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Interacción 2022: Teruel, Spain
- Jesús Gallardo, Sergio Albiol-Perez, Sandra Baldassarri, Silvia Hernández, Raquel Lacuesta, Arcadio Reyes:

Interacción 2022: XXII International Conference on Human Computer Interaction, Teruel, Spain, September 7 - 9, 2022. ACM 2022, ISBN 978-1-4503-9702-5 - Lluc Massaguer

, Mireia Ribera, Rubén Alcaraz Martínez, Rosa M. Satorras Fioretti, Marina Salse, Mercè Costa, Miquel Térmens, Miquel Centelles:
Accessibility in Spanish Universities, evaluation through their policies: Communications about accessibility during COVID-19. 1:1-1:5 - Rubén Alcaraz Martínez, Mireia Ribera, Adrià Adeva Fillol, Afra Pascual Almenara:

Validation of a heuristic set to evaluate the accessibility of statistical charts. 2:1-2:9 - Lourdes Moreno, Paloma Martínez, Rodrigo Alarcón

:
Requirements and design patterns for an accessible video conferencing tool. 3:1-3:9 - Alfonso Burgos-Risco

, José Javier Luis Tello
:
Approach to digital rotoscoping by means of painting in motion using EbSynth.: Human-machine art creation experience. 4:1-4:6 - José Javier Luis Tello

, Alfonso Burgos-Risco, Gerardo Robles Reinaldos
:
Interaction according to immersion in Virtual Environments: : Graphic Development and Pbrs in Environments with Real-Time Rendering and Virtual Reality. 5:1-5:3 - Josune Sorbet, Sonia Elizondo, Naroa Iriarte, Amalia Ortiz

, Asier Marzo
:
LevPet: A Magnetic Levitating Spherical Pet with Affective Reactions. 6:1-6:7 - Henrique Nóbrega Grigolli, Kleber Takashi Yoshida, Renan De Oliveira Rocha, Cibelle Amato, Valéria Farinazzo Martins Salvador:

REMI: working on the memory and logical reasoning of the elderly. 7:1-7:4 - Marlon Cárdenas-Bonett

, Susana Bautista:
Classifying simple human activity using synthetic accelerometer data. 8:1-8:4 - Johnny Salazar Cardona

, Francisco Gutiérrez, Jeferson Arango, Patricia Paderewski:
Older adults and types of players in game-based systems: Classification based on their motivations. 9:1-9:2 - Alicia García-Holgado, Francisco José García-Peñalvo

, Andrea Vázquez-Ingelmo
, Peter Frühmann, Maria Kyriakidou
, Daina Gudoniene
, Maria Patsarika, Afxentis Afxentiou:
Preliminary study of the usability of the INGAME game for social inclusion and civic participation. 10:1-10:7 - Sara Pérez Rodríguez, Carina Soledad González-González

, Francisco Luis Gutiérrez Vela:
Twist: a gamified platform with games and immersive experiences for active aging. 11:1-11:9 - Yoel Arroyo

, Ana I. Molina, Miguel A. Redondo:
Co-CIAT: Collaborative Environment for Modeling with CIAN Notation. 12:1-12:2 - Cristina Manresa-Yee

, Silvia Ramis-Guarinos, Jose Maria Buades Rubio
:
Facial Expression Recognition: Impact of Gender on Fairness and Expressions∗. 13:1-13:8 - Aritz Sala, Myriam Arrue, Sandra Martina Espín, Juan Eduardo Pérez:

User Interaction Study in Public Websites based on Performance and Eye-tracking Data. 14:1-14:5 - Tatiana Ortegon-Sarmiento, Patricia Paderewski, Francisco Luis Gutiérrez Vela, Sousso Kelouwani, Alvaro Uribe-Quevedo:

Case study on technological acceptance of autonomous vehicles and the influence of situational awareness: Lane detection in winter conditions. 15:1-15:4 - Ikram Asghar, Mark Griffiths

, Luke Dando, Iain Salisbury:
The Design, Development and Usability of a Virtual Reality Training Application for the Dental Trainees. 16:1-16:7 - Pablo Córcoles Molina, Victor M. Ruiz Penichet

, María Dolores Lozano, Juan Enrique Garrido, Jose Maria Garcia-Garcia, Félix Albertos Marco
:
Development of a 3D Avatar to improve the User Experience of a Movement-based Rehabilitation System. 17:1-17:8 - Ginés Carreto Picón, Maria Francesca Roig-Maimó

, Miquel Mascaró Oliver
, Esperança Amengual Alcover
, Ramon Mas Sansó
:
Do Machines Better Understand Synthetic Facial Expressions than People? 18:1-18:5

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