


default search action
14th GALA 2025: Utrecht, The Netherland
- Sander Bakkes

, Francesco Bellotti, Pierpaolo Dondio
, Manuel Ninaus
, Vanissa Wannick
, Antonio Bucchiarone
:
Games and Learning Alliance - 14th International Conference, GALA 2025, Utrecht, The Netherlands, November 19-21, 2025, Proceedings. Lecture Notes in Computer Science 16307, Springer 2026, ISBN 978-3-032-11042-8
Educational Science track
- Antti Koskinen

:
Foundational AI Knowledge Enhances Epistemic Curiosity Development in Game-Based AI Ethics Instruction. 3-12 - Raphaela Montera

, Imke Alenka Harbig:
Game Over! Exploring the Effects of Playing the Existential Video Game "The Painting". 13-23 - Stefan Huber

, Hanna Rajh-Weber
, Elizabeth B. Cloude
, Eva Boehlke, Moritz Edlinger
, Kristian Kiili
, Manuel Ninaus
:
Cognitive, Affective, and Motivational Effects of Gamified Learning in a Research-Guided Teaching Context. 24-33 - Helka Hirvonen

, Manuel Ninaus
, Carita Kiili
, Kristian Kiili
:
Supporting Adolescents' Skills to Interpret Misleading Graphs Through Game-Based Learning: Did Signaling of Visual Manipulations Matter? 34-44 - Antero Lindstedt

, Kristian Kiili
, Manuel Ninaus
:
Towards Valid Stealth Assessment: Developing a Novel Assessment Mechanic for a Fraction Learning Game. 45-54 - Cameron Marano

, Megan Wiedbusch
, Annamarie Brosnihan, Milouni Patel
, James C. Lester
, Roger Azevedo
:
Gaming the System or Learning? Understanding Self-Regulation Through Learning Processes and Outcomes in Game-Based Learning. 55-64 - Katharina Richter, Dominik Tschirky

, Michael D. Kickmeier-Rust
:
Gravitas: A Simulation-Based Learning Game for Diagnosing Misconceptions in Mechanics. 65-74 - Maral Karimi

, Megan Wiedbusch
, Natalie Blaize, James C. Lester
, Roger Azevedo
:
Efficiency or Effectiveness in Game-Based Learning: Is Engagement Enough? 75-84 - Martin Sillaots

, Mikhail Fiadotau
:
The European Parliament Virtual Role-Play Game: Results of a Player Study. 85-95 - Antonio Bucchiarone

, Simone Bassanelli
, Tommaso Guidolin
:
Enhancing Student Engagement Through AI and Gamification: A Case Study of an Educational Platform. 96-105 - Kristina Risley

, Vanissa Wanick
, Richard Gomer
, Christopher Buckingham
:
What Would Your Character Do? Emotional Intelligence, Psychological Safety and Identity in TTRPG Design. 106-115 - Jaron Müller:

Video Games Do Belong in Classrooms: Empirical Insight into Learning with Narrative Video Games. 116-125 - Seyed Mahdi Seyedishandiz, Amirmohammad Dalvand

, Sina Gholami Fashkhami
, Amirali Hoseinnatajaghamaleki
, Chiara Eva Catalano
, Francesco Bellotti
:
MLopoly: A Machine Learning "Mod". 126-135
Game Design Track
- Eli D. Lazarus

:
DOZER: A Toy Model of Coastal Hazard Mitigation During a Storm. 139-149 - Xinyi Wu, Yiming Zhang, Yawen Zhang, Ruowei Xiao

:
Go Beyond Atmosphere Rendering: XR-Mediated Script Entertainment. 150-161 - Domenico Schillaci

, Salvatore Di Dio
:
Engaging Gen Z in Transformational Games: How Complementary Features Enhance Core Mechanics for Sustainable Mobility-The MOB Tournament Case Study. 162-171 - Maéva Kurtz

, Luis Alberto Pinos Ullauri
, Azzeddine Benabbou
, Catherine Pons
, Julien Broisin
:
Analysis of Students' Collaborative Behaviours in a Virtual Laboratory. 172-181 - Sakura Mizobuchi

, Hiroshi Suzuki:
Design and Evaluation of "Sancoro Bingo": an Interactive Game Encouraging Continued Participation Among Older Adults. 182-191 - Ilenius Ildephonce

, Claudine A. Allen
:
Toward Prescriptive Design of Educational Games: Mapping Game Mechanics to Learning Elements through Literature and Expert Review. 192-202 - Antonio Bucchiarone

, Francesca de Rosa
, Alfonso Pierantonio
:
Jjodel for Serious Games: A Metamodel-Driven Vision for Assisted Game Design. 203-213 - Damla Cinel, Johanna Pirker

, David A. Plecher
, Christian Eichhorn
:
Assist Me! - A Smartwatch Mobile Application for Early and Middle-Stage Alzheimer's Care. 214-224 - Vittorio Murtas

, Vincenzo Lombardo
:
Designing Cultural Heritage Serious Games with Generative AI: From Structured Frameworks to Playable Prototypes. 225-234
Media and Cultural Studies Track
- Thomas Widlok

:
Decolonizing Gaming. 237-246 - Kevin Körner

, Rena Nagata:
Dragons in VR: Designing Visitor-Centered VR Exhibitions. 247-256
Technology Track
- Angela Pasqualotto

, Marios A. Fanourakis
, Zeno Menestrina
, Mor Nahum
, Daphne Bavelier
:
Modeling Skill Progression in Children Through Novel Multidimensional Probabilistic DDA. 259-268 - Gonzague Yernaux

, Martin Verjans
, Wim Vanhoof
:
Formalizing Escape Game Mechanics: A Graph-Theoretical Framework for Modeling and Analyzing Puzzle-Based Environments. 269-279 - David Widerberg, Chelsea Hong, Linus de Petris

, Markus Fiedler
, Siamak Khatibi
:
Immersive Enhancement of Game Experience by Smell Sensing. 280-289 - Alexandre Isabelle

, Frederic Muhla
, Mehdi Ammi, Yannick Francillette
, Eric Desailly
, Bob-Antoine Menelas
:
An Adaptive Therapeutic Serious Game Using Connected Toys for Pediatric Cerebral Palsy Rehabilitation. 290-299
Application track
- David Sosvald

, Lukás Kolek
, Christelle Dethy, Emilie Divoy, Benjamin Wahl:
Are Narrative VR Games Effective in Promoting Positive Attitudes Embedded in Museum Educational Missions? Results from a Pilot Study. 303-312 - Kenji Saito

, Shinji Hatta
, Yasuhiro Yoshimura
, Toshiya Hanada
:
Learning to Govern the Orbital Commons: A Serious Game on Incentivizing Debris Removal. 313-323 - Dagh Zeppenfeld

, Sebastian Schier-Morgenthal:
A Serious Gaming Schematic Design for Efficient and Application-Specific Chatbot Validation on the Example of Air Traffic Control. 324-333 - Janina Bittner, Greta Hoffmann

, Ulrike Hoffmann
, Joerg M. Fegert
:
"Uuugh - False Play" - a Serious Game to Teach Detection and Prevention of Perpetrator Strategies. 334-343 - Aquila Wessels

, Sander Bakkes
, Julian Frommel
:
Feeling an Itch: A Systematic Review of Games for Mental Health on Itch.io. 344-354
Short Papers
- Ronald Ivancic

, Flavio De Bortoli:
Learning to Navigate Polycrises Through Transformative Serious Games. 357-362 - Michael Louis Eulenstein

, Thorsten Schoormann
:
Escape Game Chatbot: Co-designing Educational Games for Sustainability. 363-368 - Masiar Babazadeh

, Jonathan Ferreras Ferreras:
Exploring Minecraft Education Edition's Effects on Motivation and Learning Strategies in STEM Subjects. 369-374 - Antonio Pio Facchino, Daniela Marchetti

, Maria Cristina Verrocchio
, Piero Porcelli
:
Avatar-Based Serious Game for Training Psychologists in Rorschach Test Administration: An Evaluation from Experts. 375-380 - Eva Boehlke, Stefan Huber

, Kristian Kiili
, Manuel Ninaus
:
Examining the Impact of Gamification on Utility Value and Learning Performance. 381-386 - Sinéad Impey

, Gaye Stephens
, Declan O'Sullivan
:
Proposed Design Requirements for a Digital Knowledge Management Game for Nurses. 387-393 - Pierpaolo Dondio

:
Do Maths Anxiety and Gender Limit the Spontaneous Home Usage of an Educational Game? A Preliminary Study. 394-400 - Chloé Vigneau

, Stéphanie Mader:
Tangible Interfaces in Game Design Education: A Pilot Study on Learning 2D Level Design Through Physical and Digital Tools. 401-406 - Cristiano França

, Genesis Betencourt, Beatriz Jardim Peres
, Pedro F. Campos
, Frederica Gonçalves
:
Using Virtual Companions on Serious Games to Increase Knowledge and Immersion of Students. 407-413 - Brunella Botte

, Giada Marinensi
, Francesca de Rosa
, Alessandro Rizzi
:
Towards Human-Game Interaction (HGI). 414-419 - Frazen Tolentino-Zondervan

, Margarita Bagamanova
, Raul Casado Linares
, Casper Draijer, Erik van den Thillart, Habiba Khan, Maarten van Amerom, Teresa Sanchez Rico:
Gamification in International Supply Chain Management: Impact on Students' Engagement and Performance. 420-425 - Aye Chan Zay Hta

, Simon P. Campion
, Georg F. Meyer
, Craig Rothwell, Anthony Smith:
Clinical Avatar for Nerve Diagnosis and Instruction (CANDi): A Serious Game for Cranial Nerve Examination Training. 426-431 - Fatima Althani

, Chris Madge, Massimo Poesio
:
How Puzzles and Emojis Impact Engagement in Gamified Text Annotation. 432-438 - Iulia Adina Zaha, Hanna Hauptmann

:
User Experience of Simulated Reality in Museums. 439-445 - Michael D. Kickmeier-Rust

, Katharina Richter:
Elucidating Learning Gains of Educational Games by Comparing Statistical and Structural Analyses. 446-451 - Filipe Tomé

, Carla Ponte, Carlos Coelho, Pedro Ferreira, Rúben Campos, Ana Cristina Pires
, Pedro F. Campos
:
Excellium: Designing a Psychological Visual Novel to Foster Reflection on University Students Mental Health. 452-458 - Barbara Göbl, Jannicke Baalsrud Hauge

, Heiko Duin
:
Integrating Participatory Design and Reuse in Serious Game Development. 459-464 - Élton Camacho

, Pedro F. Campos
, Paulo Bala
:
Social Anxiety in VR-CBT: Insights for College Students. 465-470 - Aslihan Istanbullu

, Sirin Küçük-Avci, Murat Topal
:
Parental Mediation and Children's Digital Game Use: A Ludo Literacy Perspective on Playful Learning. 471-477 - Daniela De Angeli

, Daniel J. Finnegan
, Lee Scott
:
An Integrative Process for Making Serious Games. 478-483 - Oguz Orkun Doma

, Vanissa Wanick
, Yuanyuan Yin
:
HLDD STRIDES: A Conceptual Framework for Instructional Serious Games. 484-490 - Katerina Tsarava

, Johannes A. Schubert, Manuel Ninaus
, Mathias Benedek
, Korbinian Moeller
, Ann-Kathrin Jaggy
:
Design and Pilot Study of a Digital Gamified Assessment for Computational Creativity. 491-497 - Katharina Richter, Michael D. Kickmeier-Rust

:
When Does Gamification Help? Exploring Item-Level Effects on Physics Misconceptions. 498-503 - Bárbara Barroso

, Inês Barbedo
, Rita Costa
, Cláudio Gonçalves
:
Fuelling Creativity with Brainrot as a Theme: Game Design Interdisciplinary Week. 504-514

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID













