insights from a simulated public interactive display experience. 190-197 - Andrew W. L. Paroz

, Leigh Ellen Potter:
Investigating External Airflow and Reduced Room Temperature to Reduce Virtual Reality Sickness. 198-207 - Jade Jiang, Naseem Ahmadpour:

Beyond Immersion: Designing for Reflection in Virtual Reality. 208-220
2.4: Agents and Assistants
- Kenro Go, Toshiki Onishi

, Asahi Ogushi, Akihiro Miyata:
Conversational Agents Replying with a Manzai-style Joke. 221-230 - Eike Schneiders

, Eleftherios Papachristos
, Niels van Berkel:
The Effect of Embodied Anthropomorphism of Personal Assistants on User Perceptions. 231-241 - Tushar Gupta, Leila Aflatoony, Lynette Leonard:

"A Helping Hand": Design and Evaluation of a Reading Assistant Application for Children with Dyslexia. 242-251
2.5: Visual and Virtual
- Chenkai Zhang

, Mingze Xi, Matt Adcock:
Improving Visual Search Tasks by Bending the Virtual City Twins: A Preliminary Study in Virtual Reality. 252-256 - Andrea Isabell Scheiter, Tobias Fahmüller, Uwe Herbst, Klaus Bengler:

Development and Initial Evaluation of an Assisting Display Concept for Driving Wizards. 257-264 - Kaito Ootsubo, Akifumi Inoue:

Early Implementation of VR Stuffed Toy System with Virtual Softness. 265-268 - Damien Brun, Jonna Häkkilä:

Exploration of Electrochromics for Calm Reminder: A Customizable Bracelet. 269-272 - Yuki Yamato, Shin Takahashi

:
Gaze-Based Authentication Method Using Graphical Passwords Featuring Keypoints. 273-279
3.1: Physicality, Embodiment and Immersion
- Maximilian Altmeyer, Donald Degraen

, Tobias Sander, Felix Kosmalla, Antonio Krüger
:
Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts. 280-292 - Nicole Vickery

, Yuehao Wang, Dannielle Tarlinton, Alethea Blackler
, Bernd Ploderer
, Peta Wyeth
, Linda Knight
:
Embodied Interaction Design for Active Play with Young Children: A Scoping Review. 293-306 - Cael Gallagher

, Selen Turkay, Ross Andrew Brown
:
Towards Designing Immersive Geovisualisations: Literature Review and Recommendations for Future Research. 307-326
3.2: Gamification and Play
- Aslihan Tece Bayrak, Burkhard Wuensche, Stacey A. Reading:

Player Profile as a Lens to Advocate Designing Compassionate Therapy Games for Parkinson's disease. 327-340 - Ivan Ip, Penny Sweetser:

Investigating VR Game Player Experience via Remote Experimentation using the Player Experience Inventory. 341-351 - Razan U'wais, Bernd Ploderer

, Nicole E. M. Vickery
:
Exploring the Usage of Digital Technology for Active Play During the COVID-19 Pandemic Among Families with Young Children. 352-361

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














