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3. CG 2002: Edmonton, Canada
- Jonathan Schaeffer, Martin Müller, Yngvi Björnsson:

Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers. Lecture Notes in Computer Science 2883, Springer 2003, ISBN 3-540-20545-4
Evaluation and Learning
- David Wolfe:

Distinguishing Gamblers from Investors at the Blackjack Table. 1-10 - Graham Kendall, Stephen Shaw:

Investigation of an Adaptive Cribbage Player. 29-41 - Ari Shapiro, Gil Fuchs, Robert Levinson:

Learning a Game Strategy Using Pattern-Weights and Self-play. 42-60
Search
- Mark H. M. Winands

, Jos W. H. M. Uiterwijk
, H. Jaap van den Herik:
PDS-PN: A New Proof-Number Search Algorithm. 61-74 - Martin Müller:

Proof-Set Search. 88-107 - Nathan R. Sturtevant:

A Comparison of Algorithms for Multi-player Games. 108-122 - Henry Avetisyan, Richard J. Lorentz:

Selective Search in an Amazons Program. 123-141 - Ingo Althöfer, Raymond Georg Snatzke:

Playing Games with Multiple Choice Systems. 142-153 - Levente Kocsis, Jos W. H. M. Uiterwijk

, Eric O. Postma, H. Jaap van den Herik:
The Neural MoveMap Heuristic in Chess. 154-170 - Reijer Grimbergen, Jeff Rollason:

Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi. 171-187
Combinatorial Games/Theory
- Erik D. Demaine, Martin L. Demaine, Rudolf Fleischer:

Solitaire Clobber. 188-200 - Aviezri S. Fraenkel, Ofer Rahat:

Complexity of Error-Correcting Codes Derived from Combinatorial Games. 201-212 - Teigo Nakamura, Elwyn R. Berlekamp:

Analysis of Composite Corridors. 213-229
Opening/Endgame Databases
- Jing Yang, Simon X. Liao, Miroslaw Pawlak:

New Winning and Losing Positions for 7x7 HEx. 230-248 - Thomas R. Lincke:

Position-Value Representation in Opening Books. 249-263 - Haw-ren Fang, Tsan-sheng Hsu, Shun-chin Hsu:

Indefinite Sequence of Moves in Chinese Chess Endgames. 264-279
Commercial Games
- Michael Buro:

ORTS: A Hack-Free RTS Game Environment. 280-291 - Craig A. Lindley, Mirjam Eladhari

:
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. 292-307 - Clark Verbrugge:

A Structure for Modern Computer Narratives. 308-325
Single-Agent Search/Planning
- Ling Zhao:

Tackling Post's Correspondence Problem. 326-344 - Carlos Linares López

, Andreas Junghanns:
Perimeter Search Performance. 345-359 - Adi Botea, Martin Müller, Jonathan Schaeffer:

Using Abstraction for Planning in Sokoban. 360-375
Computer Go
- Bruno Bouzy:

A Small Go Board Study of Metric and Dimensional Evaluation Functions. 376-392 - Erik C. D. van der Werf, Jos W. H. M. Uiterwijk

, Eric O. Postma, H. Jaap van den Herik:
Local Move Prediction in Go. 393-412 - William L. Spight:

Evaluating Kos in a Neutral Threat Environment: Preliminary Results. 413-428

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