


default search action
17th ICWL 2018: Chiang Mai, Thailand
- Gerhard P. Hancke, Marc Spaniol, Kitisak Osathanunkul, Sayan Unankard, Ralf Klamma:

Advances in Web-Based Learning - ICWL 2018 - 17th International Conference, Chiang Mai, Thailand, August 22-24, 2018, Proceedings. Lecture Notes in Computer Science 11007, Springer 2018, ISBN 978-3-319-96564-2
Learning Assessment and Behavior
- Simone Papandrea, Andrea Sterbini, Marco Temperini

, Elvira Popescu
:
Q2A-I: A Support Platform for Computer Programming Education, Based on Automated Assessment and Peer Learning. 3-13 - Dana Suníková, Zuzana Kubincová

, Martin Homola:
A Badge for Reducing Open Answers in Peer Assessment. 14-24 - Athanasios Staikopoulos, Owen Conlan

:
Leverage the Learning Behaviour of Students in Online Courses with Personalised Interventions. 25-34
Case Studies
- Carlos Vaz de Carvalho

, Pedro Cano
, José María Roa, Anna Wanka, Franz Kolland
:
Technology Enhanced Learning for Senior Citizens. 37-46 - Preecha Tangworakitthaworn

, Lester Gilbert, Urairat Maneerattanasak:
A Study of Students' Conception of Problem Situations: Using Conceptualization in Scenario-Based Learning. 47-53 - Marcelo Tibau

, Sean W. M. Siqueira
, Bernardo Pereira Nunes
, Maria Bortoluzzi
, Ivana Marenzi
, Philipp Kemkes:
Investigating Users' Decision-Making Process While Searching Online and Their Shortcuts Towards Understanding. 54-64
Augmented Reality and Collaborative Learning
- Benedikt Hensen, István Koren

, Ralf Klamma, Andreas Herrler:
An Augmented Reality Framework for Gamified Learning. 67-76 - Charoenchai Wongwatkit

, Pakpoom Prommool
, Ratchanon Nobnob, Siwaporn Boonsamuan, Rodjana Suwan:
A Collaborative STEM Project with Educational Mobile Robot on Escaping the Maze: Prototype Design and Evaluation. 77-87 - Peter de Lange, Petru Nicolaescu, Jan Benscheid, Ralf Klamma:

Collaborative Non-linear Storytelling Around 3D Objects. 88-98
Game-Based Learning
- Jintana Wongta

, Takdanai Thadapirom, Sahassawat Runganothai, Pakin Chutipanich, Charoenchai Wongwatkit
:
A Mobile Game-Based Virtual Reality for Learning Basic Plant Taxonomy: Contextual Analysis and Prototype Development. 101-111 - Antonio Calvo-Morata

, Cristina Alonso-Fernandez
, Manuel Freire
, Iván Martínez-Ortiz
, Baltasar Fernández-Manjón
:
Making Understandable Game Learning Analytics for Teachers. 112-121
Learning Content Management and Experience Sharing
- Hasan M. Jamil

, Xin Mou, Robert B. Heckendorn, Clinton L. Jeffery, Frederick T. Sheldon
, Cassidy S. Hall, Nina M. Peterson:
Authoring Adaptive Digital Computational Thinking Lessons Using vTutor for Web-Based Learning. 125-131 - Dominik Dolezal

, Alexandra Posekany, Renate Motschnig, Robert Pucher:
Effects of Introducing a Game-Based Student Response System into a Flipped, Person-Centered Classroom on Object-Oriented Design. 132-139 - Ratsameetip Wita

, Sahussarin Oly, Sununta Choomok, Thanabhorn Treeratsakulchai, Surarat Wita:
A Semantic Graph-Based Japanese Vocabulary Learning Game. 140-145 - Hsu Nang, Antony Harfield:

Support for Overcoming Pedagogical Issues in Primary School Tablet-Based Classroom Environments. 146-153

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














