


default search action
19th HCI 2017: Vancouver, BC, Canada
- Norbert A. Streitz

, Panos Markopoulos:
Distributed, Ambient and Pervasive Interactions - 5th International Conference, DAPI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings. Lecture Notes in Computer Science 10291, Springer 2017, ISBN 978-3-319-58696-0
Designing and Evaluating Distributed, Ambient and Pervasive Interactions
- Rossana M. C. Andrade

, Rainara M. Carvalho, Italo Linhares de Araújo
, Káthia M. de Oliveira, Marcio E. F. Maia:
What Changes from Ubiquitous Computing to Internet of Things in Interaction Evaluation? 3-21 - Rainara M. Carvalho, Rossana M. C. Andrade

, Jefferson Barbosa, Adyson Magalhães Maia
, Belmondo Rodrigues Aragão Junior, Paulo A. C. Aguilar, Carla I. M. Bezerra, Káthia M. de Oliveira:
Evaluating an IoT Application Using Software Measures. 22-33 - Jiajia Chen:

Service Design Strategy for Social Internet of Things in China. 34-44 - Teresa Franqueira

, Gonçalo Gomes
:
Design for Social Innovation Supported by Social Based Technologies. 45-60 - David M. Krum, Sin-Hwa Kang, Thai Phan, Lauren Cairco Dukes, Mark T. Bolas:

Social Impact of Enhanced Gaze Presentation Using Head Mounted Projection. 61-76 - Yongda Li:

Individuals' Motivations to Adopt Smart Technologies for Tourism - Discrepancy Between Initial and Post Adoption. 77-92 - Lúcia Satiko Nomiso, Eduardo Hideki Tanaka

, Daniel Augusto Guerra da Costa:
Usability Evaluation and Redesign of an IoE Portal. 93-104 - Jo Olsen, Jeremy Spaulding:

'Wizard of Oz' Study for Controlling Living Room Lighting. 105-119 - Larissa C. Rocha, Rossana M. C. Andrade

, Andréia Libório Sampaio, Valéria Lelli
:
Heuristics to Evaluate the Usability of Ubiquitous Systems. 120-141
Natural Interaction
- Paulo Dias

, João Cardoso, Beatriz Quintino Ferreira, Carlos Ferreira
, Beatriz Sousa Santos
:
Freehand Gesture-Based 3D Manipulation Methods for Interaction with Large Displays. 145-158 - Hayati Havlucu, Mehmet Yarkin Ergin, Idil Bostan, Oguz Turan Buruk, Tilbe Göksun

, Oguzhan Özcan:
It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Sets. 159-171 - Myunghee Lee, Gerard Jounghyun Kim, Jeonghyun Baek:

MIDAS-M: A Software Framework for Supporting Multimodal Interaction on Heterogeneous Interaction Devices for Cloud Applications. 172-179 - Andol Xiangdong Li, Preben Hansen

, Xiaolong Lou, Weidong Geng, Ren Peng:
Design and Evaluation of Cross-Objects User Interface for Whiteboard Interaction. 180-191 - Yan Shi, Yuhui Guo, Zheng Gong, Bing Yang, Leijing Zhou:

Experience Design of Social Interaction for Generation Y Based on Tangible Interaction. 192-202 - Robin Vivian:

Propositions for a Mid-Air Interactions System Using Leap-Motion for a Collaborative Omnidirectional Immersive Environment. 203-216
Smart Cities
- Kenro Aihara, Piao Bin, Hajime Imura, Atsuhiro Takasu, Yuzuru Tanaka:

A Smart City Application for Sharing Up-to-date Road Surface Conditions Detected from Crowdsourced Data. 219-234 - Hina Akasaki, Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima:

Building a Platform Society Towards Sustainability Based on Internet-of-Things. 235-251 - Sonja Gievska, Petre Lameski:

Knowledge-Based Approach to Modeling Urban Dynamics. 252-261 - Denis Gracanin

, Mohamed Handosa, Hicham G. Elmongui:
A Service Infrastructure for Human-Centered IoT-Based Smart Built Environments. 262-274 - Xinhui Hong:

Food Ordering Service System Design for Chinese Urban Commuters Based on Internet of Things. 275-285 - Tomoya Kitazato, Kyoichi Ito, Keisuke Umezawa, Masaki Ito, Kaoru Sezaki:

Real-Time Visualization of the Degree of Indoor Congestion with Smartphone-Based Participatory Sensing. 286-301 - Hill Hiroki Kobayashi, Hiromi Kudo:

Radioactive Soundscape Project. 302-311 - H. Patricia McKenna

:
Civic Tech and Ambient Data in the Public Realm - Challenges and Opportunities for Learning Cities and Smart Cities. 312-331
Art and Cultural Heritage in Smart Environments
- Zhiyong Fu, Jia Lin, Zhi Li, Wenjia Du, Jieye Zhang, Shuxiong Ye:

Intelligent Painting Based on Social Internet of Things. 335-346 - Sho Iwasaki, Takuji Narumi

, Tomohiro Tanikawa, Michitaka Hirose:
Guidance Method to Allow a User Free Exploration with a Photorealistic View in 3D Reconstructed Virtual Environments. 347-357 - Eunseok Kim, Jungi Kim, Kihong Kim, Seungmo Hong, Jongwon Lee, Nohyoung Park, Hyerim Park, Hayun Kim, Jungwha Kim, Woontack Woo

:
Wearable AR Platform for K-Culture Time Machine. 358-370 - Tomoyo Sasao, Shin'ichi Konomi

:
Flyer Mapping in Art Museums: Acquiring Implicit Feedback Using Physical Objects. 371-379 - Jin Sheng:

The Construction of Art in Virtual Reality and Its Education. 380-392 - Bing Yang, Jinliang Yao, Xin Yang, Yan Shi:

Painting Image Classification Using Online Learning Algorithm. 393-403 - Jheng-Chun Yang, Su-Chu Hsu:

The Study and Application of Smart Art Community Service with "ESPSAS" Internet of Things Platform. 404-415 - Jeongmin Yu, Jinwoo Jeon, Jinwoo Park, Gabyong Park, Hyung-il Kim, Woontack Woo

:
Geometry-Aware Interactive AR Authoring Using a Smartphone in a Wearable AR Environment. 416-424
Smart Environments for Quality of Life
- Shijian Luo, Yun Wang, Yan Gong, Ge Shu, Na Xiong:

A Preliminary Study of Smart Seat Cushion Design. 427-443 - Bruno Pontes, Márcio Cunha, Rafael De Pinho André, Hugo Fuks:

Human-Sensing: Low Resolution Thermal Array Sensor Data Classification of Location-Based Postures. 444-457 - Zhenyu Cheryl Qian, Yue Ma, Yingjie Victor Chen

, Yafeng Niu, Chengqi Xue:
Ambient Information Design to Amplify Connections Between New Empty Nest Parents and Their Children. 458-471 - Xiaotian Sun, Kiyoshi Tomimatsu:

Breath Is to Be Perceived - Breathing Signal Sharing Involved in Remote Emotional Communication. 472-481 - Ruben van Dijk, Weifeng Liang, Biyong Zhang, Jun Hu

:
Development and Evaluation of a Non-obtrusive Patient Monitoring System with Smart Patient Beds. 482-490 - Lie Zhang, Guobin Wang, Jiarui Wu, Wei Wang:

Design of Internet Rehabilitation Service System with Individual Assessment Data for Autistic Children. 491-501
Smart Environments for Learning and Creativity
- Ana Teresa Contier, Laila Brito Torres:

Using Eye Tracking to Map Behaviors in an Online Course Prototype About Epilepsy. 505-513 - Sara Diamond, Steve Szigeti, Ana Jofre:

Building Tools for Creative Data Exploration: A Comparative Overview of Data-Driven Design and User-Centered Design. 514-527 - Geraldo Coelho Lima Júnior, Rachel Zuanon

:
The Foundation of the SEE BEYOND Method: Fashion Design and Neuroeducation Applied to the Teaching of the Project Methodology to Students with Congenital and Acquired Blindness. 528-546 - Priscila Trovo, Adriana Valli, Nivia Ferreira, Agda Carvalho:

Interaction/Cognition in Design: The Red Bull Station's Classroom Case Study. 547-560 - Cheng Yao

, Ye Tao
, Ting Zhang, Guanyun Wang, Fangtian Ying:
A Programming Cutting System to Enhance Productivity with Individualities. 561-571
Ambient Games and Humour
- Marvin Andujar, Anton Nijholt

, Juan E. Gilbert
:
Mobile Augmented Games in Playable Cities: Humorous Interaction with Pokémon Go. 575-586 - Matt Dombrowski, Jaime Dombrowski:

Virtual Reality Games, Therapeutic Play and Digital Healing. 587-596 - Nivia Ferreira, Priscila Trovo, Sérgio Nesteriuk

:
Emergence in Game Design: Theoretical Aspects and Project's Potentialities. 597-611 - Jingya Li, Erik D. Van der Spek, Loe M. G. Feijs, Feng Wang, Jun Hu

:
Augmented Reality Games for Learning: A Literature Review. 612-626 - Gary McKeown

:
Humor as an Ostensive Challenge that Displays Mind-Reading Ability. 627-639 - Anna Priscilla de Albuquerque

, Felipe Borba Breyer, Judith Kelner:
Modelling Playful User Interfaces for Hybrid Games. 640-659 - Andrew Smigaj, Boris Kovalerchuk

:
Visualizing Incongruity and Resolution: Visual Data Mining Strategies for Modeling Sequential Humor Containing Shifts of Interpretation. 660-674 - Xin Tong, Ankit Gupta, Diane Gromala, Chris D. Shaw:

Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications. 675-683 - Alessandro Valitutti:

Making Fun of Failures Computationally. 684-695 - Tony Veale

, Hanyang Chen, Guofu Li:
I Read the News Today, Oh Boy - Making Metaphors Topical, Timely and Humorously Personal. 696-709

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














