


default search action
MindTrek 2009: Tampere, Finland
- Artur Lugmayr, Heljä Franssila, Olli Sotamaa, Pertti Näränen, Jukka Vanhala:

Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, MindTrek 2009, Tampere, Finland, September 30 - October 2, 2009. ACM 2009, ISBN 978-1-60558-633-5
Ubimedia track
- Hannu Soronen, Santtu Pakarinen, Mervi Hansen, Markku Turunen

, Jaakko Hakulinen
, Juho Hella, Juha-Pekka Rajaniemi, Aleksi Melto, Tuuli Laivo
:
User experience of speech controlled media center for physically disabled users. 2-5 - Thomas Schmieder, Robert J. Wierzbicki:

Competitive acting: issues on action, interaction and acting in converged media. 6-10 - Kate Lund, Paul Coulton, Reuben Edwards:

Ambient conversations using a physical avatar. 11-14 - Pauliina Tuomi:

A brief history of social iTV entertainment. 15-18 - Anders Sundnes Løvlie

:
Poetic augmented reality: place-bound literature in locative media. 19-28 - Ichiro Satoh:

Context-aware ambient media infrastructure. 29-36 - Vesa A. Korhonen, Ritva Pyykkönen:

Creating context as you go. 37-40 - Douglas Easterly, Angela Blachnitzky:

UbiBall: a ubiquitous computing game for children. 41-44 - Tero Jokela, Heli Väätäjä

, Tiina Koponen:
Mobile Journalist Toolkit: a field study on producing news articles with a mobile device. 45-52 - Heljä Franssila:

Mobile email as a business performance driver in everyday knowledge work: a diary and interview study. 53-56
Games track
- Annakaisa Kultima:

Casual game design values. 58-65 - Angela Tinwell, Mark Grimshaw

:
Bridging the uncanny: an impossible traverse? 66-73 - Hannu Korhonen

, Janne Paavilainen, Hannamari Saarenpää:
Expert review method in game evaluations: comparison of two playability heuristic sets. 74-81 - Jaakko Stenros

, Janne Paavilainen, Frans Mäyrä
:
The many faces of sociability and social play in games. 82-89 - Marko Siitonen:

Exploring the experiences concerning leadership communication in online gaming groups. 90-93 - Markus Montola, Timo Nummenmaa

, Andrés Lucero
, Marion Boberg, Hannu Korhonen
:
Applying game achievement systems to enhance user experience in a photo sharing service. 94-97 - Sari Kujala

, Piia Nurkka:
Identifying user values for an activating game for children. 98-105 - Conor Linehan

, Shaun W. Lawson, Mark Doughty, Ben Kirman:
Developing a serious game to evaluate and train group decision making skills. 106-113 - Ellen Schuurink, Maartje de Vries:

Combining advanced learning technologies in an immigrant educational program. 114-117
Social media track
- Arttu Perttula, Scott A. Carter, Laurent Denoue:

Kartta: using multimedia and context to navigate unfamiliar environments. 120-123 - Anne Naukkarinen, Jenna Sutela, Andrea Botero

, Kari-Hans Kommonen:
Designing locative media for creative misuse: learning from urban intervention. 124-127 - Virpi Oksman

, Antti Tammela
, Tiina Mäkelä:
iTV and changing social interactions. 128-134 - Christian Safran, Victor Manuel García-Barrios, Martin Ebner

:
The benefits of Geo-Tagging and microblogging in m-Learning: a use case. 135-141 - Antti Syvänen

, Joanna Muukkonen, Mika Sihvonen:
Are the open issues of social software-based personal learning environment practices being addressed? 142-148 - Victor Manuel García-Barrios, Korab Qerkini, Christian Safran:

What students really need beyond learning content: ubiquitous shared-connectivity services to foster learning communities on the campus. 149-156 - Jari Multisilta

, Marko Suominen:
MoViE: Mobile Video Experience. 157-161 - Kaisa Väänänen-Vainio-Mattila, Minna Wäljas:

Developing an expert evaluation method for user eXperience of cross-platform web services. 162-169 - Ben Kirman, Shaun W. Lawson, Conor Linehan

:
Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. 170-175 - Kristine Visanen, Aapo Rista:

Fusion mobile: a case study on designing a social networking system with communities. 176-179
Cross-disciplinary track
- Anders Drachen

, Alessandro Canossa
:
Analyzing spatial user behavior in computer games using geographic information systems. 182-189 - João Martinho, Teresa Chambel

:
ColorsInMotion: interactive visualization and exploration of video spaces. 190-197 - Andrea Botero

, Sami Vihavainen, Kimmo Karhu
:
From closed to open to what?: an exploration on community innovation principles. 198-201 - Anders Drachen

, Alessandro Canossa
:
Towards gameplay analysis via gameplay metrics. 202-209
Posters
- Juho Jouhtimäki, Suvi Kitunen, Margaret Plaisted, Päivi Rainò:

The Brave Little Troll: a rhythmic game for deaf and hard of hearing children. 212 - Timo Kuula, Sami Vihavainen, Anu Seisto:

Playful learning with hybrid school books. 214 - Merja Haveri, Jouka Mattila:

Enhancing traveling experiences with augmented reality. 215 - Florian Klompmaker, Christian Reimann:

Towards standardized distributed multitouch interaction. 216 - David Raposo, Teresa Chambel

:
Movie table: tangible interaction with movies. 217 - Eva Oliveira

, Teresa Chambel
:
Emotional access and interaction with videos. 218-219
Tutorials
- Rudolf Kadlec, Ondrej Burkert, Cyril Brom

:
Creating game bots in a few easy steps. 222-223 - Aki Järvinen:

Workshop: game design for social networks. 224-225

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














