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MIG 2010: Utrecht, The Netherlands
- Ronan Boulic, Yiorgos Chrysanthou, Taku Komura:

Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings. Lecture Notes in Computer Science 6459, Springer 2010, ISBN 978-3-642-16957-1
Body Simulation
- Demetri Terzopoulos:

Simulating Humans and Lower Animals. 1-10 - Thomas Geijtenbeek

, Antonie J. van den Bogert
, Ben J. H. van Basten, Arjan Egges:
Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models. 11-22
Learning Movements
- Hubert P. H. Shum

, Taku Komura, Takaaki Shiratori, Shu Takagi:
Physically-Based Character Control in Low Dimensional Space. 23-34 - Panayiotis Charalambous, Yiorgos Chrysanthou:

Learning Crowd Steering Behaviors from Examples. 35
Body Control
- Wenjia Huang, Mubbasir Kapadia, Demetri Terzopoulos:

Full-Body Hybrid Motor Control for Reaching. 36-47 - Brian F. Allen, Michael Neff, Petros Faloutsos:

Pose Control in Dynamic Conditions. 48-58 - Ronan Boulic, Damien Maupu, Manuel Peinado, Daniel Raunhardt:

Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand? 59-69
Motion Planning
- Manfred Lau, James Kuffner:

Scalable Precomputed Search Trees. 70-81 - Samuel Rodríguez, Jory Denny, Takis Zourntos, Nancy M. Amato:

Toward Simulating Realistic Pursuit-Evasion Using a Roadmap-Based Approach. 82-93 - Marjan van den Akker

, Roland Geraerts
, Han Hoogeveen, Corien Prins:
Path Planning for Groups Using Column Generation. 94-105
Physically-Based Character Control
- Michiel van de Panne:

Skills-in-a-Box: Towards Abstract Models of Motor Skills. 106-108 - Victor B. Zordan:

Angular Momentum Control in Coordinated Behaviors. 109-120
Crowds and Formation
- Athanasios Krontiris, Sushil J. Louis, Kostas E. Bekris:

Simulating Formations of Non-holonomic Systems with Control Limits along Curvilinear Coordinates. 121-133 - Christopher Vo, Jyh-Ming Lien:

Following a Large Unpredictable Group of Targets among Obstacles. 134-145
Geometry
- Galina Pasko, Denis Kravtsov, Alexander A. Pasko:

Real-Time Space-Time Blending with Improved User Control. 146-157 - Jie Long, Cory Reimschussel, Ontario Britton, Anthony Hall, Michael D. Jones

:
Motion Capture for a Natural Tree in the Wind. 158-169 - Damien Rohmer

, Stefanie Hahmann
, Marie-Paule Cani:
Active Geometry for Game Characters. 170-181
Autonomous Characters
- Jan M. Allbeck:

CAROSA: A Tool for Authoring NPCs. 182-193 - Ugo Erra

, Bernardino Frola, Vittorio Scarano
:
BehaveRT: A GPU-Based Library for Autonomous Characters. 194-205 - Michael Wißner, Felix Kistler, Elisabeth André:

Level of Detail AI for Virtual Characters in Games and Simulation. 206-217
Navigation
- Joseph F. Harrison, Christopher Vo, Jyh-Ming Lien:

Scalable and Robust Shepherding via Deformable Shapes. 218-229 - Marcelo Kallmann:

Navigation Queries from Triangular Meshes. 230-241
Motion Synthesis
- Yazhou Huang, Marcelo Kallmann:

Motion Parameterization with Inverse Blending. 242-253 - Katsu Yamane, Kwang Won Sok:

Planning and Synthesizing Superhero Motions. 254-265
Perception
- Ludovic Hoyet, Franck Multon

, Taku Komura, Anatole Lécuyer:
Perception Based Real-Time Dynamic Adaptation of Human Motions. 266-277 - Çagla Çig, Zerrin Kasap, Arjan Egges, Nadia Magnenat-Thalmann:

Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors. 278-289 - Nicolas Courty, Sylvie Gibet:

Why Is the Creation of a Virtual Signer Challenging Computer Animation? 290-300
Real-Time Graphics
- Young-Min Kang:

Realtime Rendering of Realistic Fabric with Alternation of Deformed Anisotropy. 301-312 - Xiubo Liang, Ludovic Hoyet, Weidong Geng, Franck Multon

:
Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation. 313-324 - Thomas Oskam, Robert W. Sumner, Nils Thürey

, Markus H. Gross:
Visibility Transition Planning for Dynamic Camera Control. 325
Posters
- Chris Carter, Simon Cooper, Abdennour El Rhalibi, Madjid Merabti:

The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework. 326-338 - Anja Johansson, Pierangelo Dell'Acqua:

Knowledge-Based Probability Maps for Covert Pathfinding. 339-350 - Hamizan Sharbini, Abdullah Bade

:
Modification of Crowd Behaviour Modelling under Microscopic Level in Panic Situation. 351-362 - Joëlle Tilmanne, Thierry Dutoit:

Expressive Gait Synthesis Using PCA and Gaussian Modeling. 363-374 - Choon Sing Ho, Quang Huy Nguyen, Yew-Soon Ong

, Xianshun Chen
:
Autonomous Multi-agents in Flexible Flock Formation. 375-385 - Eduardo Poyart, Petros Faloutsos:

Real-Time Hair Simulation with Segment-Based Head Collision. 386-397 - Zbigniew Tarapata

, Stefan Wroclawski:
Subgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh Graphs. 398-409 - Renato Silveira, Leonardo Fischer, José Antônio Salini Ferreira, Edson Prestes e Silva Jr., Luciana Porcher Nedel

:
Path-Planning for RTS Games Based on Potential Fields. 410-421 - XiaoLong Chen, Kaustubha Mendhurwar, Sudhir P. Mudur, Thiruvengadam Radhakrishnan, Prabir Bhattacharya:

Learning Human Action Sequence Style from Video for Transfer to 3D Game Characters. 422-433

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