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1. DIGITEL 2007: Jhongli, Taiwan
- Tak-Wai Chan, Ana Paiva, David Williamson Shaffer, Kinshuk, Jie-Chi Yang:

DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan. IEEE Computer Society 2007, ISBN 978-0-7695-2801-4
Keynotes
- Michael Eisenberg:

Technology and the Work of Children. 3 - Clark Quinn:

Hard Fun: Cognition and Emotion at Play. 4 - Masanori Sugimoto:

What can Children Learn through Game-based Learning Systems? 5-7
Full Papers
- Hercy N. H. Cheng, Yi-Chan Deng, Sung-Bin Chang, Tak-Wai Chan:

EduBingo: Design of Multi-level Challenges of a Digital Classroom Game. 11-18 - Begoña Gros

:
The Design of Learning Environments Using Videogames in Formal Education. 19-24 - Mark D. Gross, Michael Eisenberg:

Why Toys Shouldn't Work "Like Magic": Children's Technology and the Values of Construction and Control. 25-32 - Daisaku Hayashi, Masayuki Takamura, Naoto Nakamura, Michio Kobayashi:

"Silhouette-Box": An Interactive Interface for Modeling and Direct Manipulation in Mixed Reality. 33-40 - Sheng-Hui Hsu, Chih-Yueh Chou

, Fei Ching Chen, Yuan-Kai Wang
, Tak-Wai Chan:
An investigation of the differences between robot and virtual learning companions' influences on students' engagement. 41-48 - Ilkka Jormanainen, Yuejun Zhang, Kinshuk, Erkki Sutinen

:
Pedagogical Agents for Teacher Intervention in Educational Robotics Classes: Implementation Issues. 49-56 - Eric Schweikardt, Mark D. Gross:

A Brief Survey of Distributed Computational Toys. 57-64 - Junjie Shang, Morris Siu-Yung Jong, Fong Lok Lee, Jimmy Ho-Man Lee:

A Pilot Study on Virtual Interactive Student-Oriented Learning Environment. 65-72 - Jason Tan, Gautam Biswas:

Simulation-Based Game Learning Environments: Building and Sustaining a Fish Tank. 73-80 - Hiroyuki Tominaga, Yohei Onishi, Toshihiro Hayashi, Toshinori Yamasaki:

LEGO Robot Programming Exercise Support for Problem Solving Learning with Game Strategy Planning Tools. 81-88 - Winston M. C. Wu, Hercy N. H. Cheng, Mong-Chen Chiang, Yi-Chan Deng, Chih-Yueh Chou

, Chin-Chung Tsai
, Tak-Wai Chan:
AnswerMatching: A Competitive Learning Game with Uneven Chance Tactic. 89-98
Short Papers
- Sung-Bin Chang, Yi-Chan Deng, Hercy N. H. Cheng, Hui-Chun Liao, Fu-Yun Yu, Tak-Wai Chan:

Implementation and Evaluation of EduBingo for Arithmetic Drill. 99-103 - Zhi-Hong Chen, Calvin C. Y. Liao, Tak-Wai Chan:

My-Pet-and-Her-Friends: Identifying Educational Roles of Animal Companions in Game-based Learning Environment. 104-108 - Akcell:

Motivate AI Class with Interactive Computer Game. 109-113 - Tsung-Yen Chuang, Wei-Fan Chen:

Effect of Computer-Based Video Games on Children: An Experimental Study. 114-118 - Willem Fontijn, Jettie Hoonhout:

Functional Fun with Tangible User Interfaces. 119-123 - Hui-Chun Hsiao:

A Brief Review of Digital Games and Learning. 124-129 - Owen W. S. Huang, Hercy N. H. Cheng, Tak-Wai Chan:

Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players' Problem-Solving Strategies. 130-134 - Mei-Jen Kuo:

How does an online game based learning environment promote students' intrinsic motivation for learning natural science and how does it affect their. 135-142 - Tess Li, M. J. Le Brun:

Reflections on the IT Aspects of Writing, Designing, and Producing Law Games - Online, CD-Rom, or DVD? 143-146 - Sofia Mysirlaki, Fotini Paraskeva:

Digital games: Developing the Issues of Socio-cognitive Learning Theory in an Attempt to Shift an Entertainment Gadget to an Educational Tool. 147-151 - Frankie Tam, John Milton:

The Challenges of Deploying Educational Games in Hong Kong Schools: a developer's perspective. 152-158 - Cheng-Su Wang, Yeu-Ruey Tzeng:

Framework for Bloom's Knowledge Placement in Computer Games. 159-166
Posters
- Shigeki Doi, Yasuhiro Kawada, Satoshi Fujii:

Chatterer Ping-pong Table. 167-169 - Siti Hafizah Ab Hamid

, Leong Yu Fung:
Learn Programming by Using Mobile Edutainment Game Approach. 170-172 - Tadahiro Hata, Naoki Ushijima, Hiroyuki Hiraga, Kenzi Watanabe:

Development and Experiment of a Game Based Learning Program for e-Money Literacy Education. 173-175 - Michu M. Hu, Ben Chang:

Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training. 176-178 - Chun-Chieh Huang, Tsai-Yen Li, Hao-Chuan Wang, Chun-Yen Chang

:
Idea Storming Cube: A Game-based System to Support Creative Thinking. 179-181 - Yu-Hong Lin:

Pokémon: Game Play as Multi-Subject Learning Experience. 182-184 - Pasi Mattila, Jukka Miettunen, Tony Manninen:

An approach to a virtual learning environment through a game. 185-187 - Akiyuki Minamide, Kazuya Takemata, Nobuyuki Naoe, Pee Suat Hoon:

Development of a Long-Distance-Controlled Robot System Using the Web for International Exchange. 188-190 - Hiroyuki Mitsuhara

, Hiroaki Ogata
, Kazuhide Kanenishi, Yoneo Yano:
Do Children Understand Binary Numbers by Electric Card Game? 191-192 - Masahiro Ohno, Shigeki Doi:

3-Dimensional Shape Capture Using Intelligent Blocks as Direct Modeling. 194-196 - Satoshi Ohtsuka, Nobuyuki Sasaki, Sadao Hasegawa, Tetsumi Harakawa:

A New Game Device Using Body-Braille for Visually Impaired People. 197-199 - Chihhsiong Shih, William C. Chu:

A Vision Based Interactive Billiard Ball Entertainment System. 200-202 - Jeetinder Singh, Jayanthi Sivaswamy, Krishnarajulu Naidu:

MuDiS - A Virtual Learning Environment. 203-205 - Ja-Young Sung, Aaron M. Levisohn, Ji-won Song, Ben Tomassetti, Ali Mazalek

:
Shadow Box: an interactive learning toy for children. 206-208 - Takashi Tachino, Yuuki Kato

, Shogo Kato:
An Approach to Utilize Ubiquitous device for Game-based Learning Environment. 209-211 - Fu-Hsing Tsai, Kuang-Chao Yu, Hsien-Sheng Hsiao:

Designing Constructivist Learning Environment in Online Game. 212-214 - Peter James Vial, Giancarlos Serafini, Ibrahim Raad:

Soccer RoBot Toy within an Educational Enviro. 215-217 - Jie-Chi Yang, Yi Ho Chen, Chih-Hung Chen:

PILE: Physical Interactive Learning Environment. 218-220 - Charles Y. C. Yeh, Calvin C. Y. Liao, Jen-Hang Wang, Tak-Wai Chan:

Design of Dyad Game for Developing Fluency in Multiplication Facts. 221-223 - Ruwei Yun, Huimin Shi, Yi Li, Zhigeng Pan:

The Procedure Model and Implementation Technology of VE for Science Education. 224-226

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