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16th ICIDS 2023: Kobe, Japan - Part I
- Lissa Holloway-Attaway

, John T. Murray
:
Interactive Storytelling - 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11-15, 2023, Proceedings, Part I. Lecture Notes in Computer Science 14383, Springer 2023, ISBN 978-3-031-47654-9
Theory, History and Foundations
- Matthew Higgins

:
Interpretation as Play: A Cognitive Psychological Model of Inference and Situation Model Construction. 3-20 - Hartmut Koenitz

, Mirjam Palosaari Eladhari
:
When Has Theory Ever Failed Us? - Identifying Issues with the Application of Theory in Interactive Digital Narrative Analysis and Design. 21-37 - Mirek Stolee:

A Refinement-Based Narrative Model for Escape Games. 38-53
Social and Cultural Contexts
- Jonathan Barbara

, Hartmut Koenitz
, Breanne Pitt
, Colette Daiute
, Cristina Sylla
, Serge Bouchardon
, Samira Soltani
:
IDNs in Education: Skills for Future Generations. 57-72 - Joshua A. Fisher

:
Centering the Human: Digital Humanism and the Practice of Using Generative AI in the Authoring of Interactive Digital Narratives. 73-88 - Renata Loureiro Frade

, Mário Vairinhos
:
Digital Storytelling by Women in Tech Communities. 89-102 - Zhengya Gong

, Milene Gonçalves
, Vijayakumar Nanjappan
, Georgi V. Georgiev
:
VR Storytelling to Prime Uncertainty Avoidance. 103-116 - Valentina Nisi

, Stuart James
, Paulo Bala
, Alessio Del Bue
, Nuno Jardim Nunes
:
Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to Re-centre Stories from the Margins. 117-137 - María Cecilia Reyes

, Cláudia Silva
, Hartmut Koenitz
:
Decolonizing IDN Pedagogy From and with Global South: A Cross-Cultural Case Study. 138-158 - Cláudia Silva

:
Fighting Against Hate Speech: A Case for Harnessing Interactive Digital Counter-Narratives. 159-174 - Mirjam Vosmeer

:
VR for Diversity. The Seven Lives of a Research Project. 175-183
Tools and Systems
- Ben Clothier, David E. Millard

:
Awash: Prospective Story Sifting Intervention for Emergent Narrative. 187-207 - Sarah Harmon

, Sophia Rutman:
Prompt Engineering for Narrative Choice Generation. 208-225 - Dimitra Kousta, Akrivi Katifori

, Christos Lougiakis
, Maria Roussou
:
The Narralive Unity Plug-In: Towards Bridging the Gap Between Intuitive Branching Narrative Design and Advanced Visual Novel Development. 226-235
Interactive Narrative Design
- Colette Daiute

, John T. Murray
, Jack Wright
:
Discovering IDN Authoring Strategies: Novices Anchor Choice Design Through Character Development with Player Feedback. 239-258 - Sam Davern

, Mads Haahr
:
On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games. 259-275 - Mads Haahr

:
Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions. 276-290 - Lissa Holloway-Attaway

, Jamie Fawcus
:
Designing Sisters: Creating Audio-Based Narratives to Generate Affective Connections and Material Story Worlds. 291-308 - Nikola Kunzova

, Daniel Echeverri
:
Bookwander: From Printed Fiction to Virtual Reality - Four Design Approaches for Enhanced VR Reading Experiences. 309-328 - Mohammadreza Mazarei

:
Story-Without-End: A Narrative Structure for Open-World Cinematic VR. 329-343 - Breanne Pitt

, Christian Roth
:
Integrating Narrative Design into the World Economic Forum's Transformation Maps for Enhanced Complexity Comprehension. 344-362 - Pedro Silva:

Full-Motion Video as Parameterized Replay Stories: Emerging Design Patterns from the Timeline Authoring Platform. 363-373 - Austin Wolfe, Sandy Louchart, Daniel Livingstone:

Measuring Narrative Engagement in Interactive Cinematic VR Experiences. 374-394 - Qing Ru Yong, Alex Mitchell

:
From Playing the Story to Gaming the System: Repeat Experiences of a Large Language Model-Based Interactive Story. 395-409 - Yi Zhang

, Zhe Huang
:
A Board Game Hootopia: Biodiversity Education Through Tangible and Interactive Narrative. 410-421
Virtual Worlds, Performance, Games and Play
- Jessica L. Bitter

, Noura Kräuter
, Ulrike Spierling
:
As If They Were Here: The Impact of Volumetric Video on Presence in Immersive Augmented Reality Storytelling. 425-441 - Kath Dooley

:
Traversing Space in The Under Presents (2019), a VR Game. 442-453 - Adam Jerrett

:
"It's About What We Take with Us and What We Leave Behind": Investigating the Transformative Potential of Pervasive Games with Various Stakeholders. 454-471 - Bjarke Alexander Larsen, Nick Junius, Elín Carstensdóttir:

Communal Ritual Play: Repetition and Interpretation of Game Narratives Across Communities. 472-488 - Anastasios Niarchos

, Dimitra Petousi
, Akrivi Katifori
, Pantelis Sakellariadis
, Yannis E. Ioannidis
:
Bridging the Gap Between the Physical and the Virtual in Tabletop Role Playing Games: Exploring Immersive VR Tabletops. 489-503 - Maarten Overdijk:

Circulation and Narrative in a Virtual Environment. 504-516 - Anton Vinogradov

, Brent Harrison
:
Detecting Player Preference Shifts in an Experience Managed Environment. 517-531

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