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22. Graphics Hardware 2007: San Diego, California, USA
- Mark Segal, Timo Aila:

Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, San Diego, California, USA, August 4-5, 2007. Eurographics Association 2007, ISBN 978-1-59593-625-7
Rasterization and rendering
- Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren:

Stochastic rasterization using time-continuous triangles. 7-16 - Brandon Lloyd, Naga K. Govindaraju, Steven E. Molnar, Dinesh Manocha:

Practical logarithmic rasterization for low-error shadow maps. 17-24 - Diego F. Nehab, Pedro V. Sander, Jason Lawrence, Natalya Tatarchuk, John Isidoro:

Accelerating real-time shading with reverse reprojection caching. 25-35
Compression
- Jacob Munkberg, Ola Olsson, Jacob Ström, Tomas Akenine-Möller:

Tight frame normal map compression. 37-40 - Jim Rasmusson, Jon Hasselgren, Tomas Akenine-Möller:

Exact and error-bounded approximate color buffer compression and decompression. 41-48 - Jacob Ström, Martin Pettersson:

ETC2: texture compression using invalid combinations. 49-54
Architecture
- Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron:

A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors. 55-64 - Firas Hassan, Joan Carletta:

A real-time FPGA-based architecture for a Reinhard-like tone mapping operator. 65-71 - Byeong-Gyu Nam, Jeabin Lee, Kwanho Kim, Seungjin Lee, Hoi-Jun Yoo:

A low-power handheld GPU using logarithmic arithmetic and triple DVFS power domains. 73-80
Programming and algorithms
- Magnus Strengert, Thomas Klein, Thomas Ertl:

A hardware-aware debugger for the OpenGL shading language. 81-88 - Carlos D. Correa, Deborah Silver:

Programmable shaders for deformation rendering. 89-96 - Shubhabrata Sengupta, Mark J. Harris, Yao Zhang, John D. Owens:

Scan primitives for GPU computing. 97-106

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