


default search action
22nd MindTrek 2018: Tampere, Finland
- Proceedings of the 22nd International Academic Mindtrek Conference, Mindtrek 2018, Tampere, Finland, October 10-11, 2018. ACM 2018, ISBN 978-1-4503-6589-5

Gamification
- Janne Paavilainen:

Session details: Gamification. - Pascal Lessel, Maximilian Altmeyer, Antonio Krüger

:
Users As Game Designers: Analyzing Gamification Concepts in a "Bottom-Up" Setting. 1-10 - Michael Meder, Till Plumbaum, Aleksander Raczkowski, Brijnesh J. Jain, Sahin Albayrak

:
Gamification in E-Commerce: Tangible vs. Intangible Rewards. 11-19 - Maximilian Altmeyer, Pascal Lessel, Tobias Sander, Antonio Krüger

:
Extending a Gamified Mobile App with a Public Display to Encourage Walking. 20-29
Games 1
- Janne Paavilainen:

Session details: Games 1. - Jeanette Falk Olesen

, Kim Halskov
:
The Dynamic Design Space During a Game Jam. 30-38 - Björn Strååt, Harko Verhagen:

Exploring Video Game Design and Player Retention- a Longitudinal Case Study. 39-48 - Kati Alha

, Jani Kinnunen, Elina Koskinen
, Janne Paavilainen:
Free-to-Play Games: Paying Players' Perspective. 49-58
Games 2
- Janne Paavilainen:

Session details: Games 2. - Pascal Lessel, Maximilian Altmeyer, Antonio Krüger

:
Viewers' Perception of Elements Used in Game Live-Streams. 59-68 - Topias Mattinen

, Joseph Macey
:
Online Abuse and Age in Dota 2. 69-78
Innovative Systems
- Juhani Linna:

Session details: Innovative Systems. - Jari Jussila, Niina Venho, Henna Salonius, Jarkko Moilanen, Jari Liukkonen, Mikael Rinnetmäki:

Towards ecosystem for research and development of electrodermal activity applications. 79-87 - Harri Oinas-Kukkonen:

Personalization Myopia: A Viewpoint to True Personalization of Information Systems. 88-91
Data Visualization
- Juhani Linna:

Session details: Data Visualization. - Jari Jussila, Timo Lehtonen, Jari Laitinen, Markus Makkonen

, Lauri Frank
:
Visualising maritime vessel open data for better situational awareness in ice conditions. 92-99 - Rola Alhalaseh

, Myriam Munezero, Miika Leinonen, Leo Leppänen
, Jari Avikainen, Hannu Toivonen
:
Towards Data-Driven Generation of Visualizations for Automatically Generated News Articles. 100-109
Assessing Extended Reality
- Pertti Huuskonen:

Session details: Assessing Extended Reality. - Antti Luoto

:
Systematic Literature Review on User Logging in Virtual Reality. 110-117 - Susanna Aromaa

, Antti Väätänen, Eija Kaasinen
, Mikael Uimonen, Sanni Siltanen:
Human Factors and Ergonomics Evaluation of a Tablet Based Augmented Reality System in Maintenance Work. 118-125
Mixed Reality Interaction
- Pertti Huuskonen:

Session details: Mixed Reality Interaction. - Pekka Kallioniemi, Tuuli Keskinen

, Ville Mäkelä, Jussi Karhu, Kimmo Ronkainen
, Arttu Nevalainen, Jaakko Hakulinen
, Markku Turunen
:
Hotspot Interaction in Omnidirectional Videos Using Head-Mounted Displays. 126-134 - Paula Alavesa

, Minna Pakanen, Arttu Niemelä, Weiping Huang, Satu Väinämö, Lotta Haukipuro
, Leena Arhippainen, Timo Ojala:
Mobile Augmented Reality Client as a UX Method for Living Lab's User Involvement Tool. 135-142
Human Computer Interaction I
- Markku Turunen:

Session details: Human Computer Interaction I. - Elina Hildén

, Kaisa Väänänen
, Simo Syrman:
Modeling Bus Travel Experience to Guide the Design of Digital Services for the Bus Context. 143-152 - Hilkka Grahn

, Tuomo Kujala
:
Visual Distraction Effects between In-Vehicle Tasks with a Smartphone and a Motorcycle Helmet-Mounted Head-Up Display. 153-162 - Kirsikka Kaipainen

, Aino Ahtinen
, Aleksi Hiltunen:
Nice surprise, more present than a machine: Experiences evoked by a social robot for guidance and edutainment at a city service point. 163-171
Human Computer Interaction II
- Markku Turunen:

Session details: Human Computer Interaction II. - Jari Varsaluoma

, Heli Väätäjä
, Tomi Heimonen, Katariina Tiitinen, Jaakko Hakulinen
, Markku Turunen
, Harri Nieminen:
Guidelines for Development and Evaluation of Usage Data Analytics Tools for Human-Machine Interactions with Industrial Manufacturing Systems. 172-181 - Alisa Burova

, Chelsea Kelling, Jaakko Hakulinen
, Pekka Kallioniemi, Tuuli Keskinen
, Markku Turunen
, Heli Väätäjä
:
The Finnish You: an Interactive Storytelling Application for an Airport Environment. 182-191 - Hannu Kukka, Tommi Heikkinen, Henri Kytökangas, Taru Tanska, Timo Ojala:

UbiLibrary: Situated Large Public Display as Interactive Interface to Library Services. 192-201
Enhancing Work in Socio-technological Environments
- Jussi Okkonen:

Session details: Enhancing Work in Socio-technological Environments. - Päivi Heikkilä

, Anita Honka, Sebastian Mach, Franziska Schmalfuß
, Eija Kaasinen
, Kaisa Väänänen
:
Quantified Factory Worker - Expert Evaluation and Ethical Considerations of Wearable Self-tracking Devices. 202-211 - Riitta-Liisa Larjovuori

, Laura Bordi
, Kirsi Heikkilä-Tammi:
Leadership in the digital business transformation. 212-221 - Milla Ratia, Jussi Myllärniemi, Nina Helander:

Robotic Process Automation - Creating Value by Digitalizing Work in the Private Healthcare? 222-227
Media Education
- Jussi Okkonen:

Session details: Media Education. - Joachim Majors

, Anette Bengs
, Sören Granlund, Anu Ylitalo, Maria Byholm:
Moodle Moods?: A User Experience Study of a Small Private Online Course for Higher Teacher Education. 228-235 - Jaakko Vuorio

, Jussi Okkonen
, Jarmo Viteli:
Finnish Upper Secondary Students User Expectations and Experiences Using MALL System. 236-243
Demo
- Emmi Harjuniemi

, Jonna Häkkilä
:
Smart Handbag for Remembering Keys. 244-247 - Ashley Colley

, Veli Kouri, Inka Rauhala, Vilma Ohinmaa, Milla Johansson, Jonna Häkkilä
:
Water-mediated Interaction with Nature-based Multimedia Content. 248-250
Posters
- Jussi Hannunen, Tiina Kujala, Jussi Myllärniemi, Iida-Maria Peltomaa

, Timo Poranen
, Erja Sipilä
, Eija Syrjämäki, Petri Tuohimäki:
Smart Campus Innovation Lab. 251-254 - Ekaterina Marchenko, Vsevolod Suschevskiy

:
Analysis of Players Transfers in Esports. The Case of Dota 2. 255-257 - Chelsea Kelling, Otto Kauhanen, Heli Väätäjä

, Jussi Karhu, Markku Turunen
, Vesa Lindqvist:
Implications of Audio and Narration in the User Experience Design of Virtual Reality. 258-261 - Roman Poyane

:
Toxic communication during streams on Twitch.tv. The case of Dota 2. 262-265
Workshops
- Vasiliki Mylonopoulou

, Minna Isomursu, Karin Väyrynen:
Designing for Well-being and Healthcare Using Social Comparison. 266-269

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














