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High Performance Graphics 2010: Saarbrücken, Germany
- Justin Hensley, Philipp Slusallek, David K. McAllister, Christiaan P. Gribble:

Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, Saarbrücken, Germany, June 25-27, 2010. Eurographics Association 2010, ISBN 978-3-905674-26-2
Micropolygons I
- John S. Brunhaver, Kayvon Fatahalian, Pat Hanrahan:

Hardware implementation of micropolygon rasterization with motion and defocus blur. 1-9 - Solomon Boulos, Edward Luong, Kayvon Fatahalian, Henry P. Moreton, Pat Hanrahan:

Space-time hierarchical occlusion culling for micropolygon rendering with motion blur. 11-18
Micropolygons II
- Christopher A. Burns, Kayvon Fatahalian, William R. Mark:

A lazy object-space shading architecture with decoupled sampling. 19-28 - Stanley Tzeng, Anjul Patney, John D. Owens:

Task management for irregular-parallel workloads on the GPU. 29-37
Rendering with volumes
- Markus Billeter

, Erik Sintorn, Ulf Assarsson:
Real time volumetric shadows using polygonal light volumes. 39-45 - Morgan McGuire:

Ambient occlusion volumes. 47-56 - Thomas Fogal, Hank Childs, Siddharth Shankar, Jens H. Krüger, R. Daniel Bergeron, Philip J. Hatcher:

Large data visualization on distributed memory multi-GPU clusters. 57-66
Ray tracing I
- Holger Dammertz, Daniel Sewtz, Johannes Hanika, Hendrik P. A. Lensch:

Edge-avoiding À-Trous wavelet transform for fast global illumination filtering. 67-75 - Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Sung, Robert L. Bocchino Jr., Sarita V. Adve, John C. Hart:

Parallel SAH k-D tree construction. 77-86 - Jacopo Pantaleoni, David Luebke:

HLBVH: hierarchical LBVH construction for real-time ray tracing of dynamic geometry. 87-95
Ray tracing II
- Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusallek, Sebastian Hack:

AnySL: efficient and portable shading for ray tracing. 97-105 - Samuli Laine:

Restart trail for stackless BVH traversal. 107-111 - Timo Aila, Tero Karras:

Architecture considerations for tracing incoherent rays. 113-122
GPU algorithms
- Mike Roberts, Jeff Packer, Mario Costa Sousa, Joseph Ross Mitchell:

A work-efficient GPU algorithm for level set segmentation. 123-132 - Fahad Zafar, Marc Olano, Aaron Curtis:

GPU random numbers via the tiny encryption algorithm. 133-141 - Jim Rasmusson, Jacob Ström, Per Wennersten, Michael C. Doggett, Tomas Akenine-Möller:

Texture compression of light maps using smooth profile functions. 143-152
Surfaces and rasterization
- Jacob Munkberg, Jon Hasselgren, Robert Toth, Tomas Akenine-Möller:

Efficient bounding of displaced Bézier patches. 153-162 - Carl Johan Gribel, Michael C. Doggett

, Tomas Akenine-Möller:
Analytical motion blur rasterization with compression. 163-172 - Morgan McGuire, Eric Enderton, Peter Shirley, David P. Luebke:

Real-time stochastic rasterization on conventional GPU architectures. 173-182

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