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18th ICIDS 2025: Saint Julian, Malta - Part II
- María Cecilia Reyes

, Frank Nack
:
Interactive Storytelling - 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1-5, 2025, Proceedings, Part II. Lecture Notes in Computer Science 16375, Springer 2026, ISBN 978-3-032-12404-3 - Zhengya Gong

, Petra Nurmela
, Ashley Colley
, Georgi V. Georgiev
, Jonna Häkkilä:
Exploring the Influence of Narrative in VR Games: Players Gameful Experience and Empathy. 1-14 - Kath Dooley

:
A Shared Field of Perception: Voice Over and Focalisation in Extended Reality (XR). 15-28 - Yuxuan Huang

, Kexin Xiang
, Gauransh Sharma, Reshad Rabbi, Ran Ju
, Jussi Holopainen
:
Meet Daiyu in The Era of GenAI: Using LLMs to Remediate Classics into Interactive Digital Narratives. 29-47 - Yana Knight

, Mirjam Palosaari Eladhari
:
Mixed Initiative Comic Making in the Wild: Taking an Artist's Approach Out of the Studio. 48-71 - Sophia C. Steinhaeusser

, Ohenewa Bediako Akuffo
, Hanna-Finja Weichert
, Gerhild Nieding
, Birgit Lugrin
:
Social Robots Against Bullying - Effects of Embodiment and Interactivity on Social Story Experience and Efficiency. 72-94 - Akrivi Katifori

, Dimitra Petousi
, Giorgos Ganias
, Georgia Koutiva
, Marina Stergiou
, Katerina Servi
, Gabriel Gourdoglou
, Maria Boilé
, Yannis E. Ioannidis
, Ioannis Kousis
:
Designing for Environmental Citizenship: Insights from Combining Immersive VR and Dialogue-Based Activities. 95-112 - Ziyi Wang

, Ling Ma, Ray LC
, Jussi Holopainen
:
Design, Reflect, Create: Game Poem Practices with Generative AI Tools. 113-129 - Georgia Koutiva

, Akrivi Katifori
, Lori Kougioumtzian
, Maria Roussou
:
The Curious Case of Alan: Provocative Dialogue and Puzzle Play for Reflecting on GenAI in Informal Learning. 130-146 - Pakezea Anwar, Hartmut Koenitz

:
A Culturally Sensitive Interactive Digital Narrative to Promote Bodily Awareness Among Afghan Women. 147-170 - Rufus Trukhin, Jens F. Isaksson, Mirjam Palosaari Eladhari

:
LLM-Powered NPCs - Evaluating the Impact of Large Language Models on NPC Design. 171-189 - Muhammad Nabil Oktanuryansyah

, Aditya Satyagraha
:
Interactive Narratives for Resilience: Designing a VR-Based Transmedia Learning Intervention for Earthquake Preparedness in Indonesian Schools. 190-205 - José Pedro Vieira Sousa

, Pedro F. Campos
, Paulo Bala
:
"It's Often Feeling Nothing...": Evaluating LLMs for Mental Health Literacy Interventions with College Students. 206-225 - Breanne Pitt

, Wendy Youngblood
, Mads Haahr
:
Designing for Ideological Flexibility: Tracking Perspective Shifts in an Educational IDN. 246-272 - Akrivi Katifori

, Dimitra Petousi
, Katerina Servi
, Pantelis Sakellariadis
, Maria Roussou
, Yannis E. Ioannidis
:
Post Game Character Prequels in Educational Tabletop RPGs: Enhancing Character Identification with Interactive Digital Narratives. 273-295 - Fiona Shyne

, Kaylah Facey, Seth Cooper
:
Engagement or Distraction? Examining the Impact of Narrative Elements and Player Audience on Experience of Logic Grid Puzzles. 296-313 - Allen Riley:

Video Feedback as a Model for Emergent Narrative. 314-326 - Vincenzo Lombardo

, Aurora Laurenti, Federico Favole, Luigi Provero, Gelsomina Spione, Alessio Fiore:
Complementing Historical Interpretation Narratives with Conceptual Maps. 327-339 - Ningning Song

:
Creative Practice as Research: Reenacting Trauma and Haptic Visuality Approach in Cinematic Virtual Reality Documentary - The Road to Yesterday. 340-348 - Xinjie Zhao

, Jiacheng Tang
, So Morikawa
:
When Worlds Wink Back: Reflexive World-Building and the Epistemology of Player Conspiracy in Honkai: Star Rail. 349-363 - Natalie Jarrett

:
From Simulation to Collaboration: Lessons from Designing an Interactive Narrative About a Character Living with Aphasia. 364-374 - Gabriel Eriksson Hededal, Oskar Lejdestad Sporre, Hartmut Koenitz

, Mirjam Palosaari Eladhari
:
Evaluating Retellings as a Design Goal for a Fighting Game. 375-384 - Samuel Shields

, Noah Wardrip-Fruin
, Edward F. Melcer
:
Searching Playtrace Data to Identify and Evaluate Dramatic Arcs in Game Systems. 385-395 - Jaeun Im

, Byenghee Chang
:
Human-AI Co-creativity in Storytelling: A Scoping Review of Literature, Education, Media, and Interactive Systems. 396-406 - Jamie Fawcus

, Tilde Sjögren:
Sounds Safe? - An Initial Investigation into the Potential of Sound Within the Cozy Games Genre. 407-415 - Maria Goikhman

, Aria Kalforian
, Gianluca Schiavo
, Massimo Zancanaro
:
Building English Writing Confidence in Adult Learners: A Pilot Study on a Telegram-Based Text Detective Game. 416-431 - Xindi Kang

, Isaac Joseph Clarke
, Clea T. von Chamier-Waite
, David Kei-Man Yip:
Fides Machina: Exploring Fluid Agencies in a Narrative Game of Trust. 432-443

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