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9. High Performance Graphics 2017: Dublin, Ireland
- Proceedings of High Performance Graphics, HPG 2017, Los Angeles, CA, USA, July 28 - 30, 2017. ACM 2017, ISBN 978-1-4503-5101-0

Real-time ray tracing and image reconstruction
- Alessandro Dal Corso, Marco Salvi, Craig E. Kolb, Jeppe Revall Frisvad

, Aaron E. Lefohn, David P. Luebke:
Interactive stable ray tracing. 1:1-1:10 - Christoph Schied, Anton Kaplanyan, Chris Wyman, Anjul Patney

, Chakravarty R. Alla Chaitanya, John Burgess, Shiqiu Liu, Carsten Dachsbacher, Aaron E. Lefohn, Marco Salvi:
Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination. 2:1-2:12 - Michael Mara, Morgan McGuire, Benedikt Bitterli, Wojciech Jarosz:

An efficient denoising algorithm for global illumination. 3:1-3:7
Ray traversal and intersection
- Henri Ylitie, Tero Karras, Samuli Laine:

Efficient incoherent ray traversal on GPUs through compressed wide BVHs. 4:1-4:13 - Alexander Reshetov:

Exploiting Budan-Fourier and Vincent's theorems for ray tracing 3D Bézier curves. 5:1-5:11 - Valentin Fuetterling, Carsten Lojewski, Franz-Josef Pfreundt, Bernd Hamann, Achim Ebert

:
Accelerated single ray tracing for wide vector units. 6:1-6:9
Acceleration structures for ray tracing
- Carsten Benthin, Sven Woop, Ingo Wald, Attila T. Áfra:

Improved two-level BVHs using partial re-braiding. 7:1-7:8 - Sven Woop, Attila T. Áfra, Carsten Benthin:

STBVH: a spatial-temporal BVH for efficient multi-segment motion blur. 8:1-8:8 - Marek Vinkler, Jirí Bittner, Vlastimil Havran:

Extended Morton codes for high performance bounding volume hierarchy construction. 9:1-9:8
Ray tracing for production assets
- Mark Lee

, Brian Green, Feng Xie, Eric Tabellion:
Vectorized production path tracing. 10:1-10:11 - Myung-Bae Son, Sung-Eui Yoon:

Timeline scheduling for out-of-core ray batching. 11:1-11:10
Specialized hardware architectures
- Konstantin Shkurko, Tim Grant, Daniel M. Kopta, Ian Mallett

, Cem Yuksel
, Erik Brunvand:
Dual streaming for hardware-accelerated ray tracing. 12:1-12:11 - Amrita Mazumdar, Armin Alaghi, Jonathan T. Barron, David Gallup, Luis Ceze, Mark Oskin, Steven M. Seitz:

A hardware-friendly bilateral solver for real-time virtual reality video. 13:1-13:10 - Bernhard Kerbl

, Michael Kenzel
, Dieter Schmalstieg, Markus Steinberger
:
Effective static bin patterns for sort-middle rendering. 14:1-14:10
Real-time graphics techniques
- Christoph Peters:

Non-linearly quantized moment shadow maps. 15:1-15:11 - Tong Wang

, Reiji Suda:
Fast maximal Poisson-disk sampling by randomized tiling. 16:1-16:10 - Cem Yuksel

:
Mesh color textures. 17:1-17:11 - Nikolai Hofmann

, Phillip Bogendörfer, Marc Stamminger, Kai Selgrad:
Hierarchical multi-layer screen-space ray tracing. 18:1-18:10

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