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Edutainment 2017: Bournemouth, UK
- Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles:

E-Learning and Games - 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers. Lecture Notes in Computer Science 10345, Springer 2017, ISBN 978-3-319-65848-3
Virtual Reality and Augmented Reality in Edutainment
- Denis Savosin, Simant Prakoonwit, Feng Tian, Jingui Liang, Zhigeng Pan

:
Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition. 3-10 - Qing Hong Gao

, Tao Ruan Wan, Wen Tang
, Long Chen, Kai Bing Zhang:
An Improved Augmented Reality Registration Method Based on Visual SLAM. 11-19 - Sebastian Garcia-Cardona, Feng Tian, Simant Prakoonwit:

Tenochtitlan - An Interactive Virtual Reality Environment that Encourages Museum Exhibit Engagement. 20-28 - Lizhen Han, Mingmin Zhang, Feng Tian, Zhigeng Pan

:
A Collaborative Aesthetic-Driven Virtual Fitness Game. 29-35 - Fengquan Zhang, Yujie Zhao, Jiaojiao Guo:

A Virtual-Real Interaction Game Design Based on Motion Capture. 36-43 - Yan Jiang, Rui-liang Guo, Fen-fen Ma:

Interactive Multimedia System for Chinese Traditional Costumes. 44-51 - Gheorghe-Daniel Voinea

, Cristian-Cezar Postelnicu, Mihai Duguleana:
Towards Using an Augmented Reality Mobile Assistant for Improving Driving Skills. 52-55
Gamification for Serious Game and Training
- Fengting Yan, Yonghao Hu, Qinghua Guo

, Kai Tang, Jinyuan Jia, Hehua Zhu:
Key Lightweighting Technologies of Web3D for Virtual Training of Metro Station Fire Evacuation. 59-74 - Pisit Praiwattana, Abdennour El Rhalibi:

Game-Based Crisis Simulation and Generation Framework: Design and Implementation Structure. 75-84 - Charlie Hargood, Ben Hicks, Fred Charles

, Samuel Lynch, Wen Tang
:
Snow White Is Missing: An Interactive Locative Story for Dementia Patients. 85-92 - Fabrizio Balducci

, Costantino Grana
:
Affective Classification of Gaming Activities Coming from RPG Gaming Sessions. 93-100 - Qiang Song, Jianda Zhang, Chunpeng Li, Zhaoqi Wang:

Application of Virtual Simulation Technology in Maintenance Training. 101-107 - Natalie Coull

, Iain Donald
, R. Ian Ferguson
, Eamonn Keane, Thomas Mitchell, Oliver V. Smith, Erin Stevenson, Paddy Tomkins:
The Gamification of Cybersecurity Training. 108-111
Graphics, Imaging and Applications
- Xinying Liu, Hongjun Li, Weiliang Meng, Shiming Xiang, Xiaopeng Zhang:

3D Point Cloud Classification Based on Discrete Conditional Random Field. 115-137 - Wen Zhou

, Jinyuan Jia:
Lightweight Web3D Visualization Framework Using Dijkstra-Based Mesh Segmentation. 138-151 - Mingmin Zhang, Bing Wang, Shengli Zhou, Zhigeng Pan

:
Dynamic Gesture Recognition Based on Edge Feature Enhancement Using Sobel Operator. 152-163 - Joseph Ratcliffe, Alain Simons:

How Can 3D Game Engines Create Photo-Realistic Interactive Architectural Visualizations? 164-172 - Li Wang, Tao Ruan Wan, Wen Tang

, Yao Lin Zhu, Tong Wu:
An Efficient Human Body Contour Extraction Method for Mobile Apps. 173-181 - Darryl O'Hare, William Hurst

, David Tully, Abdennour El Rhalibi:
A Study into Autonomous Scanning for 3D Model Construction. 182-190 - Yao-Lin Zhu, Xiao-Yu Wang, Tao Ruan Wan, Yu-Qiao Yang:

The Analysis and Creation of Mogao Caves' Three-Dimensional Model. 191-198 - Yuankui Ma, Shusheng Zhang, Xiaoliang Bai:

Spherical Hybrid Curvature Images of 3D Shapes and Its Applications. 199-209 - Ning Xie, Mengyuan Ren, Wu Yang, Yang Yang, Heng Tao Shen:

WebPainter: Collaborative Stroke-Based Rendering Through HTML5 and WebGL. 210-217 - Jian Zhang:

Digital Visualization of Design and Construction Process of Traditional Village Dwellings. 218-223 - Seulbeom Kim, Dongwann Kang, Kyunghyun Yoon:

GPGPU-Based Painterly Rendering for Mobile Environment. 224-227 - Dongwann Kang, Doan Quang Vu, Kyunghyun Yoon:

Generating Stained Glass Animation. 228-232
E-Learning and Game
- Peihua Song, Youyi Zheng, Jinyuan Jia:

Web3d Learning Platform of Furniture Layout Based on Case-Based Reasoning and Distance Field. 235-250 - Alain Simons, Karsten Pedersen, Jose A. S. Fonseca, Simant Prakoonwit:

What's Wrong with the Feedback? 251-261 - John M. Henry

, Stephen Tang, Martin Hanneghan, Chris Carter:
A Measure of Student Engagement for Serious Games and IoT. 262-270 - Jack Brett, Alain Simons:

Implementation of the Unity Engine for Developing 2D Mobile Games in Consideration of Start-Up/Student Developers. 271-278 - Rawad Hammad

:
Game-Enhanced and Process-Based e-Learning Framework. 279-284 - Galina G. Artyushina

, Olga A. Sheypak, Roman S. Golov
:
Mobility and Edutainment in ESL Learning via Podcasting. 285-289 - Holly Crossen-White, Angela Turner-Wilson

:
Young Peoples' Views of Online Historical Archives. 290-293 - Chenyang Cui:

Research on Multidisciplinary Integration in Game Art Higher Education. 294-298 - Jeong-Yong Ahn, Kyung-Soo Han:

Exploring the Shape of Digital Textbook for the Classroom in the Mobile Age. 299-302 - Lawrence Barnett, Christos Gatzidis, Carlo Harvey

:
An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context. 303-306

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