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15th HCI 2013: Las Vegas, Nevada, USA
- Randall Shumaker:

Virtual, Augmented and Mixed Reality. Systems and Applications - 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II. Lecture Notes in Computer Science 8022, Springer 2013, ISBN 978-3-642-39419-5
Healthcare and Medical Applications
- Salsabeel F. M. AlFalah, David K. Harrison, Vassilis Charissis:

Gait Analysis Management and Diagnosis in a Prototype Virtual Reality Environment. 3-11 - Sheryl Brahnam:

Theory-Guided Virtual Reality Psychotherapies: Going beyond CBT-Based Approaches. 12-21 - Elizabeth B. Brokaw, Bambi R. Brewer:

Development of the Home Arm Movement Stroke Training Environment for Rehabilitation (HAMSTER) and Evaluation by Clinicians. 22-31 - Pawel Budziszewski:

A Low Cost Virtual Reality System for Rehabilitation of Upper Limb. 32-39 - Sergio García-Vergara, Yu-Ping Chen

, Ayanna M. Howard:
Super Pop VRTM: An Adaptable Virtual Reality Game for Upper-Body Rehabilitation. 40-49 - Soheeb Khan

, Vassilis Charissis, David K. Harrison, Sophia Sakellariou, Warren Chan:
Asynchronous Telemedicine Diagnosis of Musculoskeletal Injuries through a Prototype Interface in Virtual Reality Environment. 50-59 - Jennifer Murray, Brian Williams, Gaylor Hoskins, John B. McGhee, Dylan Gauld

, Gordon Brown:
Developing a Theory-Informed Interactive Animation to Increase Physical Activity among Young People with Asthma. 60-65 - Victor Nyamse, Vassilis Charissis, J. David Moore, Caroline Parker, Soheeb Khan

, Warren Chan:
The Design Considerations of a Virtual Reality Application for Heart Anatomy and Pathology Education. 66-73 - Rupert Ortner, David Ram, Alexander Kollreider, Harald Pitsch, Joanna Wojtowicz, Günter Edlinger:

Human-Computer Confluence for Rehabilitation Purposes after Stroke. 74-82 - Nohyoung Park, Yeram Kwon, Sungwon Lee, Woontack Woo

, Jihoon Jeong:
Projected AR-Based Interactive CPR Simulator. 83-89 - Sho Sakurai, Takuji Narumi, Yuki Ban

, Tomohiro Tanikawa, Michitaka Hirose:
Affecting Our Perception of Satiety by Changing the Size of Virtual Dishes Displayed with a Tabletop Display. 90-99
Virtual and Augmented Environments for Learning and Education
- Antonia Cascales, Isabel Laguna, David C. Pérez López, Pascual Perona, Manuel Contero:

An Experience on Natural Sciences Augmented Reality Contents for Preschoolers. 103-112 - Jaume Duran Castells

, Sergi Villagrasa Falip:
Teaching 3D Arts Using Game Engines for Engineering and Architecture. 113-121 - Jannat F. M. Falah

, David K. Harrison, Vassilis Charissis, Bruce M. Wood:
The Characterisation of a Virtual Reality System to Improve the Quality and to Reduce the Gap between Information Technology and Medical Education. 122-131 - Francisco José García-Peñalvo

, Miguel Ángel Conde González
, Alberto Del Pozo:
A Mobile Personal Learning Environment Approach. 132-141 - Aleshia T. Hayes, Stacey E. Hardin, Charles E. Hughes:

Perceived Presence's Role on Learning Outcomes in a Mixed Reality Classroom of Simulated Students. 142-151 - Luis Antonio Hernández Ibáñez, Viviana Barneche Naya

:
The Building as the Interface: Architectural Design for Education in Virtual Worlds. 152-161 - Darin E. Hughes, Shabnam Sabbagh, Robb Lindgren

, J. Michael Moshell, Charles E. Hughes:
Mixed Reality Space Travel for Physics Learning. 162-169 - Joseph Roland Keebler, Travis J. Wiltshire

, Dustin C. Smith, Stephen M. Fiore:
Picking Up STEAM: Educational Implications for Teaching with an Augmented Reality Guitar Learning System. 170-178 - Daniel F. Keefe, David H. Laidlaw:

Virtual Reality Data Visualization for Team-Based STEAM Education: Tools, Methods, and Lessons Learned. 179-187 - Ernest Redondo, Albert Sánchez Riera

, David Fonseca, Alberto Peredo:
Architectural Geo-E-Learning - Geolocated Teaching in Urban Environments with Mobile Devices: A Case Study and Work in Progress. 188-197
Business, Industrial and Military Applications
- Andrea F. Abate, Fabio Narducci, Stefano Ricciardi:

Mixed Reality Environment for Mission Critical Systems Servicing and Repair. 201-210 - Julian Abich IV, Lauren Reinerman-Jones, Grant Taylor:

Establishing Workload Manipulations Utilizing a Simulated Environment. 211-220 - Samar Altarteer, Vassilis Charissis, David K. Harrison, Warren Chan:

Interactive Virtual Reality Shopping and the Impact in Luxury Brands. 221-230 - Gloria Calhoun, Heath A. Ruff, Chad Breeden, Joshua D. Hamell, Mark H. Draper, Christopher A. Miller:

Multiple Remotely Piloted Aircraft Control: Visualization and Control of Future Path. 231-240 - Michael B. Holte

:
The Virtual Dressing Room: A Perspective on Recent Developments. 241-250 - Marielle Mokhtari, Eric Boivin, Denis Laurendeau:

Making Sense of Large Datasets in the Context of Complex Situation Understanding. 251-260 - Valentine Nwakacha, Andy Crabtree, Gary E. Burnett:

Evaluating Distraction and Disengagement of Attention from the Road. 261-270 - Manuel Pérez Cota, Miguel Ramón González Castro:

DCS 3D Operators in Industrial Environments: New HCI Paradigm for the Industry. 271-280 - Rafael Radkowski, James H. Oliver:

Natural Feature Tracking Augmented Reality for On-Site Assembly Assistance Systems. 281-290 - Guido Maria Re, Giandomenico Caruso

, Monica Bordegoni:
Augmented Reality Interactive System to Support Space Planning Activities. 291-300 - Diana Reich, Elisabeth Dittrich:

Empirical Investigation of Transferring Cockpit Interactions from Virtual to Real-Life Environments. 301-309 - Richard Schaffer, Sean Cullen, Phe Meas, Kevin Dill:

Mixed and Augmented Reality for Marine Corps Training. 310-319 - Harvey S. Smallman, Maia B. Cook:

Proactive Supervisory Decision Support from Trend-Based Monitoring of Autonomous and Automated Systems: A Tale of Two Domains. 320-329 - Jan Willem Streefkerk, Mark M. J. Houben, Pjotr van Amerongen, Frank Bart ter Haar, Judith Dijk:

The ART of CSI: An Augmented Reality Tool (ART) to Annotate Crime Scenes in Forensic Investigation. 330-339 - Yun-feng Wu, Ying Zhang, Jun-wu Shen, Tao Peng:

The Virtual Reality Applied in Construction Machinery Industry. 340-349
Culture and Entertainment Applications
- Chin-Shyurng Fahn, Meng-Luen Wu

, Wei-Tyng Liu:
On the Use of Augmented Reality Technology for Creating Interactive Computer Games. 353-362 - José Eduardo Mendes de Figueiredo, Vera Maria Benjamim Werneck

, Rosa Maria Esteves Moreira da Costa:
A 3-D Serious Game to Simulate a Living of a Beehive. 363-371 - Koichi Hirota, Yoko Ito, Tomohiro Amemiya, Yasushi Ikei:

Presentation of Odor in Multi-Sensory Theater. 372-379 - Mina Johnson-Glenberg:

Using Motion Sensing for Learning: A Serious Nutrition Game. 380-389 - Thiemo Kastel, Marion Kesmaecker, Krzysztof Mikolajczyk, Bruno Filipe Duarte-Gonçalves:

AR'istophanes: Mixed Reality Live Stage Entertainment with Spectator Interaction. 390-399 - Yi-Chia Nina Lee, Li-Ting Shan, Chien-Hsu Chen:

System Development of Immersive Technology Theatre in Museum. 400-408 - Liang Li, Woong Choi, Kozaburo Hachimura:

An Immersive Environment for a Virtual Cultural Festival. 409-415 - Christopher B. Stapleton, Atsusi Hirumi, Dana S. Mott:

Mission: LEAP - Teaching Innovation Competencies by Mixing Realities. 416-425 - Lori C. Walters, Darin E. Hughes, Manuel Gértrudix-Barrio

, Charles E. Hughes:
ChronoLeap: The Great World's Fair Adventure. 426-435 - Masasuke Yasumoto, Takashi Ohta:

The Electric Bow Interface. 436-442

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