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CHI Greece 2025: Syros, Greece
- Proceedings of the 3rd International Conference of the ACM Greek SIGCHI Chapter, CHI Greece 2025, Syros, Greece, September 24-26, 2025. ACM 2025, ISBN 979-8-4007-1561-7

Keynotes
- Vicky Charisi

:
How does AI Impact Human Behaviour? The Interplay among Research, Design, and Policy Perspectives. 1-2 - Panos Markopoulos

:
Engaging Human-Computer Interaction for Good. 3-5 - Leonard Reinecke

:
Logging Off or Stressing Out? Digital Disconnection and its Role for Digital Resilience. 6-7
Chapter 1 - Human-Centered AI and Ethical Interaction
- Felix Dietrich, Alicia Ernst, Rebekka Kreling, Alicia Gilbert, Benedikt Rohr, Michael Scharkow, Leonard Reinecke

:
The differential effects of algorithmic recommendations on user experience: Enjoyment and serendipity in everyday music streaming. 8-16 - Alicia Gilbert

, Frauke Schöne
, Rebekka Kreling
, Felix Dietrich
, Leonard Reinecke
:
101 reasons to stop: A systematic review of media cues for disengagement. 17-26 - Theodora Chamaidi

, Helen Charoupia
, Modestos Stavrakis
:
More-than-a-prediction: reframing AI's role in more-than-human design of interactions. 27-32 - Maria Katsikerou

, Dimitra Ioannou
, Christos Katsanos
:
CiApplication: A User-centered Web App for Postoperative Cochlear Implant Rehabilitation. 33-38 - Kostas Ordoumpozanis

, Markos Konstantakis
, Stavroula Zoi
, George Caridakis
:
Generative AI: A Systematic Review of Related Interfaces and Interactions. 39-47 - Maria-Eleni Boumpoukioti

, Nikolaos Avouris
, Germán Arroyo Moreno
:
Designing a Gamified Social Platform for Artists. 48-54 - Dimitra Chasanidou

, Costas Boletsis
, John Krogstie
:
User Experience in Sustainable Tourism: Enhancing Transparency in Tour Guide App Recommendations. 55-60 - Elias Dritsas

, Maria Trigka
, Gerasimos Vonitsanos
, Phivos Mylonas
:
"Human-Computer Interaction in the Big Data Era: Systems, Cognition, and Interactive Intelligence". 61-70
Chapter 2 - HCI and Games
- Anthie Kolokotroni

, Marina Stergiou
, Dimitris Baltas
, Vilelmini Kalampratsidou
, Panagiotis Kyriakoulakos
, Spyros Vosinakis
:
Expressing Digital Character Personality through Motion capture: A study of body movements and personality traits. 71-77 - Vasiliki Kounadi

, Anastasios Theodoropoulos
, George Lepouras
:
AI-Driven NPCs Enhancing Player Challenges and Skill Development in Games. 78-83 - Rafail Andrianos Pappas

, Vasiliki Nikolakopoulou
, Aliki Chamalidou
, Magioula Papadimitriou
, Pavlos Chatzigrigoriou
:
Co-Minecrafting Hermoupolis with Children: a Minecraft-based Digital Twin for Architectural Heritage Education. 84-91 - Mikaela Simitzi

, Angeliki Chrysanthi
, Alexandra Malouta
:
Exploring Social Interaction with Asymmetrical XR through the Playful Cabinet of Curiosities Experience. 92-97 - Natalia Arsenopoulou

, Anna Poupou
, Charalampos Rizopoulos
:
Focalization in video games: Narrative agents cinematic techniques and gaming experience. 98-103 - Martin Carlé

, Iannis Zannos
:
Augmenting character animation in MOCAP systems through sonification and live coding. 104-108
Chapter 3 - HCI, Digital Heritage, and Immersive Technologies
- Renard Gluzman

:
Those Who Do Not Learn History Are Doomed to Play It. 109-116 - Vasiliki Nikolakopoulou

, Panayiotis Koutsabasis
:
A Framework for Co-designing Mixed Reality Experiences to Enrich Intangible Cultural Heritage in Museums. 117-125 - Marina Stergiou

, Spyros Vosinakis
:
Exploring the role of Emerging Technologies in preservation and promotion of traditional costumes: The role of AI in current practices. 126-134 - Giorgos Ganias

, Akrivi Katifori
, Christos Lougiakis
, Maria Roussou
, Yannis E. Ioannidis
, Ioannis Panagiotis Ioannidis
:
Talking to Users in VR: Assessing Different Communication Methods with participants in VR User Studies. 135-140 - Ioulia Simou

, Andreas Komninos
, John D. Garofalakis
:
Colour-coded Visual Aids for Learning Unfamiliar Virtual Keyboards. 141-146 - Linda Krueger

, Charles Markham
, Ralf Bierig
:
Exploring User Turning Perception and Comfort of the Segment Addition Redirected Walking Technique. 147-152 - Emmanouil Xylakis

, Konstantinos Tsamis
, Charalampos Vatsolakis
, Loukas Fatouros
, Dionisia Mavria
, Giorgos Gkanidis
, Panagiota Dania
, Vasiliki Geropanta
, Anna Karagianni
, Panos Parthenios
:
VR Prova: Requirements Analysis for a Collaborative Virtual Reality Opera Rehearsal Platform. 153-158 - Maria Algiannaki

, Panagiotis Parthenios
, Katerina Mania
:
MusiCityX: Conceptual Tools for Urban Architectural Design through Music Composition. 159-164
Chapter 4 - Design and Evaluation for the User Experience
- Minas Pergantis

, Paris Xylogiannis
, Nikolaos Vryzas
, Symeon Papadopoulos
, Andreas Giannakoulopoulos
, Charalampos Dimoulas
:
UX Evaluation and Best Practices for Social Research Data-Collection Tools: The Case of iMedius FormBuilder: A streamlined methodology for evaluating the user experience of social research digital tools demonstrated through its application to the iMedius FormBuilder platform. 165-173 - Evgeny V. Votyakov

, Marios Constantinides
, Fotis Liarokapis
:
A Longitudinal Evaluation of Heart Rate Efficiency for Amateur Runners. 174-181 - Athina Bosta

, Spyros Vosinakis
:
A Multimodal Approach to User Experience Evaluation: Integration of Physiological, Behavioral, Contextual and Self-Report data with UserSence. 182-187 - Lazaros Stavrinou

, Argyris Constantinides
, Marios Belk
, Vasos Vassiliou
, Fotis Liarokapis
, Marios Constantinides
:
The Reel Deal: Designing and Evaluating LLM-Generated Short-Form Educational Videos. 188-196 - Marianthi Grizioti

, Maria-Stella Nikolaou
:
"Playing, Moving and Designing with Data: Exploring Young Students' Data Literacy Skills in Embodied Classification Games". 197-202 - Georgios Melissourgos

, Christos Katsanos
:
UEQ-GR and UEQ-S-GR: Towards a Greek Adaptation of the User Experience Questionnaire and its Short Version. 203-211 - Filippos Tzortzoglou

, Spyros Vosinakis
, Anna Gardeli
, Alivisos Sofos
:
Interaction Design in Mobile Augmented Reality for Education: Insights from a Systematic Review. 212-221 - Konstantinos Roumpas

, Dimosthenis Minas
, Alberto Calvo Córdoba
, Michalis Xenos
:
Distinguishing Voluntary and Involuntary Blinks Through Eye Openness Metrics. 222-226 - Theodoros Dougalis

, Christos Katsanos
:
How Many Participants Do You Need for Closed Card Sorting? A Case Study of an E-commerce Website. 227-232
Chapter 5 - Doctoral Consortium
- George Benos

:
Reevaluation of Standards and Procedures of Human-Computer Interaction in XR. 233-237 - Olga Chatzifoti

:
Voice-Based Interactions in Immersive Interactive Digital Narratives. 238-241 - Marina Stergiou

:
Animated Threads: Digital Cloth Applications as a Creative Tool in Choreography and Costume Design. 242-245 - Jason Diakoumakos

:
CyberOps Commander: Tactical Decision Simulator. 246-249 - Dimos Nanos

, Georgios Lappas
:
ChatGPT and Pi AI under the Microscope: Artificial Empathy for Enhancing Digital Customer Service. 250-254

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