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36th IHM 2025: Toulouse, France
- Proceedings of the 36th Conference on l'Interaction Humain-Machine, IHM 2025, Toulouse, France, November 3-7, 2025. ACM 2025, ISBN 979-8-4007-1522-8

- Angelo G. Gaillet

, Sébastien Scannella
, Jérémie Garcia:
Exploring Multimodal Feedback for Light Aircraft Pilots: An Interview Study. 1:1-1:13 - Gilles Bailly

, Ignacio Avellino
, Emeline Brulé
, Sylvain Malacria
:
The Role of Social Interactions in the Interaction Discovery of Keyboard Shortcuts. 2:1-2:15 - Joel Harrison

, Sylvain Malacria
, Andy Cockburn
:
Further testing the performance of ExposeHK in CommandMaps-like interfaces and a semi-realistic task. 3:1-3:10 - Elie Roussarie

, Sophie Lepreux
, Nadine Couture
, Christophe Kolski
:
Constraint Satisfaction Problems: better apprehending them through Tangible Interaction, a Systematic Literature Review. 4:1-4:14 - Soumia El Montaser

, Gilles Bailly
, Sinan Haliyo
, David Gueorguiev
:
Vibrotactile Augmentation of Tangible Objects for 2-Dimensional Multi-Texture Rendering. 5:1-5:15 - Robin Ghyselinck

, Thibaut Septon
, Nicolas Geuens
, Margaux Mannaerts
, Julie Vijghen
, Samy Lachkar
, Benoît Frénay
, Bruno Dumas
:
Computer Assisted Diagnosis: does it make sense for Lungs Tumor Detection? A Qualitative study with Pulmonologists. 6:1-6:10 - Clément Truillet

, Emmanuel Dubois
, Marcos Serrano
:
Occlusion Reduction Techniques for the Selection of Physical Referents in Augmented Reality: Adaptation and Evaluation of Virtual Reality Techniques: Occlusion Reduction Technique for the Selection of Physical Referents in Augmented Reality. 7:1-7:20 - Lorélia Latarche

, Christophe Jouffrais
, Jérémie Garcia:
From Supervision to Manual Operation: Towards Flexible Control of Drone Fleets for Search and Rescue. 8:1-8:14 - Gilles Bailly

, Clement Alberge
, Sinan Haliyo
, Philippe Gauthier
, Premankur Banerjee
, Aline Baudry
, Samuel Hadjes
:
"The refinement' of an Haptic Solution for Virtual Reality. 9:1-9:12 - Vincent Bonczak

, Michel Beaudouin-Lafon
, Theophanis Tsandilas
:
Beyond Charts: A Conceptual Framework for Sketch-based Data Visualisations. 10:1-10:14 - Thomaz Fèvre

, Adrien Chaffangeon Caillet
, Cédric Fleury
, Laurence Nigay
:
Coupling and controlling viewpoints in collaborative mixed reality: the (Point of View)* - PV* graphical notation. 11:1-11:16 - Elodie Bouzbib

, Gauthier Gendreau
, Noé Guillaumin, Marc Teyssier
, Claudio Pacchierotti
, Anatole Lécuyer
:
Flexible Reality: Can Pseudo-Haptics Enhance Vibration Intensity Perception in Co-Located AR Interaction? 12:1-12:12 - Ophelie Jobert, Thibaut Leone

, Alix Goguey
, Bruno Berberian
, Julien Bourgeois
, Céline Coutrix
:
Effect of Robotic Modular Interface Assistance Type on Sense of Agency. 13:1-13:18 - Ana Phelippeau

, Adrien Chaffangeon Caillet
, Adrien Husson
, Joël Chevrier:
Sensitive Pen: An Open-Source And Low-Cost Digital Pen For Diagnosing Children With Dysgraphia. 14:1-14:13 - Fouad Gasmi

, Zhuzhi Fan
, Céline Coutrix
:
Impact of Primary Tasks on Soft Shape-Change Perception on a Smartwatch. 15:1-15:14 - Nathalie S. Borgognon

, Laurent Moccozet
, Gaëlle Molinari
:
Observational Insights into Hybrid Transitions: Identification of Non-Verbal Signals for Maintaining Continuity in Distributed Collaborative Interactions. 16:1-16:18 - Lisa Formentini

, François Charoy
, Matthieu Tixier
:
Studying digitally supported collaboration through Artifact Ecologies: a State of art. 17:1-17:13 - Gilles Bailly

, Nassim Ahmed Ali
, Christian Zhuang
, Alexandra Xia
, Julien Gori
:
The Postdiction as an approch to recommand commands based on interface state evolution. 18:1-18:15 - Yue Shin Koh

, Gilles Bailly
, Ignacio Avellino
:
How Do People Position Assistive Information During Physical Tasks? Insights for Designing Cross-Domain AR Systems. 19:1-19:14 - Gary Perelman

, Emmanuel Dubois
, Aurélien Marchal
, Marcos Serrano
:
Exploring Concave 3D Timelines in RV. 20:1-20:8 - Stéphanie Mader, Guillaume Tiger

, Cécile Le Prado, Isabelle Ballet
:
A Multidimensional Framework to Analyse the Role of Sounds in three Temporalities of Gameplay Loops. 21:1-21:16

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