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9th INTETAIN 2017: Funchal, Portugal
- Yoram Chisik, Jussi Holopainen, Rilla Khaled, José Luís Silva, Paula Alexandra Silva

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Intelligent Technologies for Interactive Entertainment - 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 215, Springer 2018, ISBN 978-3-319-73061-5 - Wim van Eck, Maarten H. Lamers

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Player Expectations of Animal Incorporated Computer Games. 1-15 - Nhien Pham Hoang Bao, Shuo Xiong, Hiroyuki Iida

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Reaper Tournament System. 16-33 - Shinjiro Niino, Nanae Hagiwara, Satoshi Nakamura

, Masaaki Suzuki, Takanori Komatsu
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Analysis of Average Hand-Drawing and Its Application. 34-48 - Yuan Feng

, Ruud van Reijmersdal, Suihuai Yu, Matthias Rauterberg
, Jun Hu
, Emilia I. Barakova
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Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities. 49-58 - Bastian Dewitz, Roman Wiche, Chris Geiger, Frank Steinicke, Jochen Feitsch:

AR Sound Sandbox: A Playful Interface for Musical and Artistic Expression. 59-76 - Inês Cruz, Carlos Moreira, Mannes Poel, Hugo Ferreira

, Anton Nijholt
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Kessel Run - A Cooperative Multiplayer SSVEP BCI Game. 77-95 - Mark Mushiba, Vincenzo D'Andrea

, Antonella De Angeli:
Persuasive Games for Intergenerational Social Interaction in Urban Environments. 96-104 - Marcel Tiator, Okan Köse, Roman Wiche, Christian Geiger, Fritz Dorn:

Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment. 105-119 - Alejandro Catalá

, Mariët Theune
, Dennis Reidsma
, Silke ter Stal
, Dirk Heylen:
Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling. 120-129 - Peter Boros, Helmut Hlavacs:

MuMail - A Simple Multimedia Email Client. 130-135 - Michel Witter, Licia Calvi:

Enabling Augmented Sense-Making (and Pure Experience) with Wearable Technology. 136-141 - Anastasia Treskunov, Christoph Vogel, Marta Wróblewska, Michael Bertram, Fabian Büntig, Christian Geiger:

G: RASS - Experiencing a City Through an Artist's Eyes. 142-145 - Benjamin Stokes, Karl Baumann, François Bar

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Placemaking Across Platforms: Playing to Circulate Stories in the Smart City. 146-150 - Daniel Pargman, Tina Ringenson, Miriam Börjesson Rivera, Lisa Schmitz, Maria Krinaki, Nino Prekratic, Björn Lundkvist:

Smart Magic City Run: Exploring the Implications of Public Augmented Reality Games. 151-158 - Robb Mitchell

, Thomas Olsson
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Beating the City: Three Inspirational Design Patterns to Promote Social Play Through Aligning Rhythms. 159-163

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