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10th GamiFIN 2026: Saariselkä, Finland
- Prajwal D'Souza, Hairui Tang, Nannan Xi, Juho Hamari:

Proceedings of the 10th Annual International GamiFIN Conference 2026, GamiFIN 2026, Saariselkä, Finland, March 23-27, 2026. ACM 2026, ISBN 979-8-4007-2190-8 - Jari Lindroos

, Raine Koskimaa
, Jaakko Peltonen
, Tanja Välisalo
, Ida Toivanen
:
Leveraging Large Language Models for Twitch Video Clip Understanding and Summarization. 1:1-1:16 - Simone Bassanelli

, Enrico Bolognesi
, Tommaso Ceccherini
, Antonio Bucchiarone
, Annapaola Marconi
:
Leveling Up UX Methods: An Interactive Archive for UX Methodologies in Gameful Design. 2:1-2:6 - Johanna Virkki

, Asif Shaikh
:
Engineering the Technical Layer of Gamification. 3:1-3:6 - Asif Shaikh

, S. M. Musfequr Rahman
, Johanna Virkki
:
From Gameful to Anti-Gameful: Exploring Opposing Design Logics. 4:1-4:5 - Shruti Agrawal

, Girish Dalvi
:
What is Game-Like Mental Effort?: Affordance of effort with different game conditions. 5:1-5:6 - Shivang Gupta

, Emma Jane Pretty
, Zhenxing Li
, Xinyi Yang
, Juho Hamari
, Nannan Xi
:
Can We Touch the Real in Virtual Reality? An Empirical Study of Multisensory Interaction. 6:1-6:5 - Heli Kymäläinen

, Borja García-Pascual
, Carlos Martín-Cortés
, Martino Rogai
, Mari Selkimäki
, Xin Zhou
, Esteban Arboix
, Mauricio Acuna
, Blas Mola-Yudego
:
Real-time Assistance with AR HUD Screen in the Forest Harvester Machine. 7:1-7:5 - Mikko Salminen

, Satu Jumisko-Pyykkö
, Eveliina Toivonen
, Brian Scotcher
, Wilho Rönkä, Gert Hattingh
, Roosa Lundström
, Antti-Tuomas Pulkka
:
From esports teams to military tactical level communication: A pilot study of user experiences of dual-use smart sleeve technology. 8:1-8:5 - André Matutat

, Benjamin Franke
, Hannes Rüffer
, Niklas Schumann
, Birgit Christina George
, Carsten Gips
:
Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. 9:1-9:5 - Ans Ahmad

, Georgina Guillen
, Ulla A. Saari
, Liliane Carmagnac
, Morgane Fritz
, Ville-Veikko Uhlgren
, Juho Hamari
:
Promoting Systems Thinking Competence For Sustainable Supply Chains Through Game-based Learning. 10:1-10:6 - Galina Zvereva

, Gong Qiao
, Xinyan Zhao
, Nannan Xi
, Juho Hamari
:
Learning Ethics at Work through Play: An Experimental Study on Role-Playing Game. 11:1-11:6 - Jakob J. Korbel

, Marc Riar
, Daniel Ignatenko
, Markus Gottschalk
, Rüdiger Zarnekow:
Enhancing Consumer Decision-Making in AR Shopping: A Design Study on Augmented Product Information Presentation. 12:1-12:5 - Jani Holopainen

, Jyri Hoffrén
:
Effects of Gamification and Physiological Stress on Webstore Retention and Purchase Intentions. 13:1-13:6 - Federico Bonetti

, Linas K. Gabrielaitis
, Simone Bassanelli
, Fatin Hamid
, Laura D. Cosio
, Annapaola Marconi
:
Beetle Migration Game: Balancing Ecosystems as a More-than-Human Play Practice. 14:1-14:6 - Arka Majhi

, Daniel Fernández Galeote
, Aaron Petty
, Jari Vauhkonen
, Timo Nummenmaa
, Heli Peltola
, Juho Hamari
:
Demonstrating SIMAplay: A Serious Game for Forest Management Decision-Making through Board Game and Digital Simulation. 15:1-15:19 - Sophia Patrizia Elsholz, Jakob J. Korbel

, Maya Hornschuh
, Rüdiger Zarnekow:
Breaks in Presence: Assessing the Impact of Visualization Modes on User Experience in Extended Reality Fitness Applications. 16:1-16:12 - Mila Bujic

, Mattia Thibault
, Juho Hamari
:
Affective-Relational Practices of Mirror-Dwelling in Social VR: A Processual Account. 17:1-17:12 - Sebastiano Accardi

, Nannan Xi
, Vincenzo Russo
, Juho Hamari
:
Breaking or reinforcing stereotypes? The role of expertise and toxic attitude in live-streaming context. 18:1-18:7 - Tommi Kiianmies

, Sofia Vierula
, Jonna Häkkilä:
Designing Restorative VR Sports Experiences - Yoga in Virtual Nature. 19:1-19:4 - Lorenzo Zambotto

, Simone Bassanelli
, Federico Manzoni
, Antonio Bucchiarone
, Annapaola Marconi
:
How Game Elements Structure Educational Learning Paths: A Literature Review. 20:1-20:13 - Yunfei Wang

, Lei Shi
, Xin Shu
, Marci Chi Ma
, Wilk Oliveira
, Ahmed Kharrufa
:
Quiz Traveller: A Crowdsourced Educational Game on Chat-Based Interactive Live-Streaming Platforms. 21:1-21:15 - Eva Boehlke

, Stefan E. Huber
, Kristian Kiili
, Manuel Ninaus
:
Exploring Minimal Narrative Frames in Gamified Learning: A Pilot Study on Narrative Transportation and Flow. 22:1-22:6 - André Matutat

, Benjamin Franke
, Niklas Schumann
, Birgit Christina George
, Jörg Michael Keuntje
, Carsten Gips
:
Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. 23:1-23:6 - Annique Smith

, Daniel Fernández Galeote
, Nikoletta Zampeta Legaki
, Juho Hamari
:
How gamified prompts for metacognitive reflection affect the perceived playfulness of learning: A work-in-progress study. 24:1-24:6 - Luma Fonseca Alves

, Manuel F. Baer
, Samuli Laato
, Carolin Klonner
, Nora Fagerholm
:
Playful, Meaningful - or Both? A Review of the Current State of Digital Participatory Urban Planning Platforms. 25:1-25:22 - Nima Sharafi Rohani

, Vincenzo Idone Cassone
, Mattia Thibault
:
City in Play: Conceptual Synergies Between Generative AI and Extended Reality for Urban Play. 26:1-26:10 - Dave Hawey

, Yannick Francillette
, Alexandra Ferland-Beauchemin
, Guillaume Côté
, Gabrielle Leclerc-Bouchard
:
Reflective design of the heritage computer game Les lumières de Val-Jalbert using culturally significant presence. 27:1-27:7 - R. Prageeth Amarasinghe

, Janset Shawash
, Mattia Thibault
:
Memory Lane: MAR for Location-Based Memory Preservation and Cultural Heritage Engagement. 28:1-28:4 - Manuel F. Baer

, Luma Fonseca Alves
, Samuli Laato
:
HereSay: Gamifying Urban Crowdsourcing Through Affordance-Based Data Collection. 29:1-29:13

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